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DrDelirium

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About this mod

You are using Ordinator but you want to be able to put more than 2 enchantments on your gear? Well, now you can, with this patch to the version 8.16SSE of Ordinator - Perks of Skyrim, by Enai Siaion.

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  • Spanish
Description:
You are using Ordinator but you want to be able to put more than 2 enchantments on your gear? Well, now you can, with this patch to the version 8.16SSE of Ordinator - Perks of Skyrim, by Enai Siaion.

This mod was totally inspired from MultipleEchantments, by decopauge123 and also a little bit from Unlimited Enchantments Mod, by GovnoWriter.

Since these mods all affect the same basic perk, they were naturally conflicting and whichever came last won. With Multiple Enchantments - Ordinator Patch, you just need to make sure it is placed below Ordinator - Perks of Skyrim in your load order (LOOT should be able to solve that automatically for you, and NMM too as a matter of fact) and you keep the best of both worlds.

I have included 2 versions in this file (see installation section below).

- The "Radical" version will simply replace the Twin Enchantments perk from Ordinator with an Unlimited Enchantments perk, which allows you to put as many as 64 enchantments on an item (and to my knowledge, there isn't 64 enchantments in the game for any type of gear). It has the same requirement (80 enchanting) as the Twin Enchantments perk from Ordinator. I got the idea of using just one rank from Unlimited Enchantments Mod, by GovnoWriter.

- The "Progressive" version replace the Twin Enchantments perk from Ordinator with a Multiple Enchantments perk that has 5 ranks and will allow for a maximum of 10 enchantments (at rank 5) to be put on an item. I got the idea of using 5 ranks for the perk from MultipleEchantments, by decopauge123. The increments are as follow:
-- Rank 1, Req 80 enchanting = 2 enchantments,
-- Rank 2, Req 85 enchanting = 4 enchantments,
-- Rank 3, Req 90 enchanting = 6 enchantments,
-- Rank 4, Req 95 enchanting = 8 enchantments,
-- Rank 5, Req 100 enchanting = 10 enchantments.

By request, I have also incorporated a quasi-infinite charge for weapons (does not work on staves, from what I read). In the Progressive version, you can totally not use this feature and remain as "vanilla" as possible if you never go past rank 1 of Soul Siphon. So if you don't like the idea of having unlimited charges on your weapons, by all means, never go above rank 1. If you go higher or if you use the Radical version, you will benefit from an increased in charges recovered from ANY type of opponent dying from your blows (not just creatures).
Of course, if a fight last very very long, it is still possible to run out of charge with my method, but it was easy to implement and should cover almost every normal situations.
At Progressive's rank 4 or Radical's rank 2 of Soul Siphon, you basically gain back a quarter of the weapon's charge for each kill.

Requirements:
- Skyrim Special Edition (duh!)
- Ordinator - Perks of Skyrim (tested version 8.16)

Did you just see what I did here? Yep, I did say that you are REQUIRED to have Ordinator - Perks of Skyrim installed and active. It's no joke =P

Compatibility:
This mod is incompatible with everything, except Ordinator - Perks of Skyrim.
You have been warned. If you don't have Ordinator - Perks of Skyrim installed and activated, this mod will not work and might even cause your neighbour's dog to start barking for 72 hours straight. Things like that have been known to happen! I'm almost positive!
It makes the same kind of changes as Ordinator does, so if you add an other mod that breaks Ordinator, this mod goes as well.
It is probably incompatible with any other mod that adds or patch things to/from Ordinator. I haven't tested that, but some lists had to be fixed to include the new perk so I wouldn't be surprised if an other mod that changes those perks lists would conflict with this.

Installation:
- Nexus Mod manager
Please use Nexus Mod Manager to install, it will make life so much easier for everyone, including me ;) When installing through NMM, you will get to chose which version to install through a menu. It is simplicity itself. If you install through NMM, disregard the steps below.

- Manual installation
If, for some obscure and strange reason you are forced to install manually, follow those 5 easy steps:
1. Extract the archive somewhere on your computer. No I meant in your computer... No, I mean .. argh! If you don't know how to/where to extract the archive, we're toast =P
2. Go in the Payload folder, then go in the version of the mod you'd like to install. The folders are conveniently named "Radical" and "Progressive", same as the versions described above.
3. Copy the Multiple Enchantments - Ordinator Patch.esp file. You know, right-click the file and select Copy in the contextual menu that appears.
4. Go to your Skyrim Data folder (usually located somewhere under steam, like ...\Steam\steamapps\common\Skyrim Special Edition\Data) and press CTRL-V, or right-click an empty space in the right panel and select Paste from the contextual menu.
5. Check that the mod is activated and placed below Ordinator in your In-Game Mods menu.

Uninstallation (is that even a word?):
- Nexus Mod manager
Again, easy as pie when using Nexus Mod Manager.

- Manual uninstall
For those that like to make things hard for themselves and want to manually uninstall, go to your Skyrim Data folder (usually located somewhere under steam, like ...\Steam\steamapps\common\Skyrim Special Edition\Data), right-click the file Multiple Enchantments - Ordinator Patch.esp and select Delete from the contextual menu that appears.
Uninstalling mid-game should cause no problem as far as I know... but what do I know? I'm a noob when it comes to modding games!

Inspirations:
I totally based my mod (but did not copy anything from) MultipleEchantments, by decopauge123, who had had his own inspiration from Unlimited Enchantments, by Hawkeyea32.
I also decided to make a single rank solution after seeing Unlimited Enchantments Mod, by GovnoWriter appear on the Nexus.

Notes:
You know, when I started writing this mod's curriculum, I never thought it would take so long, or be so long. Anyway, that's done.
Now, for the "note" part... Well, I just wanted to say that this is my first mod upload on the Nexus and to be honest, I'm definitely a noob modder. As in, I barely understand in a weird meta-psychic kind of round-about way what I'm doing. This patch (both version) did work on my system, I just hope it works for everyone else too 'cause otherwise we're in deep doodoo!
Also, it's to be expect that if/when Ordinator gets updated, this mod will stop working, or will screw Ordinator very badly. So I'll try to keep an eye out for that.

Thank yous:
I would like to add a few special thank yous to these people or group of people:
- Bethesda Game Studio for Skyrim Special Edition
- Bethesda Game Studio for Creation Kit on SSE
- ElminsterAU, Hlp, Zilav, Sharlikran and possibly others for xEdit/SSEEdit (TES5Edit 3.1.3 EXPERIMENTAL)
- Enai Siaion for Ordinator - Perks of Skyrim

Licence:
I like that WML 1.0 "Cathedral" licence thingy. It feels nice and cosy to me, so I'm going to use that too.


Put Simply: This mod CANNOT be used for paid projects/mods as the resulting work couldn't be released under the same license.
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