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1oxnes

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47 comments

  1. GenbuWore
    GenbuWore
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    Do You have any plan for an update?? 
  2. 2696499540
    2696499540
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    I will keep following to this mod as its creater 1oxnes is too busy to update it until he get spare time from real life.
  3. QuilnVexxy
    QuilnVexxy
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    Can you update this to use portraiture instead of hd portraits it's not the best for 1.6 anymore.
  4. Donutboy6
    Donutboy6
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    Same issue as below comment

    1) Juna portrait works fine mostly (only problem i came across is after gifting on juna's birthday, portrait reverts to pixel art - fix is to go to sleep{save game} and then turn off Stardew Valley and start game again - Talkohlooey portraits work again)

    2) Look up anything doesn't work with juna
  5. 3123803
    3123803
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    juna's portrait doesn't work. "Look up anything" doesn't work on juna either.
    Spoiler:  
    Show

    [HD Portraits] An error occurred attempting to load portrait override @ 'Mods/1oxnesjuna/Juna':
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: HD Portraits failed loading content asset 'Mods/1oxnesjuna/Juna' from the game content.
     ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Content\Mods/1oxnesjuna/Juna.xnb
     ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Mods\1oxnesjuna\Juna.xnb'.
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(FileStream this, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 188
       at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\GameContentHelper.cs:line 84
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\GameContentHelper.cs:line 88
       at AeroCore.Generics.LazyAsset`1.GetAsset() in C:\Users\Wren\source\repos\AeroCore\Generics\LazyAsset.cs:line 64
    [HD Portraits] An error occurred attempting to load portrait override @ 'Mods/1oxnesjuna/Juna':
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: HD Portraits failed loading content asset 'Mods/1oxnesjuna/Juna' from the game content.
     ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Content\Mods/1oxnesjuna/Juna.xnb
     ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\Stardew Valley\Content\Mods\1oxnesjuna\Juna.xnb'.
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(FileStream this, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\bui
  6. Maxriter
    Maxriter
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    Sorry for the bothering (another one), but I have another problem

    Juna's talko-portrait disappears, and the console throws out this message:
    Spoiler:  
    Show

    [HD Portraits] An error occurred attempting to load portrait override @ 'Mods/1oxnesjuna/Juna':
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: HD Portraits failed loading content asset 'Mods/1oxnesjuna/Juna' from the game content.
     ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Content\Mods/1oxnesjuna/Juna.xnb
     ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\1oxnesjuna\Juna.xnb'.
       at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
       at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 188
       at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\GameContentHelper.cs:line 84
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\GameContentHelper.cs:line 88
       at AeroCore.Generics.LazyAsset`1.GetAsset() in C:\Users\Wren\source\repos\AeroCore\Generics\LazyAsset.cs:line 64

    I don't know exactly what condition caused this error. 10th autumn, rain.
    1. talkohlooeys
      talkohlooeys
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      Ok, hopefully it should be ok now. Feel free to let us know if there are any more errors.
    2. gloomrs
      gloomrs
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      this same problem is still happening for me
  7. Maxriter
    Maxriter
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    Thanks for the previous answer. I had another(another one) problem with the portrait. Juna's halloween portrait doesn't fit in the frame.

    A similar problem in another mod with HD portraits. Maybe I need to configure something somewhere to make it work?
    1. talkohlooeys
      talkohlooeys
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      It's possible. I will look into it and update if a fix is found.
  8. Maxriter
    Maxriter
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    For some reason, I always have Juna with the same portrait, despite her other sprites
    1. talkohlooeys
      talkohlooeys
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      Is the problem that she just isn't switching outfits or is it only the same expression as well?
    2. Maxriter
      Maxriter
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      Outfit doesnt change. Emotions everything seems to be fine
    3. Xezcente
      Xezcente
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      Probably my fault. I provided the HD portrait code. Have to take a look see if I messed it up.
    4. talkohlooeys
      talkohlooeys
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      I think I know the issue. I will try to fix it.
    5. Maxriter
      Maxriter
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      Great, thanks for answer. 
    6. talkohlooeys
      talkohlooeys
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      It should be fixed now. Let me know if something still goes wrong.
    7. Maxriter
      Maxriter
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      Autumn outfit displayed. Everything seems to be working. Thanks!
  9. heynowjose
    heynowjose
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    how to heck do i update this?? no matter if i replace the images, or just put the folder in the mods the portrait doesnt update correctly. the size of the portrait just doesnt fit
    1. talkohlooeys
      talkohlooeys
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      Would you be able to provide a SMAPI error log?
  10. GillyStools23
    GillyStools23
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    The style is incredibly beautiful! You did a wonderful job replicating his style! I would definitely love to see more characters portraits done by you, if you're not to busy. I'm going to provide a list but this is not a you must do lol :> Just would love to see it

    - Shiko
    - East Scarp ( Main file )? But also seeing the characters that it suggests you play with, the "Always raining?"; "The Architect"; "Two Jojo clerks"; and "Tristan"
    - Jorts and Jean
    - ?Aspen
    - June
    - Wilford

    And these were all my requests!! I know how hard art is and I apologize for the long list ;v;; I didn't realize how many extra characters I played with exactly. My biggest apologies!! Again, you don't have to do these, I'd just love to see them appearing! Feels weird to play without those ones lol ?:>

    I really appreciate you even looking at this and I wish you the best of luck with whatever you decide to do!???