Skyrim Special Edition
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Teslacoiler

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teslacoiler

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Skullbreaker works with the vast majority of vanilla content out of the box
(looking at you, Dawnguard hammer), but I've found many mods need to be patched so they use the
new sound effects. All the ones I tested correctly use mace sound effects, but war-hammers are hit or miss.
Included is a collection of patches I made for my personal mod list which I may expand in the future.

Disclaimer: This is my first mod and I have zero idea what I'm doing. The patches change a sound descriptor
to use blunt sfx instead of greatsword sfx so I doubt it's gonna explode anyone's pc,
but I also know there's a big possibility it won't work for some people. In any case, I figured I'd throw
these up on the Nexus in case it can help some people out.

Included mods/DLC are:

- Dawnguard DLC
- CC Saints and Seducers
- CC Fishing
- Saints and Seducers Extended Cut
- Beyond Skyrim - Bruma
- Dwemer Specters
- Wyrmstooth
- Hammet's Dungeon Packs - Unique Rewards
- Draugr Upgrades and Improvements

Many thanks to Ithaelus for their excellent work on Skullbreaker.

Each patch changes a warhammer's Attack Fail Sound from "WPNSwing2Hand" to "WPNSwingBlunt2Hand."
Immersive Sounds Compendium seems to do this for most vanilla sounds, but it needs to be changed
for any modded weapons in order for them to take effect.