So after I successfully block an attack, and if I attempt to power attack immidatly after, il wind up doing 2 consecutive power attacks. any idea as to why this is?
Hi all, if you're using the latest version of Katana Crafting - SE, I went through Shandoo573's list, below and validated against the form IDs in the ESP file for the latest version of the Katana Crafting mod, version 3.4.1, and added the one-handed Katanas that were added to the Katana Crafting mod after Shandoo573 made their list:
Instructions:
In Mod Organizer 2, ensure you have both Katana Crafting - SE, and ADXP | MCO ER Katana (SCAR) installed appropriately.
Right-click on ADXP | MCO ER Katana (SCAR) in the list of mods on the left hand side of Mod Organizer 2.
Left-click "Open in Explorer" and click through the following folders: meshes --> actors --> character --> animations --> DynamicAnimationReplacer --> _CustomConditions
Click on 2700000 --> _conditions.txt
Insert the below text after the line 'IsEquippedRight("Nagakiba.esp" | 0x00000801) OR' and before the line 'IsEquippedRight("Skyrim.esm" | 0x0004A38F) AND'
Save the file
Navigate back to the _CustomConditions folder, and click on 2700001 --> _conditions.txt
Repeat steps 5-6 and you're done.
For Dai-Katanas: I would use Samurai - Dai Katana 2H Katana Animation (MCO SCAR) which I believe works natively with Katana Crafting - SE. However, if you want to use this mod's animations with Dai Katanas, I've included a similarly updated list at the bottom of this comment.
For all Katanas and Wakizashis
Excludes Dai-Katanas and Tantos
Includes the single Dawnguard Jian present among the new katanas (delete the line containing '0x00054995' below if you prefer to use 1H sword animations for that item)
IsEquippedRight("KatanaCrafting.esp" | 0x00000D70) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D72) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D74) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D76) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D7C) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D7D) OR IsEquippedRight("KatanaCrafting.esp" | 0x00008B8C) OR IsEquippedRight("KatanaCrafting.esp" | 0x00008B8F) OR IsEquippedRight("KatanaCrafting.esp" | 0x00012BCF) OR IsEquippedRight("KatanaCrafting.esp" | 0x00017CD8) OR IsEquippedRight("KatanaCrafting.esp" | 0x000311E5) OR IsEquippedRight("KatanaCrafting.esp" | 0x000362EE) OR IsEquippedRight("KatanaCrafting.esp" | 0x000404F7) OR IsEquippedRight("KatanaCrafting.esp" | 0x000455FF) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F815) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F816) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F81A) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F81B) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005491E) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005491F) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005493A) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054942) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005494B) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054954) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054960) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054965) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054975) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054978) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005497A) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005497C) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005498F) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054995) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054997) OR IsEquippedRight("KatanaCrafting.esp" | 0x000549A5) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054AB0) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915CE) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915D4) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915DE) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915E1) OR For all Dai-Katanas
Shandoo573 writes: "the only issue I see is that your normal two-handed sword idle animation plays for the Dai-Katanas. You can easily fix the idle stance by making a copy of the 1hm_idle.hkx file and renaming it to 2hm_idle.hkx."
Would recommend using a different mod for Dai-Katana animations, see my recommendation above.
IsEquippedRight("KatanaCrafting.esp" | 0x00000D73) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D78) OR IsEquippedRight("KatanaCrafting.esp" | 0x00000D7F) OR IsEquippedRight("KatanaCrafting.esp" | 0x00008B8D) OR IsEquippedRight("KatanaCrafting.esp" | 0x00017CD7) OR IsEquippedRight("KatanaCrafting.esp" | 0x000362EC) OR IsEquippedRight("KatanaCrafting.esp" | 0x00045600) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F818) OR IsEquippedRight("KatanaCrafting.esp" | 0x0004F81D) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005492A) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005493E) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054953) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054964) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054977) OR IsEquippedRight("KatanaCrafting.esp" | 0x0005497E) OR IsEquippedRight("KatanaCrafting.esp" | 0x00054996) OR IsEquippedRight("KatanaCrafting.esp" | 0x00059AAF) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915D3) OR IsEquippedRight("KatanaCrafting.esp" | 0x000915DF) OR
To make the ER Katana animations work on Katanas, you can add an exception ("Negate") condition under the "Fancy Sword Moveset for MCO" (31117040) tab. Fancy Sword Moveset for MCO looks very nice, but its condition is too expansive and could intrude upon other animations.
