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  • S.M.R.T.E.R. Pripyat (v0.41)

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

    • 243.9MB
    • 217
    • 8.4k

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

  • CoP Spawn Menu Mod (1.1)

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

    • 15KB
    • 118
    • 5.1k

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

  • Max Weight : 500kg (1.0)

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

    • 366KB
    • 104
    • 4.6k

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

  • Full Upgrades for Weapons and Armors Mod (1.0)

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

    • 67KB
    • 100
    • 4.5k

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

  • Sell Everything

    Sell Everything

    Last Update: 20 Apr 2016

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

    • 8KB
    • 75
    • 3.8k

    Sell Everything

    Last Update: 20 Apr 2016

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

  • Kohuke's Mod Compilation (1.0)

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

    • 164.9MB
    • 62
    • 1.2k

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

  • CoP Spawn Menu Mod (1.0)

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

    • 14KB
    • 58
    • 5.8k

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

  • Anomalous Artifact Hunters (1.0)

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

    • 169KB
    • 50
    • 1.3k

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

  • Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

    • 5.9MB
    • 48
    • 1.5k

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

  • No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

    • 133KB
    • 47
    • 1.6k

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

  • Absolute Nature 2 Texture Pack for CoP (2.0)

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

    • 167.7MB
    • 43
    • 1.6k

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

  • No Armor Degrade (1.0)

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016

    This mod removes all armor degradation in the game.

    • 4KB
    • 42
    • 1.2k

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016

    This mod removes all armor degradation in the game.

  • Starting Equipment Includes Toolkits (1.0)

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

    • 6KB
    • 39
    • 1.2k

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

  • Better Weapons, More Realistic (1.1)

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

    • 4.3MB
    • 38
    • 1.3k

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

  • Stalkers Artifact Loot (1.0)

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

    • 88KB
    • 31
    • 1.0k

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

  • Green Zone (2.0)

    Green Zone (2.0)

    Last Update: 20 Apr 2016

    Some new fixes are included in this version. - Distant LOD has been fixed. - Better grass sprites. - Better Asphalt texture. - Overall some more tweaks and changes. OLD VERSION HERE: http://stalker.filefront.com/file/Green_Zone;111355

    • 14.2MB
    • 30
    • 705

    Green Zone (2.0)

    Last Update: 20 Apr 2016

    Some new fixes are included in this version. - Distant LOD has been fixed. - Better grass sprites. - Better Asphalt texture. - Overall some more tweaks and changes. OLD VERSION HERE: http://stalker.filefront.com/file/Green_Zone;111355

  • Barkeeper Sells Everything (1.0)

    Barkeeper Sells Everything (1.0)

    Last Update: 20 Apr 2016

    Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle and artifacts. Based on "Beard the Trader" mod. Tested with v 1.602

    • 15KB
    • 29
    • 854

    Barkeeper Sells Everything (1.0)

    Last Update: 20 Apr 2016

    Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle and artifacts. Based on "Beard the Trader" mod. Tested with v 1.602

  • Super Cheat Mod (1.0)

    Super Cheat Mod (1.0)

    Last Update: 20 Apr 2016

    This is a pretty simple cheat mod, meant for the most part as a "god mode" cheat. Anyone who wishes to test certain aspects of the game, possibly testing/creating mods or just in general fooling around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

    • 34KB
    • 29
    • 1.8k

    Super Cheat Mod (1.0)

    Last Update: 20 Apr 2016

    This is a pretty simple cheat mod, meant for the most part as a "god mode" cheat. Anyone who wishes to test certain aspects of the game, possibly testing/creating mods or just in general fooling around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

  • Absolute Scopes Texture Pack for SCoP (1.2)

    Absolute Scopes Texture Pack for SCoP (1.2)

    Last Update: 20 Apr 2016

    This texture pack contains edited Gnomus' scope reticles and new binoculars reticle. They are in 3 different colors to choose from (green, amber, and red) and in 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

    • 20.2MB
    • 27
    • 712

    Absolute Scopes Texture Pack for SCoP (1.2)

    Last Update: 20 Apr 2016

    This texture pack contains edited Gnomus' scope reticles and new binoculars reticle. They are in 3 different colors to choose from (green, amber, and red) and in 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

  • Healing Bandages (1.0)

    Healing Bandages (1.0)

    Last Update: 20 Apr 2016

    This mod makes the bandages heal about 20% of your health instead of just stopping you from bleeding.

    • 263KB
    • 26
    • 497

    Healing Bandages (1.0)

    Last Update: 20 Apr 2016

    This mod makes the bandages heal about 20% of your health instead of just stopping you from bleeding.

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