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About this mod
New version for the Skyrim AE with more content.
- Requirements
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Off-site requirements
Mod name Notes Saints & Seducers Is Included in Skyrim SE since November 11, 2021 Mods requiring this file
- Permissions and credits
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Author's instructions
If you want to use the contents of this mod in a mod of your own, feel free to do so, just credit me for my work. :) Thanks!
File credits
This author has not credited anyone else in this file
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Translations
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- German
- French
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Translations available on the Nexus
Language Name Russian Author:Nocturn Katana Crafting - Russian Translation Portuguese Author:Granhadd Katana Crafting - SE (PTBR) Polish Author:deleted00000000 Katana Crafting SE - Polish Translation French Author:lautasantenni Katana Crafting - SE - French Spanish Author:Gonzy42 (Actualizado 3.12) Katana Crafting - Spanish (Con Parches) Mandarin Author:Marchleaf Katana Crafting - SE-Chinese translatoon Spanish Author:linqueo Katana Crafting - SE Spanish Mandarin Author:Song Kanata Crafting SE - CHS Mandarin Author:tartemagne Katana Crafting Chinese Translation Spanish Author:AnyKiller83 Katana Crafting SE spanish German Author:lautasantenni und Teraneck Katana Crafting SE 3.1.4b Deutsch Russian Author:Alpha195745 Katana Crafting SE - Russian Translation Polish Author:majewskidominik Katana Crafting - SE - Polish Translation Other Author:seikai15 Katana Crafting - SE Chinese Translation French Author: lautasantenni et CapitainQuark Katana Crafting - SE FR Katana Forgeables - Changelogs
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Version 3.13a
- Added support for BFCO version of Elden RIM x DS3 Mashupto the patch file.
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Version 3.13
- Added keywords for all weapons, allowing for bulk identifying them as either katana, wakizashi, tanto or dai-katana for better OAR/DAR etc. support. See the front page, under "technical details" for the IDs.
- Added support for Elden RIM x DS3 Mashup I Dual wield katana moveset
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Version 3.12
- Added aetherial variants.
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Version 3.11.1
- Fixed a small texturing issue with Ebony variants.
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Version 3.11
- Remodeled Ebony variants.
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Version 3.10.2
- Fixed the blade tip texturing of Orichalcum blades.
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Version 3.10.1
- Adjusted Wood and Orichaclcum Dai-Katana scabbards.
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Version 3.10
- Added wood variants.
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Version 3.9
- Added Orichalcum variansts (one stage better than basic Orcish).
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Version 3.8.2
- Forgot to re-apply the .ESL flag record. Fixed.
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Version 3.8.1
- Fixed bad record overrides caused by using an outdated version of SSEEdit
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Version 3.8
- Compacted Plugin IDs to make it ESL-flaggable.
- Due to ID compression, mod is no longer compatible with plugins and patches made for older version!
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Version 3.7
- Added Iron (Shirasaya) variants
- Increased Steel variants base damage.
- Added NoCC (No Creation Club) -version(s).
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Version 3.6.2
- Fixed the blood -mesh for Nordic Steel Katana.
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Version 3.6
- Reduced forcewave damage.
- Adjusted Heartstone katana blade mesh.
- Fixed Heartsone heartstone variants not firing forcewaves.
- Added impact sounds to forcewave.
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Version 3.5f
- Made the Heartstone Dai-Katana longer.
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Version 3.5e
- Forcewave hits now grant weapon skill experience.
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Version 3.5d
- Added description text for the heartstone variants.
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Version 3.5c
- Increased shockwave speed.
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Version 3.5b
- Increased shockwave damage.
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Version 3.5a
- Changed heartgold to heartstone
- Added few missing scripts.
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Version 3.5.3
- Fixed precision mesh issue with spectral variations. IF USING ANIMATED ARMOURY PATCH, REQUIRE RE-DOWNLOADING OF BOTH THE MAIN FILE AND THE PATCH FILE!
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Version 3.5.2
- Increased the size of the handguard on the heartstone katana and dai-katana. (cosmetic change)
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Version 3.5
- Added Heartgold Variants
- Adjusted Dai-Katana alignments.
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Version 3.4.1e
- Fixed some faulty crit damage records, and reach values.
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Version 3.3.1
- Made the spectral glow dimmer.
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Version 3.3
- Added Spectral variants.
- Added custom scripts for Silver and Dawnguard variants, that should work better than vanilla ones (material bonus effect). Does not update pre-existing weapons in saves, only new ones.
