Added custom scripts for Silver and Dawnguard variants, that should work better than vanilla ones (material bonus effect). Does not update pre-existing weapons in saves, only new ones.
Version 3.2.1.1
Made a slight additional adjustment to the dawnguard variants.
Version 3.2.1
Fixed dawnguard variants
Version 3.2
Added Dawnguard variants.
Version 3.1.6
Adjusted Silver variant glossiness and cubemap.
Version 3.1.5
Fixed amber tanto recipe.
Version 3.1.4b
Added the missing tooltip description for silver effect to Silver Dai-Katana, Wakizashi and Tanto.
Adjusted Silver Dai-Katana hilt
Version 3.1.4a
Updated collisions to match the adjusted meshes.
Version 3.1.4
Adjusted steel katana blade thickness and length.
Adjusted steel dai-katana thickness.
Adjusted ebony katana length.
Adjusted silver katana length.
Adjusted nordic katana length.
Version 3.1.3
Fixed hilt texturing for daedric, ebony, glass and nordic.
Version 3.1.2
Added more tapering to the Dragonbone variants.
Version 3.1.1
Fixed a mesh seam with golden tanto.
Version 3.1
Added Golden Saint variants.
Added Dark Seducer variants.
Version 3.0
Added Amber variants
Added Madness variants
Fixed all collision meshes
Requires AE or ccBGSSSE025-AdvDSGS
Version 2.21c
Made the blade collar on elven katana(s) shorter
Version 2.3.3
Fixed Daedric katana glow not turning invisible under invisibility.
Version 2.3.2
Forgot to add tempering recipes. Fixed.
Version 2.3.1
Silver katana hilt normal maps were of wrong version (Fallout 4 version) and they did not work correctly. Fixed Now
Version 2.3
Added Silver variants.
Silver variants require Steel smithing.
Requires the FREE content pack "Saints & Seducers" included in Skyrim SE since November 11, 2021
- DOES NOT REQUIRE AE UPGRADE/VERSION! - & - WILL WORK WITH DOWNGRADED VERSIONS! -
Crafting requirements are the same as vanilla Skyrim for each material.
Technical details:
Spoiler:
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Katanas are of speed 1.125 vs. regular sword speed of 1.000, with -1 to base damage.
Dai-Katanas are of speed 0.850 vs. regular great sword speed of 0.7000, with -1 to base damage.
Wakizashi are of speed 1.225 vs. regular sword speed of 1.000 with, -2 base damage and -10% to reach.
Tanto are 1:1 to regular daggers except with reduced weight.
Critical Damage value of the weapons is not lower, only base damage. Some variants have higher critical damage than their regular sword counter parts. (Base dame e.g.: a (non tempered) Steel sword has base damage of 8, a Daedric Sword has 14)
Katanas are classified as 1-handed swords.
Dai-Katanas are classified as 2-handed swords.
Wakizashis are classified as 1-handed swords.
Tantos are classified as daggers.
Dawnguard variants are unlocked with Advanced Armors -perk.
Volkihar variants require Steel Smithing and being a Vampire. (Enchanted "Bloodforged" -variants require Arcane Blacksmith in addition.)
- The katana type weapons in TES originate from the very first game, and have been present in every game since but only in their Akaviri basic form after Morrowind.
In Arena and Daggerfall, they came in all available materials, including mithril (which also has made it's last modern appearance in Oblivion).
- Because the Dai-Katana has been called that, and not Nodachi/Ódachi that is what I also call them, it is a tradition.
- The katana weapons of TES universe are the invention of the people of Tsaesci of Akavir.