Skyrim Special Edition
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  1. NivekRkain
    NivekRkain
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    my female has male animations, in the OAR it says it is a female animation, but the path is for male animation
    1. NivekRkain
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      I've been trying to fix the error of the female with the male animation for two hours and only then did I realize that this female actually looks like a male...lmao
      imo this one is better...sorry
      https://www.nexusmods.com/skyrimspecialedition/mods/68005
  2. Legendss
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    Fair warning these animations were made for a really thick female. They look awful and gorilla-like on a halfway thin character in my opinion. However this author has a lot of other great animations that fit thinner females, just not for heavy armor. 
    1. MarqueSilva
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      Thanks for the heads-up, I quite comically found that out when I disabled the mod for one session and loaded my character (which is quite a wide khajiit, and to offset it I made her taller) to be met with her hands sinking into the hips.
    2. SmartMaya
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      haha the description "really thick female" is crazy lol
  3. MarqueSilva
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    I think this is a problem with a personal taste of mine, but whatever… About your animations sets (I tested and played a lot with Vanargand, too) there is something which unsettles me a little bit, which I had thought it was an issue with my mods list at first since it only begun after disabling Smooth's Random Idle and loading with your animations on top of Pristine Vanilla Movement. But upon inspecting your video again I came to realize that the issue I had with the animation in particular was present too, and it blew my mind.

    What is this personal issue of mine? Well, when the PC is standing still they will face slightly side-ways. Nothing unsettling in particular until then, my issue is that they decide to swap the direction after a brief few moments of standing still… And that's what annoys me.
    Quite like the animations and it's weird that this issue bothers me, or is present at all. I'd like to hear more about this, because if I didn't experience it with the Random Idle animations mod it was because the idling was being replaced using OAR.
    1. MotoSxorpio
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      There might be one of two issues.
      1. If you are using the Main file here, it overrides/writes the vanilla animation/idle. Since you don't really like the idle:
      Remove ~Data\meshes\actors\character\animations\female\mt_idle.hkx, or replace it with your favored idle.

      2. If you are using the CATA optional file, its priority may need adjusting to let Smooth take priority. It is also not randomized, so it will be higher priority than randomized idles and will play first in line over the randomized. However, since you don't really like the idle:
      Remove, ~Data\meshes\actors\character\animations\OpenAnimationReplacer\CATA\Heavy Armor\female\mt_idle.hkx. Or replace with your favored idle.
    2. MarqueSilva
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      Thanks for the recommendation!
  4. narcoterrorist
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    looks like the default morrowind animations tbh
  5. VDS360
    VDS360
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    Does this apply to all NPCs?
  6. Scovundra
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    I installed the male version without problem but the female version doesn't work at all, any idea why ?

    NVM found it i'm just dumb
  7. grayman8611
    grayman8611
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    is this mod going to be read my FNIS? ive updated fnis but it doesnt list this animation as being read so i just want to check. i do see on the main page that it says it doesnt need fnis though i still thought id ask so im not making a mistake somewhere 
  8. Supermacy
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    Wow love this animation set.

    it's incredible how we can go from needing FNIS, to just DAR and now nothing for animations.

    Anyway to put these on female orcs? This mod is very dated and needs an esp.
    1. Kreaven3165
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      I second this. I think there is a way with Xedit. But I will be damned if I remember. And I don't want to mess with that unless I am certain lol.

      Another option, if I remember the issue correctly. Is that it reads female orc as male. So if you download male animation counterpart, it should pick it up.
    2. MotoSxorpio
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      Need females to walk like females
      Mors Feminine Females is an SSE Edit script that will unflag "opposite gender animations" for NPCs. OR an alternative would be to add a condition for DAR CATA version by adding to the top of each _conditions.txt:
      IsActorBase (Skyrim.esm|0x00013747) AND
      The xEdit script is quicker and easier.
  9. CatOfEvilGenius
    CatOfEvilGenius
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    Thank you for these!

    Please add CATA to the list of Requirements. It does not show up when downloading the CATA Addon version but it should. Thank you.
  10. TheBionicFreak
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    These animations LOOK amazing, but for the life of me, I cannot get them to work. What am I doing wrong?

    Does this not work with ADXP mods? And if so, is there a way to change that?
    1. MotoSxorpio
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      I should work out of the box, as it directly replaces Vanilla movement.
    2. TheBionicFreak
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      I swear, mods just have to give me a hard time.

      For whatever reason, this mod would NOT work for Vortex. Luckily, manual installation worked with no issue!

      Also, MAD props to the creator of this mod, it's so damn good! Vanilla Skyrim animations make me feel icky.
    3. Blazeofthecentury
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      I've found that when using MCO, OAR will take run and sprint animations from there (in folder 11/female/). I just replaced the animations in there with this mods, and its working again.
    4. MotoSxorpio
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      When using vanilla replacer animations, OAR will use any DAR structured mod to replace the vanilla animations if conditions are met.

      So, if user installed this mod's vanilla replacer and then has MCO's movement animations as well, OAR sees conditions IsFemale and Is the Player in MCO's DAR folders, MCO animations will play over vanilla in game. To overcome this, use CATA version with added condition for Player Only, or manually replace MCO's animations with LAII's vanilla replacer animations. (drag and drop)
    5. Poldoo
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      Quick question about this: I'm planning to use multiple idle animations, distributed via CATA. How do I go about having multiple idle data? Do I just put all of them in the folder you pointed to? Or do I have to settle for a single idle?