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Version 3.2.1.1
- Made a slight additional adjustment to the dawnguard variants.
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Version 3.2.1
- Fixed dawnguard variants
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Version 3.2
- Added Dawnguard variants.
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Version 3.1.6
- Adjusted Silver variant glossiness and cubemap.
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Version 3.1.5
- Fixed amber tanto recipe.
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Version 3.1.4b
- Added the missing tooltip description for silver effect to Silver Dai-Katana, Wakizashi and Tanto.
- Adjusted Silver Dai-Katana hilt
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Version 3.1.4a
- Updated collisions to match the adjusted meshes.
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Version 3.1.4
- Adjusted steel katana blade thickness and length.
- Adjusted steel dai-katana thickness.
- Adjusted ebony katana length.
- Adjusted silver katana length.
- Adjusted nordic katana length.
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Version 3.1.3
- Fixed hilt texturing for daedric, ebony, glass and nordic.
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Version 3.1.2
- Added more tapering to the Dragonbone variants.
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Version 3.1.1
- Fixed a mesh seam with golden tanto.
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Version 3.1
- Added Golden Saint variants.
- Added Dark Seducer variants.
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Version 3.0
- Added Amber variants
- Added Madness variants
- Fixed all collision meshes
- Requires AE or ccBGSSSE025-AdvDSGS
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Version 2.21c
- Made the blade collar on elven katana(s) shorter
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Version 2.3.3
- Fixed Daedric katana glow not turning invisible under invisibility.
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Version 2.3.2
- Forgot to add tempering recipes. Fixed.
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Version 2.3.1
- Silver katana hilt normal maps were of wrong version (Fallout 4 version) and they did not work correctly. Fixed Now
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Version 2.3
- Added Silver variants.
- Silver variants require Steel smithing.
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Requires version 1.6.1130 or Newer
or Backported Extended ESL Support
If you are unable to use Saints & Seducers
Download the NoCC -version
or Backported Extended ESL Support
If you are unable to use Saints & Seducers
Download the NoCC -version
Adds the ability to craft:
- Katana
- Dai-Katana
- Wakizashi
- Tanto
You can craft them in:
Wood, Iron, Steel, Silver, Dwarven, Elven, Orcish, Orichalcum, Nordic, Glass, Ebony, Stalhrim, Daedric, Dragonbone, Dawnguard, Volkihar, Amber, Madness, Golden, Dark, Spectral, Heartstone & Aetherial -style.
Crafting requirements are the same as vanilla Skyrim for each material.
Technical details:
Spoiler:
Critical Damage value of the weapons is not lower, only base damage. Some variants have higher critical damage than their regular sword counter parts.
(Base dame e.g.: a (non tempered) Steel sword has base damage of 8, a Daedric Sword has 14)
Dawnguard variants are unlocked with Advanced Armors -perk.
Volkihar variants require Steel Smithing and being a Vampire.
(Enchanted "Bloodforged" -variants require Arcane Blacksmith in addition.)
Spectral Variants require Arcane Blacksmith -perk.
Heartstone variants require Smithing skill 100, Deadric, Elven and Arcane Blacksmithing -perks, and have base stats equivalent to daedric weapons.
Heartstone variants fire force waves on each swing, and drain 15 mana per swing.
The force wave ability can be toggled on/off by using the "Weapon Attunement" -power, that is gained while you are equipped with a Heartstone variant.
Force wave damage is 10 + player level for 1-handed, and 20 + player level for 2-handed variants.
Aetherial -variants require perks: Dwarven Smithing, Arcane Blacksmith and Ancient Knowledge. They can only be crafted at the Aetherium Forge. Aetherial variants are pre-enchanted.
Keyword IDs used to identify weapons for OAR/DAR -mods are:
0x000156 = Katana
0x000157 = Dai-Katana
0x000158 = Wakizashi
0x000159 = Tanto
e.g.:
IsEquippedRightHasKeyword("KatanaCrafting.esp" | 0x000156) OR
IsEquippedLeftHasKeyword("KatanaCrafting.esp" | 0x000156)
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- Katanas are of speed 1.125 vs. regular sword speed of 1.000, with -1 to base damage (exceptions: iron, silver and steel don't have -1 to base damage due to balance).
- Dai-Katanas are of speed 0.850 vs. regular great sword speed of 0.7000, with -1 to base damage.
- Wakizashi are of speed 1.225 vs. regular sword speed of 1.000 with, -2 base damage and -10% to reach.