1) In game, press shift+O to open OAR UI menu. 2) click on "User Mode" (middle dot of the 3 dots on right hand corner of UI). 3) Expand the tab called "Legacy" (should be on the very bottom of UI screen). 4) Expand the tab called "(Legacy) 31117040." 5) Expand the "Conditions" tab. 6) Click "Add New Condition" 7) Expand the newly added condition tab.
8) Inside the condition tab, you can find a clickable list to select a type of condition. Select the condition type, "IsEquippedHasKeyword."
9) After selecting "IsEquippedHasKeyword," there is a switchable line, either called "Literal" or "Form. If it is called "Literal," click on it to change it to "Form."
10) After changing that line to "Form," you will see two slots below called "Plugin name..." and "FormID" In "Plugin name..." write in the exact term, "kcf.esm" without the quotations. In "FormID" write in "80A" without quotations. Once you do this, you will see that the words "WeapTypeKatana" has appeared on the right side of the "FormID" slot.
11) Go back up to the condition type you selected (IsEquippedHasKeyword). To the left of it, you will see the word "Negate" with a checkbox. Make sure to select it, make it checked.
Done. Now exit the OAR interface and you could swing the Blades Sword like a real samurai.
This helped me fix the intrusive, expansive condition of Fancy Sword Moveset. There could be an easier way, but I am not tech savvy, and I found that this method works. If you did not need this, please ignore it. If it helped, that's great.
For those having trouble getting this to work with For Honor Centurion animations and Katana Crafting:
1) Make sure you have KID and Smooth Weapon.esm from Smooth Moveset installed.
2) Create a file in your Data folder called _Katana_KID.ini and put in this line: Keyword = 0x807~Smooth Weapon.esm|Weapon|*Katana
3) Navigate to _conditions.txt for this mod, which should be in folder 2700000 and put this line below IsEquippedRight("Nagakiba.esp" | 0x00000801) OR: IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) OR
4) Navigate to _conditions.txt for Centurion animations, which should be in folder 8071010 and add this line below IsEquippedRightType(1) AND: NOT IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) AND
Make sure to run Nemesis. If you're using a replacer for greatsword animations, you may have to do step 4 for that one as well.
The only katanas I have are either from Animated Armoury or the base game so this should be working, but I still get the sword/greatsword animations from my other movesets when katanas are equipped. This mod is lower in my mod order so it should take priority(I think?).
Why does the camera zoom in and out when I sprint jump with katana drawn?
like this : https://www.youtube.com/watch?v=FdVOiYfq1Xs
And it only happens in katana, not other weapons.
It solved
Different animations (mt_sprintforward.hkx) triggered...
katana use : Animated Armoury - DAR Version - New Weapons with animations\Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20\female\mt_sprintforward.hkx
other weapon use : Pretty Combat Animations - Weapon Master (SE)\Meshes\actors\character\animations\female\mt_sprintforward.hkx
I don't know why it triggered different animations (mt_sprintforward.hkx), but I delete "mt_sprintforward.hkx" in Animated Armoury - DAR Version - New Weapons, and it work fine now.
So this mod only works if I edit all those files? If so, Ill pass, I want to play the game not spend hours frustrated because there are no clear instructions to get the damn thing to work. Waste of time imo
260 comments
1.3.2 can be used casually
Instructions:
- In Mod Organizer 2, ensure you have both Katana Crafting - SE, and ADXP | MCO ER Katana (SCAR) installed appropriately.
- Right-click on ADXP | MCO ER Katana (SCAR) in the list of mods on the left hand side of Mod Organizer 2.
- Left-click "Open in Explorer" and click through the following folders: meshes --> actors --> character --> animations --> DynamicAnimationReplacer --> _CustomConditions
- Click on 2700000 --> _conditions.txt
- Insert the below text after the line 'IsEquippedRight("Nagakiba.esp" | 0x00000801) OR' and before the line 'IsEquippedRight("Skyrim.esm" | 0x0004A38F) AND'
- Save the file
- Navigate back to the _CustomConditions folder, and click on 2700001 --> _conditions.txt
- Repeat steps 5-6 and you're done.
- For Dai-Katanas: I would use Samurai - Dai Katana 2H Katana Animation (MCO SCAR) which I believe works natively with Katana Crafting - SE. However, if you want to use this mod's animations with Dai Katanas, I've included a similarly updated list at the bottom of this comment.
