Skyrim Special Edition
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Teslacoiler

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teslacoiler

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About this mod

A collection of patches for various mods that allows War-hammers within them to use the sounds from Skullbreaker - Blunt Weapon SFX.

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Skullbreaker works with the vast majority of vanilla content out of the box (looking at you, Dawnguard hammer), but I've found many mods need to be patched so they use the new sound effects. All the ones I tested correctly use mace sound effects, but war-hammers are hit or miss. Included is a collection of patches I made for my personal mod list which I may expand in the future.

Disclaimer: This is my first mod and I have zero idea what I'm doing. The patches change a sound descriptor to use blunt sfx instead of greatsword sfx so I doubt it's gonna explode anyone's pc, but I also know there's a big possibility it won't work for some people. In any case, I figured I'd throw these up on the Nexus in case it can help some people out.

Included mods/DLC are:

- Dawnguard DLC
- CC Saints and Seducers
- CC Fishing
- Saints and Seducers Extended Cut
- Beyond Skyrim - Bruma SE
- Dwemer Specters
- Wyrmstooth
- Hammet's Dungeon Packs - Unique Rewards
- Draugr Upgrades and Improvements

Each patch changes a war-hammer's Attack Fail Sound from "WPNSwing2Hand" to "WPNSwingBlunt2Hand." Immersive Sounds Compendium
seems to do this for most vanilla sounds, but it needs to be changed for
any modded or creation club weapons in order for them to take effect.

Many thanks to Ithaelus for their excellent work on Skullbreaker.