I will do my best to accommodate patch requests. However, please be sure to include "the name of the Perk Mod in target and its URL".
I am not a psychic, so I don't know what mod you are using. I don't want to spend time and effort searching for a target with ambiguous information.
----- If you still have skill level requirements, please let us know, stating the patch you are using, which tree of skills, and the name of the perk. It is even better if you know the EditorID.
If you are unable to get it, but the level requirement is not shown, it could be due to another reason. You did not get the prerequisite Perk, it is a choice with another Perk, you are using Vokriinator Black and not using the prerequisite Perk Mod patch at the same time, etc.
First off, love this mod and thank you for making it. I do seem to have an issue with unlocking some of the perks in the Alchemy skill tree, though. I am running both Ordinator and CACO, and I'm wondering if it has something to do with the Ordinator perks that CACO overwrites/changes. Specifically:
- The "Naturalist" perk does not unlock "Purity" like it is supposed to. - "Crimson Haze" does not unlock "Anatomist". - "Concentrated Poison" seems to unlock both "Purity" and "Catalyst", even though the latter are not directly dependent on the former. - "Purity" seems to unlock "Chymist", even though the later doesn't depend on the former. - Nothing seems to unlock "Anatomist" or "That Which Does Not Kill You..." (I tested this by giving myself enough perk points to get all perks in the Alchemy skill tree, picked up all other perks, and these two aren't available for some reason.)
If you are using multiple Perk overhauls together, the combination can become too complex for the patch to work properly. As an alternative, I recommend trying Disable skill level limits.
Could you make a patch to allow Multiple Enchantments - Ordinator Patch to work correctly? Currently it enforces the level requirements on the multiple enchantment perk (which replaces Twin enchantment) in the Enchanting skill tree.
I have created it. However, we have confirmed that the original "Multiple Enchantments - Ordinator Patch" has not been updated to keep up with Ordinator, so we cannot guarantee that it will work properly. If you simply want to remove the enchantment restrictions, we recommend you install the "No Enchantment Restriction SKSE Remake" instead.
Welp, I guess I'll be "that guy", and make a request for Vokriinator Black... While it includes Adamant, Ordinator, Vokrii, and SPERG, which you've already done, It also includes Path of Sorcery, and some of its own edits.
I'm noticing some of the VokriinatorB plugins need some more work. Since I requested it, I'll do another pass on these for you, and I'll post the fixed plugins here.
Went through these fairly quickly, so if anyone else notices anything else let me know. I just happen to use these myself, so I wanted to try to fix what I could.
If you are using more than one mod that makes changes to Perk, the changes in this mod may be overwritten. Please let us know which Perk Mod you are using. We will respond if possible.
I'm using only Ordinator, but Ordinator has a problem with Honed Metal, a mod that let you ask blacksmiths to forge equipment for you, so there is a patch that makes changes on Ordinator's smithing perks for them to work better with Honed Metal, so maybe there is an interference
There are many mods that call themselves Honed Metal that are registered with Nexus. It is not clear to me which one you are referring to, unless you can elaborate. In the meantime, this is the one I looked into, but none of them interfere with Ordinator or my patch.
The other possibility is that you created a BashPatch and the record is being overwritten. Try loading all the mods you are using in xEdit at the same time and see if any of them conflict with my patch.
Oh yeah, sorry that was the one I was talking about, I should have linked it But here is the patch I'm using that resolves the problems between Honed metal and Ordinator https://www.nexusmods.com/skyrimspecialedition/mods/61886
I didn't created any BashPatch, but I'll try to load the mods in xEdit and see if there is something, thanks!!
To the OP, if you want a less ...complicated...way around this problem. Get an uncapped training mod and set the prices to scale between 100 and 500 gold. That way you can breeze through the skills you don't want to level via gold and don't really impact progression and won't have conflicts with other mods. Removing the skill requirements for perks just sounds like being ungodly OP at level 5 and ending your playthrough so you can go do something else.