For all Katanas and WakizashisIsEquippedRight("KatanaCrafting.esp" | 0x00000D70) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D72) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D74) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D76) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D7C) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D7D) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00008B8C) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00008B8F) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00012BCF) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00017CD8) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000311E5) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000362EE) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000404F7) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000455FF) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F815) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F816) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F81A) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F81B) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005491E) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005491F) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005493A) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054942) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005494B) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054954) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054960) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054965) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054975) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054978) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005497A) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005497C) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005498F) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054995) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054997) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000549A5) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054AB0) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915CE) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915D4) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915DE) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915E1) OR
For all Dai-Katanas
You can easily fix the idle stance by making a copy of the 1hm_idle.hkx file and renaming it to 2hm_idle.hkx."
IsEquippedRight("KatanaCrafting.esp" | 0x00000D73) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D78) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00000D7F) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00008B8D) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00017CD7) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000362EC) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00045600) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F818) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0004F81D) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005492A) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005493E) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054953) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054964) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054977) OR
IsEquippedRight("KatanaCrafting.esp" | 0x0005497E) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00054996) OR
IsEquippedRight("KatanaCrafting.esp" | 0x00059AAF) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915D3) OR
IsEquippedRight("KatanaCrafting.esp" | 0x000915DF) OR
To make the ER Katana animations work on Katanas, you can add an exception ("Negate") condition under the "Fancy Sword Moveset for MCO" (31117040) tab. Fancy Sword Moveset for MCO looks very nice, but its condition is too expansive and could intrude upon other animations.
1) In game, press shift+O to open OAR UI menu.
2) click on "User Mode" (middle dot of the 3 dots on right hand corner of UI).
3) Expand the tab called "Legacy" (should be on the very bottom of UI screen).
4) Expand the tab called "(Legacy) 31117040."
5) Expand the "Conditions" tab.
6) Click "Add New Condition"
7) Expand the newly added condition tab.
8) Inside the condition tab, you can find a clickable list to select a type of condition.
Select the condition type, "IsEquippedHasKeyword."
9) After selecting "IsEquippedHasKeyword," there is a switchable line, either called "Literal" or "Form.
If it is called "Literal," click on it to change it to "Form."
10) After changing that line to "Form," you will see two slots below called "Plugin name..." and "FormID"
In "Plugin name..." write in the exact term, "kcf.esm" without the quotations. In "FormID" write in "80A" without quotations.
Once you do this, you will see that the words "WeapTypeKatana" has appeared on the right side of the "FormID" slot.
11) Go back up to the condition type you selected (IsEquippedHasKeyword). To the left of it, you will see the word "Negate" with a checkbox.
Make sure to select it, make it checked.
Done. Now exit the OAR interface and you could swing the Blades Sword like a real samurai.
This helped me fix the intrusive, expansive condition of Fancy Sword Moveset. There could be an easier way, but I am not tech savvy, and I found that this method works. If you did not need this, please ignore it. If it helped, that's great.
1) Make sure you have KID and Smooth Weapon.esm from Smooth Moveset installed.
2) Create a file in your Data folder called _Katana_KID.ini and put in this line:
Keyword = 0x807~Smooth Weapon.esm|Weapon|*Katana
3) Navigate to _conditions.txt for this mod, which should be in folder 2700000 and put this line below IsEquippedRight("Nagakiba.esp" | 0x00000801) OR:
IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) OR
4) Navigate to _conditions.txt for Centurion animations, which should be in folder 8071010 and add this line below IsEquippedRightType(1) AND:
NOT IsEquippedRightHasKeyword("Smooth Weapon.esm" | 0x000807) AND
Make sure to run Nemesis. If you're using a replacer for greatsword animations, you may have to do step 4 for that one as well.
like this :
https://www.youtube.com/watch?v=FdVOiYfq1Xs
And it only happens in katana, not other weapons.
It solved
Different animations (mt_sprintforward.hkx) triggered...
katana use : Animated Armoury - DAR Version - New Weapons with animations\Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\20\female\mt_sprintforward.hkx
other weapon use : Pretty Combat Animations - Weapon Master (SE)\Meshes\actors\character\animations\female\mt_sprintforward.hkx
I don't know why it triggered different animations (mt_sprintforward.hkx), but I delete "mt_sprintforward.hkx" in Animated Armoury - DAR Version - New Weapons, and it work fine now.