This mod was working great but now only the main fridge is large. The other two are small and one has mostly full so I lost all that stuff, not sure where it went. Maybe a mod I added messed it up. Ive been adding a ton. I learned about modding a few weeks ago and have 180 now. I only add a few at a time idk what would have done it, Ive most recently just adding closing and furniture mods.
if anyone is having trouble locating their existing fridges from ExpandedFridgeAgain - downgrade the Better Chests version to the file from 16th of April. Fixed it for me.
I've made a quick-and-dirty update of this mod to 1.6, which seems to be working, posted here. It does not include TheCosmicSlug's multiplayer and Ginger Island improvements, hopefully in the meantime this fix can be incorporated in their version
Update: A 1.6 compatible version of TheCosmicSlug's mod version, with multiplayer and Ginger Island support, can temporarily be found here: https://github.com/SampaioTS/StardewMod-ExpandedFridgeAGAIN-SV1.6/releases/tag/ExpandedFridgeAgain-SV1.6
Weird, I tested it on over 15 fridges, filled with random junk, acessing and sleeping for about 10 game days. It was done on a new save with minimal mods, though, as I have no pre-1.6 saves that don't break due to missing other mods.
Again, this was very much a quick fix, some issues can arise. You can upload your log and maybe it will give some answers. Thank you for testing
I've tried the latest version: .... I'm not sure why, but sometimes things get moved to a later number of refrigeration. (e.g., items placed in refrigerator #1 are moved to refrigerator #15, etc.)
Okay, how do I get my fridges back? I didn't disable the default option and now my fridges are lost to the void, I've looked EVERYWHERE for them, they are in a custom house, so I'm worried that's what is causing issues, but I cannot find them anywhere and now I am without my fridges... (they used custom skins so I didn't mind them being visible).
Enabled Debug and No Clip to track my coordinates...ran to where it was listed under Automate's coordinates lol, 0, -300 that was a run and a half.
I noticed you included my bug fix in your improved version, with credit, thanks! Not sure if you're planning on maintaining the mod, but I made a quick update for SV1.6, available here. I am very much not a C# developer, but this should hold at least until someone takes a proper look
244 comments
I've made a quick-and-dirty update of this mod to 1.6, which seems to be working, posted here. It does not include TheCosmicSlug's multiplayer and Ginger Island improvements, hopefully in the meantime this fix can be incorporated in their versionUpdate: A 1.6 compatible version of TheCosmicSlug's mod version, with multiplayer and Ginger Island support, can temporarily be found here:
https://github.com/SampaioTS/StardewMod-ExpandedFridgeAGAIN-SV1.6/releases/tag/ExpandedFridgeAgain-SV1.6------------
Edit: SMAPI will probably warn you, but TheCosmicSlug has updated their version to SV 1.6, so you should use that instead:
https://github.com/thecosmicslug/StardewMod-ExpandedFridgeAGAIN/releases
I have 15 mini fridges installed and tab 1 has all disappeared.
The third row of tabs after that are missing in several places.
Again, this was very much a quick fix, some issues can arise. You can upload your log and maybe it will give some answers. Thank you for testing
I've tried the latest version: ....
I'm not sure why, but sometimes things get moved to a later number of refrigeration.
(e.g., items placed in refrigerator #1 are moved to refrigerator #15, etc.)
Okay, how do I get my fridges back? I didn't disable the default option and now my fridges are lost to the void, I've looked EVERYWHERE for them, they are in a custom house, so I'm worried that's what is causing issues, but I cannot find them anywhere and now I am without my fridges... (they used custom skins so I didn't mind them being visible).
Enabled Debug and No Clip to track my coordinates...ran to where it was listed under Automate's coordinates lol, 0, -300 that was a run and a half.Not sure if you're planning on maintaining the mod, but I made a quick update for SV1.6, available here.
I am very much not a C# developer, but this should hold at least until someone takes a proper look