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Changelogs
Version 1.3.1
Literally just changed the version/format numbers in this update to stop SMAPI from saying weird things about my mod. (¬、¬) You don't really need to update unless SMAPI is annoying you.
Version 1.1.0
Changed the recipe names to match my Kaizlin's Super Logical Craftables mod, which combines all of my crafting mods.
Once you hit late game with that deluxe fertilizer, you're gonna need truckloads of sap. It doesn't quite make sense to me to destroy an entire rainforest just for one greenhouse worth of sap, so I decided that we should acknowledge that we are doing it wrong. Folks have been harvesting sap and pitch since the stone age, and it's not done by obliterating the whole tree. Also, we already harvest it the normal way in game, with tappers. So I've created yet another crafting content patcher mod to allow you to turn pine tar, and oak resin in to sap, because lets be real here, they are literally made out of the same stuff: sap.
The recipe should activate after you reach foraging level 1. The default conversion is 20 sap per 1 pine tar, and 40 sap per 1 oak resin. This is configurable in the config.json.
This is probably gonna be my last mod for a bit. I'm going to focus on trying to make a SMAPI mod. Wish me luck.