Stardew Valley

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Kaizlin

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Kaizlin

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About this mod

All of my crafting recipe mods combined in to a single mod.

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Heyo!
Since I'm done with content packs for a little while, I thought I would combine all of my crafting mods in to one big mod. This way, you only have one config file to deal with. I also changed up some of the crafting recipe names to make them a bit more clever, and made the config a bit more intuitive.

Features

Smooshed Bait
Adds a recipe that lets you smoosh bait back in to bug meat. This makes worm bins useful after learning the Wild Bait recipe. The recipe unlocks at fishing level 2, and requires 5 bait per bug meat.

Sap For Sap
Adds a recipe to turn pine tar and oak resin in to sap. Because pine tar and oak resin ARE sap. It would be absurd to not use them as sap. Also killing
slimes and obliterating trees don't seem like they should be the only option for collecting sap. Just tap a tree like a normal person. No more deforesting
the amazon for just enough deluxe fertilizer to fertilize your greenhouse. Pine tar gives you 20 sap, and oak resin gives you 40. The recipes unlock at
foraging lvl 3, since that's when the tapper is unlocked. The number of pine tar needed, oak resin needed, and sap produced for both is configurable.

Config
"PineTarNeeded":  Sets the number of pine tar needed for the recipe.
"SapFromPineTar": Sets the number of sap that the recipe produces.
"OakResinNeeded": Sets the number of oak resin needed for the recipe.
"SapFromOakResin": sets the number of sap that the recipe produces.

Stone Cold Geode
Adds recipes to break geodes down in to stone. Makes stone a bit easier to collect early game, and makes geodes less tedious to consume when you've
completed the library. The recipes unlock at mining level 2 (normal), 4 (Frozen), 6 (Magma), and 8 (omni). They produce 10, 20, 30, and 40 stone
respectively. The number of required geodes, and stone output are configurable.

Config

"[type]GeodeNeeded" sets the number of geodes that the recipe requires.
"[type]GeodeProduces" Sets the amount of stone that the recipe produces.
Example:
"FrozenGeodeNeeded": 2
"FrozenGeodeProduces": 40
Would require two frozen geodes for the recipe, and give you 40 stone.
"GeodeSkillRequirement" will remove the skill requirement for the recipes if set to "False" (case sensitive). This will allow all of the recipes to unlock at
level 1 mining.

Ingot Chunklets
Adds recipes to break ingots back down to ore. This one is mostly useful for accidental smelting using Automate, and/or More Bar Transmutations.
Sometimes you have a recipe that calls for ore, and it feels dumb to go mining for a bunch of metal that you already have. The recipes unlock at mining
level 1 for copper and quartz, level 4 for iron, 7 for gold, and 9 for both iridium and radioactive. The number of bars required and ore output are both
configurable.

Config
"[type]BarNeeded": The number of bars needed for the recipe.
"[type]OreProduced": The number of ore that the recipe will produce.
Example:
"CopperBarNeeded": 2
"CopperOreProduced": 4
Would require two copper bars for the recipe, and give you 4 ores.
"GeodeSkillRequirement" will remove the skill requirement for the recipes if set to "False" (case sensitive). This will allow all of the recipes to unlock at
level 1 mining.

Install
I think that about sums it up. If you have any questions, requests, or creative critique, do feel free to drop me a comment!