This mod provides a x2 and x4 AI upscale of almost every ingame texture.
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Changelogs
Version 1.1.1
(Hopefully) fixed the woodcutter bug in Farlorn's Hope (thanks MaesterTasl)
Version 1.1
Fixed "the weird Eloni glitch" (thanks Prospero14)
Fixed a transparency bug only occuring in the x4 version.
Version 1.0
Added missing textures.
Changed landscape textures in x2 version to x4 as this provides a noticable improvement without significantly impacting performance and file size.
Provided a x4 upscaled version for most textures (except UI and some building/figure textures that would've been too large for the engine). The visual improvement is small and most notable in 4K. However, this comes with a significant increase in file size (x2.5).
Added optional x2 upscaled landscape textures from the 'HD Textures - Terrain' mod by Korahan. They look very nice but sometimes use significantly different colors.
Added x2 and x4 upscaled textures (many player and player unit textures) from the 'Spellforce Re-Texturing Project' by Goldfinch. His textures are now used by default as they look better than the vanilla ones. Vanilla textures are still available in the 'optional' folder.
Version 0.2.1
Hokan Ashir had a weird face. Fixed it by re-upscaling the hero faces.
Version 0.2
Added upscaled landscape textures.
Re-Upscaled a lot of textures which should fix several issues.
Fixed a bug regarding the minimap.
Deleted several 'textures' (mostly alpha channel reference files) where upscaling didn't provide any benefit.
Re-Upscaled several ui_bgr textures as they had coloring issues.
Removed several background images as they had unfixable color issues after the upscaling.
Upscaled cursor. Not sure if it makes a big difference though.
Version 0.1
First release. Did a x2 AI upscale of almost every texture.
Description This mod is basically what the title describes. I really love Spellforce so I tried to max out the engine as a personal project. Therefore, I did a x2 and x4 AI upscale of almost every ingame texture. However, x2 is pretty much the highest resolution that the game engine supports while keeping the relative resolutions so the x4 version still features some x2 textures (mostly buildings). Most of the results look decent but sometimes the colors get slightly changed. If you find major visual issues, please leave a comment and I’ll look into it. Feel free to delete any textures you don’t like. It won’t cause any damage.
Requirements You’ll need a mediocre graphics card (e.g., AMD RX 580 or Nvidia GTX 1060) to get 30 fps in 4K or 45 fps in WQHD. For stable 60fps in 4K you'll probably need a Nvidia GTX 1070-Ti or AMD Vega-64. The minimum recommended resolution for the x2 version is WQHD (2560x1440), for the x4 version it's 4K (3840x2160).
Installation Just unzip the folder to your Spellforce directory. Enforce 4x SSAA (for 4k) or 8x SSAA (for WQHD) via your drivers to avoid heavy texture flickering.
Optional - Install the vanilla figure textures or the landscape textures by Koharan from the 'optional' folder. - Enabling NTFS compression (rightclick-->properties-->advanced-->compress contents) for the texture folder saves almost 25 % of disc space without significantly longer loading times or performance impacts.
Compatibility This mod should be compatible with every game version (though it’s only tested on 1.54 and 1.61) and almost every mod.
Credits Some of the textures are from the - Spellforce Re-Texturing Project by Goldfinch (many player and playable race unit textures) - HD Textures - Terrain by Korahan (optional landscape textures) I upscaled these textures, so there is no need to install both mods as the High Res Textures have a higher quality. If you like their work, please leave a like at the mod page!
Please note: The screenshots do not reflect the ingame quality as vegetation and icons are not upscaled in the pictures. Also, Nexus Mods resizes the screenshots to 1920x1080 which is way below the minimum recommended resolution.