- Tanto are 1:1 to regular daggers except with reduced weight.
Critical Damage value of the weapons is not lower, only base damage. Some variants have higher critical damage than their regular sword counter parts.
(Base dame e.g.: a (non tempered) Steel sword has base damage of 8, a Daedric Sword has 14)
- Katanas are classified as 1-handed swords.
- Dai-Katanas are classified as 2-handed swords.
- Wakizashis are classified as 1-handed swords.
- Tantos are classified as daggers.
Dawnguard variants are unlocked with Advanced Armors -perk.
Volkihar variants require Steel Smithing and being a Vampire.
(Enchanted "Bloodforged" -variants require Arcane Blacksmith in addition.)
Spectral Variants require Arcane Blacksmith -perk.
Heartstone variants require Smithing skill 100, Deadric, Elven and Arcane Blacksmithing -perks, and have base stats equivalent to daedric weapons.
Heartstone variants fire force waves on each swing, and drain 15 mana per swing.
The force wave ability can be toggled on/off by using the "Weapon Attunement" -power, that is gained while you are equipped with a Heartstone variant.
Force wave damage is 10 + player level for 1-handed, and 20 + player level for 2-handed variants.
Aetherial -variants require perks: Dwarven Smithing, Arcane Blacksmith and Ancient Knowledge. They can only be crafted at the Aetherium Forge. Aetherial variants are pre-enchanted.
Keyword IDs used to identify weapons for OAR/DAR -mods are:
0x000156 = Katana
0x000157 = Dai-Katana
0x000158 = Wakizashi
0x000159 = Tanto
e.g.:
IsEquippedRightHasKeyword("KatanaCrafting.esp" | 0x000156) OR
IsEquippedLeftHasKeyword("KatanaCrafting.esp" | 0x000156)
NOTE!
All the models use whatever textures you are using for your regular weapon variants!
I highly recommend installing texture replacement mods or other HD texture packs.
All the models use whatever textures you are using for your regular weapon variants!
I highly recommend installing texture replacement mods or other HD texture packs.
I personally recommend/use the ones below:
Daedric Armor and Weapon Improvement for Daedric.
Frankly HD Dragonbone and Dragonscale - Armor and Weapons for Dragonbone.
Glass Armors and Weapons Retexture SE for Glass.
Ebony Armors and Weapons Retexture SE for Ebony.
Glorious Dwarven Metal for Dwarven / Aetherial
aMidianBorn Book of Silence SE for everything else (especially Orcish & Steel).
Daedric Armor and Weapon Improvement for Daedric.
Frankly HD Dragonbone and Dragonscale - Armor and Weapons for Dragonbone.
Glass Armors and Weapons Retexture SE for Glass.
Ebony Armors and Weapons Retexture SE for Ebony.
Glorious Dwarven Metal for Dwarven / Aetherial
aMidianBorn Book of Silence SE for everything else (especially Orcish & Steel).
Check here for patches for WACCF & CCOR: Kryptopyr's Patch Hub
For additional Katana -animation mods, check out: (patched _conditions.txt found under optional downloads)
(Using the patch without all the packs is 100% fine, you won't run into any issues.)
Animated Armoury - New Weapons with animations SSE Version - for Katanas
Samurai - Dai Katana 2H Katana Animation (MCO SCAR) - for Dai-Katanas
ADXP I MCO I BFCO ER Katana (SCAR) - for Katanas
Elden RIM x DS3 Mashup I Dual wield katana moveset (MCO I SCAR I BFCO) - for different dual wield animations
This mod was made possible by SSE NIF Optimizer by Ousnius
A bit of lore:
Spoiler:
- The katana type weapons in TES originate from the very first game, and have been present in every game since but only in their Akaviri basic form after Morrowind.
In Arena and Daggerfall, they came in all available materials, including mithril (which also has made it's last modern appearance in Oblivion).
- Because the Dai-Katana has been called that, and not Nodachi/Ódachi that is what I also call them, it is a tradition.
- The katana weapons of TES universe are the invention of the people of Tsaesci of Akavir.
Show
- The katana type weapons in TES originate from the very first game, and have been present in every game since but only in their Akaviri basic form after Morrowind.
In Arena and Daggerfall, they came in all available materials, including mithril (which also has made it's last modern appearance in Oblivion).
- Because the Dai-Katana has been called that, and not Nodachi/Ódachi that is what I also call them, it is a tradition.
- The katana weapons of TES universe are the invention of the people of Tsaesci of Akavir.