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Changelogs
Version 1.2.2
Literally just changed the version/format numbers in this update to stop SMAPI from saying weird things about my mod. (¬、¬) You don't really need to update unless SMAPI is annoying you.
Version 1.1.1
Fixed a bug that I accidentally introduced when updating to 1.1.0.
Version 1.1.0
Changed the recipe names to match my Kaizlin's Super Logical Craftables mod, which combines all of my crafting mods.
Changed the config options to make them a little more intuitive.
You can overwrite the previous version with this one, but SMAPI will yell at you if you don't delete the old config.json.
So y'all ever use Automate, and go on a mining run, planning on saving some of that ore to make bombs and such before smelting, but then you accidentally throw it all in your forge chest and it gets slurped up by your billions of furnaces, and all you can do is "
"? Happens to me aaaaalll the time. Also, who gets annoyed at the fact that the recycler set up to clean out your crab pots makes all this refined quartz that you will never... f%@*ing.... use, but could be traded to the desert shop for bombs if they were raw quartz? So I made another recipe injector with Content Patcher that lets you smash those bars back in to little ore sized chunklets.
I was gonna make it work through a machine, but I got lazy and decided to just make it a crafting recipe instead. I'm currently focused on learning C# to start making SMAPI mods instead of content packs. Cool stuff coming if I can get a handle on it.
The default configuration is an even conversion of 1 bar for 5 ore, with the exception of quartz, which is one bar for one raw quartz. All of that is configurable in the config.json. The recipes unlock according to skill level by default. This can be disabled by changing the "SkillRequirement" value in the config to "False" (case sensitive). If the skill requirement is false, everything unlocks at mining lvl 1. Otherwise the unlocks happen as follows:
Quartz and copper at lvl 1 Iron at lvl 4 Gold at lvl 7 Iridium and Radioactive at lvl 9
Again I'm pretty new at modding, so if you have any questions, issues, or feedback, feel free to leave a comment or send me a message!