Skyrim Special Edition

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Wyrmspleen

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Wyrmspleen

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21 comments

  1. Wyrmspleen
    Wyrmspleen
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    OPTIONAL MOD VERSION: The Walking Dead Zombie Apocalypse Unarmed. Exactly the same as the original spawn mod but the Creation Club zombies no longer wield weapons and fight more like your would expect zombies (see gaming screenshots). If a weapon is available a zombie may pick it up (unsure).

  2. Wyrmspleen
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    Just stumbled across this mod review, gave me a laugh https://gamerant.com/skyrim-mod-the-walking-dead/
  3. mikeboydus
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    Running this with The Unbidden results in some invisible zombies https://www.nexusmods.com/skyrimspecialedition/mods/80737

    Edit: Got it working by forwarding NPC Actor changes in Unbidden with XEdit, there were template and race conflicts 
    1. Wyrmspleen
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      👍
  4. xDarkNova
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    Hello, Wyrmspleen.

    About your mod: The Walking Dead Zombie Apocalypse (Creation Club Plague of the Dead mod)

    May I have your permission to have it uploaded to bethesda.net for Xbox players? I won't be doing the port. A console modder will and they go by the name: Cristobot. I may only have the "Unarmed" version of the mod uploaded. Big fan of oblivion zombies scratching you. And you will be credited, with a link back to your page.

    I hope to hear from you about this
    1. Wyrmspleen
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      xDarkNova sure go right ahead.
    2. xDarkNova
      xDarkNova
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      Thank you
  5. Modbr
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    hI, I dont see zombies after playing some hours with this mod installed. I have complete skyrim AE with all content. There are some quest to trigger before they start spawn?
    1. Wyrmspleen
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      Hi. There is no quest to trigger and should be fine with whatever Skyrim edition. The spawns appear upon exploration of new areas so if an area has already loaded then you won't see any changes until the area refreshes itself (you have to leave the area for this to happen and not sure how many in game days that is). If you want to test the mod is working make sure its installed and start a new game, create a test character and do a quick run around after exiting Helgen and see if any zombies spawn. Not sure if you have any other spawn mods that might be overwriting this one.
    2. Modbr
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      ok thank you for reply
    3. Modbr
      Modbr
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      was a conflict with a spawn bandit mod
    4. Wyrmspleen
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      Ok that makes sense thanks for the follow up
  6. RealxSin
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    Hi, was just wandering is there a mod I have to download to get this to work. im missing a esl file (ccbgssse003-zombies.esl). Thanks in advance for any help :)

    nvm, sorted :) 
  7. DarthTyranus66
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    I like it! Great idea. I think theres alot of potential here.
  8. Bloodstarr98
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    Wish someone would make a Nexus exclusive zombie invasion mod instead of relying on Creation Club. Thanks for bringing the first step of the dream to life!
    1. Wyrmspleen
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      not everyone likes Creation Club but don't think there are any other zombies in the game except those that are raised by necromancers?
    2. Stillsnow1234
      Stillsnow1234
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      There is! Death Consumes all.
      Its pretty epic. If you want those zombies to have your CC Textures use This patch.
  9. Norman73Spear1
    Norman73Spear1
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    The Creation Club really shows the problem with Bethesda's games and their issues. Put the PRO's at Bethesda's mods on one scale then pick just random mod Authors mods on the other scale. Then think about the whole big picture there. Lol
  10. Yakis0ba
    Yakis0ba
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    I figured the "zombies appear at night" thing was a Minecraft reference.
  11. Gaerzi
    Gaerzi
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    For best results, combine with Draugnarok.
    1. Wyrmspleen
      Wyrmspleen
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      Nice going to try that mod out.