hey RubberSpeghetti got a question currently redoing my load order and I'm wondering this mod conflict with distinct interiors if I'm reading right distinct interiors cover the thieves guild hq if so, could we get a patch if not that's alright. Alson i run faction hall aio ps i run all your aios endorsed
thanks for your speedy response still fantastic work. I suppose I won't use distinct interiors is their ant interior redesigns that you would recommend to pair with your pair with your mods.
Hope it's not a dumb question, but I wonder if it is compatible with GG's Thieves Guild Headquarters? Description of that mod says "This mod doesn't modify Ragged Flagon, so it is compatible with all mods which edit thieves guild tavern" So I guess it is? Just to be sure haha. Love your mods btw!
Yes, since both edit the thieves guild, there will be clipping. But a quick fix is to remove completly block 6 in cell with xedit. In my current new (building right now) modded game, i have almost all Spaghetti's mods except thieves headquarter, college, and dawnguard faction since i want a little "more" thing than just vanilla +. (and for interior, i just use distinct interior without the ragged flagon and thieves guild)
But i suggest maybe doing an optional or other main file with only the ragged flagon for people who don't know to use xedit^^ (as jk who has done only the ragged falgon only).
Hope to see one day, interior overhaul in the same style than your other overhaul for easy compatibility with light mod without patch by exemple.
Glad to see a Ragged Flagon replacer that isn't too over-decorated, since, after all, you are in a sewer... jokes aside, looks great. And if you don't mind me asking, which ENB and Lighting Combo is that? I like the style of it, and what retexture do you use? It kind of looks like Skyland but I'm not sure.
Thanks! I am using Obsidian Weathers, Rudy ENB, and yep, Skyland! As for lighting, I am using Lux, but in these screenshots it is actually vanilla lighting, because Lux can make interiors kinda dark.
Woderful addition! Maybe it could use a bit more decorations in the area where the thieves leaders sleep, behind the Ragged Flagon: such important characters literally sleep in the sewers without any kind of comfort (even tho their beds change to upper class when the Guild is back on its feets after the main quest). Other than that, perfect work as always!
I'm actually not sure what specific room you are talking about, sorry. I did put decorations in the sideroom with beds that is in the Ragged Flagon. If you mean the bedroom off to the left, that room is actually not in vanilla, it is added by the Unofficial Patch (I know, I was surprised too!). I won't be adding decorations there so this mod can remain dependent free.
Each one of my series will probably have it's own AIO, but I don't think I will be making an AIO that combines all of my other AIO's, sorry. I really like the modularity that them being separate provides. If you wanted them combined, it would be pretty easy to do with zMerge!
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Alson i run faction hall aio
ps i run all your aios endorsed
But i suggest maybe doing an optional or other main file with only the ragged flagon for people who don't know to use xedit^^ (as jk who has done only the ragged falgon only).
Hope to see one day, interior overhaul in the same style than your other overhaul for easy compatibility with light mod without patch by exemple.
I meant the room where Vex, Delvin and the others sleep!
got to have those coin purses and food!
Counting ill gotten money is hungry work.
How long is your modding streak now?
Long live the streak!