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Ithaelus for Skullbreaker
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Changelogs
Version 1.0
Initial Upload
Skullbreaker works with the vast majority of vanilla content out of the box (looking at you, Dawnguard hammer), but I've found many mods need to be patched so they use the new sound effects. All the ones I tested correctly use mace sound effects, but war-hammers are hit or miss. Included is a collection of patches I made for my personal mod list which I may expand in the future.
Disclaimer: This is my first mod and I have zero idea what I'm doing. The patches change a sound descriptor to use blunt sfx instead of greatsword sfx so I doubt it's gonna explode anyone's pc, but I also know there's a big possibility it won't work for some people. In any case, I figured I'd throw these up on the Nexus in case it can help some people out.
Each patch changes a war-hammer's Attack Fail Sound from "WPNSwing2Hand" to "WPNSwingBlunt2Hand." Immersive Sounds Compendium seems to do this for most vanilla sounds, but it needs to be changed for any modded or creation club weapons in order for them to take effect.