Skyrim Special Edition
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black364

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black364

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  1. black364
    black364
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    I personally do not recommend the use of MCO 1.4.X, it may just be my personal problem, I use 1.4.X will appear AMR card dead situation


    1.3.2 can be used casually
  2. Icyball
    Icyball
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    To anyone using "Open Animation Replacer 2.2.2 (OAR)"  and "Fancy Sword Moveset for MCO 1.0" along with the ER Katana mod...

    To make the ER Katana animations work on Katanas, you can add an exception ("Negate") condition under the "Fancy Sword Moveset for MCO" (31117040) tab. Fancy Sword Moveset for MCO looks very nice, but its condition is too expansive and could intrude upon other animations.

    1) In game, press shift+O to open OAR UI menu.
    2) click on "User Mode" (middle dot of the 3 dots on right hand corner of UI).
    3) Expand the tab called "Legacy" (should be on the very bottom of UI screen).
    4) Expand the tab called "(Legacy) 31117040."
    5) Expand the "Conditions" tab.
    6) Click "Add New Condition"
    7) Expand the newly added condition tab.

    8) Inside the condition tab, you can find a clickable list to select a type of condition.
    Select the condition type, "IsEquippedHasKeyword."

    9) After selecting "IsEquippedHasKeyword," there is a switchable line, either called "Literal" or "Form.
    If it is called "Literal," click on it to change it to "Form."

    10) After changing that line to "Form," you will see two slots below called "Plugin name..." and "FormID"
    In "Plugin name..." write in the exact term, "kcf.esm" without the quotations. In "FormID" write in "80A" without quotations.
    Once you do this, you will see that the words "WeapTypeKatana" has appeared on the right side of the "FormID" slot.

    11) Go back up to the condition type you selected (IsEquippedHasKeyword). To the left of it, you will see the word "Negate" with a checkbox.
    Make sure to select it, make it checked.

    Done. Now exit the OAR interface and you could swing the Blades Sword like a real samurai.

    This helped me fix the intrusive, expansive condition of Fancy Sword Moveset. There could be an easier way, but I am not tech savvy, and I found that this method works. If you did not need this, please ignore it. If it helped, that's great.
  3. brothablood62
    brothablood62
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    For those having trouble getting this to work with For Honor Centurion animations and Katana Crafting:

    1) Make sure you have KID and Smooth Weapon.esm from Smooth Moveset installed. 

    2) Create a file in your Data folder called _Katana_KID.ini and put in this line:
    Keyword = 0x807~Smooth Weapon.esm|Weapon|*Katana

    3) Navigate to _conditions.txt for this mod, which should be in folder 2700000 and put this line below IsEquippedRight("Nagakiba.esp" | 0x00000801) OR:
    IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) OR

    4) Navigate to _conditions.txt for Centurion animations, which should be in folder 8071010 and add this line below IsEquippedRightType(1) AND:
    NOT IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) AND

    Make sure to run Nemesis. If you're using a replacer for greatsword animations, you may have to do step 4 for that one as well. 
    1. Acejaden
      Acejaden
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      I've been trying to figure out how to fix this for ages thank you so much holy s#*!
  4. MetalTortoise88
    MetalTortoise88
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    The only katanas I have are either from Animated Armoury or the base game so this should be working, but I still get the sword/greatsword animations from my other movesets when katanas are equipped. This mod is lower in my mod order so it should take priority(I think?).
  5. a159371153
    a159371153
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    Why does the camera zoom in and out when I sprint jump with katana drawn?

    like this : 
    https://www.youtube.com/watch?v=FdVOiYfq1Xs

    And it only happens in katana, not other weapons.




    It solved 

    Different animations (mt_sprintforward.hkx) triggered...

    katana use : Animated Armoury - DAR Version - New Weapons with animations\Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20\female\mt_sprintforward.hkx

    other weapon use : Pretty Combat Animations - Weapon Master (SE)\Meshes\actors\character\animations\female\mt_sprintforward.hkx

    I don't know why it triggered different animations (mt_sprintforward.hkx), but I delete "mt_sprintforward.hkx" in Animated Armoury - DAR Version - New Weapons, and it work fine now.
    1. ShiroOninoNightCity
      ShiroOninoNightCity
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      what katama mod you use? it look soo cool, or it's animation mod?
    2. renanjc
      renanjc
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      It's chaos katana from the cosplay pack, here on nexus.
  6. NecroPerv
    NecroPerv
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    i cant seem to get iai stance to work i hold sprint key and attack key but i just normal attack.Everything else seems to work.
  7. ForceFed79
    ForceFed79
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    So this mod only works if I edit all those files? If so, Ill pass, I want to play the game not spend hours frustrated because there are no clear instructions to get the damn thing to work.  Waste of time imo
  8. Sasma0
    Sasma0
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    Will this work with the Vanilla Ebony Blade?
  9. xreddawgx
    xreddawgx
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    controller support ?
  10. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  11. jogre900
    jogre900
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    This thing break my tdm, now i cant attack on any directions. Anyone same?