28 comments
However, please be sure to include "the name of the Perk Mod in target and its URL".
I am not a psychic, so I don't know what mod you are using.
I don't want to spend time and effort searching for a target with ambiguous information.
-----
If you still have skill level requirements, please let us know, stating the patch you are using, which tree of skills, and the name of the perk.
It is even better if you know the EditorID.
If you are unable to get it, but the level requirement is not shown, it could be due to another reason.
You did not get the prerequisite Perk, it is a choice with another Perk, you are using Vokriinator Black and not using the prerequisite Perk Mod patch at the same time, etc.
- The "Naturalist" perk does not unlock "Purity" like it is supposed to.
- "Crimson Haze" does not unlock "Anatomist".
- "Concentrated Poison" seems to unlock both "Purity" and "Catalyst", even though the latter are not directly dependent on the former.
- "Purity" seems to unlock "Chymist", even though the later doesn't depend on the former.
- Nothing seems to unlock "Anatomist" or "That Which Does Not Kill You..." (I tested this by giving myself enough perk points to get all perks in the Alchemy skill tree, picked up all other perks, and these two aren't available for some reason.)
As an alternative, I recommend trying Disable skill level limits.
It appears that 2nd tier fire/frost/shock damage perks are missing and still require 60 in Destruction to obtain - was this intentional?
Nevermind, I somehow managed to miss the part explaining this in the description; sorry about that.They're called AugmentedFlames60, AugmentedFrost60, and AugmentedShock60 for reference.
However, we have confirmed that the original "Multiple Enchantments - Ordinator Patch" has not been updated to keep up with Ordinator, so we cannot guarantee that it will work properly.
If you simply want to remove the enchantment restrictions, we recommend you install the "No Enchantment Restriction SKSE Remake" instead.
While it includes Adamant, Ordinator, Vokrii, and SPERG, which you've already done,
It also includes Path of Sorcery, and some of its own edits.
I probably won't go out with them even if they update the other side.
EDIT: I updated the base VokriinatorB plugin for the recent 6.12.0 update it had.
Only a couple changes were needed.
I have replaced and updated the file.
Since I requested it, I'll do another pass on these for you, and I'll post the fixed plugins here.
EDIT:
Updated:
RPTSLL-PoS.esp
RPTSLL-VokriinatorB.esp
RPTSLL-VokriinatorB-Odin.esp
RPTSLL-VokriinatorB-Odin-Pilg.esp
Added a "RPTSLL-Odin-Vokrii.esp"
For the "Odin - Vokrii Compatibility Patch" offered on the Vokrii page.
Added a "RPTSLL-DBM-Adamant.esp"
For the "DBM_Adamant_Patch.esp" offered in the Legacy of the Dragonborn Patches package.
Went through these fairly quickly, so if anyone else notices anything else let me know.
I just happen to use these myself, so I wanted to try to fix what I could.
Check if the Patch is loaded after the mod of the main unit.
Please let us know which Perk Mod you are using.
We will respond if possible.
It is not clear to me which one you are referring to, unless you can elaborate.
In the meantime, this is the one I looked into, but none of them interfere with Ordinator or my patch.
The other possibility is that you created a BashPatch and the record is being overwritten.
Try loading all the mods you are using in xEdit at the same time and see if any of them conflict with my patch.
But here is the patch I'm using that resolves the problems between Honed metal and Ordinator
https://www.nexusmods.com/skyrimspecialedition/mods/61886
I didn't created any BashPatch, but I'll try to load the mods in xEdit and see if there is something, thanks!!
As it turns out, the reason was that smithing perks were rewritten to a different record by introducing Ordinator-Perks for Honed Metal.
Anyways, thank you so much for your help and for such a helpful mod!
Are you considering an Adamant version that supports the Hand to Hand add-on?
Edit: Thank you so much for adding support!!! <3