If you have any bug caused by this mod, report it in this mod's bugs section. Be sure to mention the version of Skyrim, EE dependencies, and Elden Equip you're using.
SkyrimPlatform issues can be reported on GitHub. Please don't complain to me about that mod since I have no control over it.
What are the future plans for this project? Remove SkyrimPlatform requirement? Alternative mods?
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Bear in mind that removing the SkyrimPlatform requirement requires me to recreate code, widget, etc. with different tools, e.g., CommonLibSSE-NG, Adobe Flash CS6, etc. In other words, everything needs to be rebuilt from scratch.
As for my progress developing the plugin, I haven't made any these past few months. However, I started working on it (as of mid March 2023) but stopped since I have other more time-sensitive priorities to do outside of modding. I'll likely return when I have more time. You should be patient or use some other alternative mod to EE during the meantime. Some alternatives: iEquip, LamasTinyHUD, Souls Quick Menu RE.
Also, I might release updates from time to time that still require SkyrimPlatform, so I recommend against tracking this mod if you're anticipating for an SKSE version of this mod. That version will be a completely separate release since it's built differently.
How do I hide the vanilla ammo counter?
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If you use SkyHUD (or a SkyHUD based mod), open its settings file located in interface/skyhud/skyhud.txt, then set fArrowInfo=0.
How is this any different to other hotkey system mods such as SQM or iEquip?
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Elden Equip is sort of a ripoff, but not really. I personally made EE since I wanted a more intuitive and responsive hotkey system mod.
I used SQM because of its simplicity, and I even took design inspiration from that mod. Of course, SQM and EE take inspiration from the Souls games, but EE expands on SQM with features introduced in Elden Ring (i.e., pouch items and auto HUD). My original concept behind Elden Equip was to create a SQM like mod based on SkyrimPlatform because it's pretty darn fast.
iEquip, on the other hand, is excellent for those who want something more complicated and feature-rich, but I wasn't a huge fan of that (and it's slowness too). However, I did borrow a few convenient features from that mod such as ammo cycling, dual casting, etc. Even the name "Elden Equip" sort of alludes to iEquip, though I really should rename this mod at a later time.
Implementation-wise Elden Equip is a completely different mod from those mods since it is a SkyrimPlatform plugin.
Could the optional controlmap be used with other similar hotkey system mods?
Spoiler:
Show
Of course, assuming you're not using EE with them (they serve a similar purpose). Just be sure to modify their assigned buttons.
Getting stacks of errors in 1.2.6: [05/24/2023 - 04:54:31PM] Error: WhirlwindSprintShout (0002F7BA): is not a valid inventory item.stack: [ (00000014)].ObjectReference.GetItemCount() - "<native>" Line ?
Edit: change line 802 to the following seems to get rid of the errors: if (item && (player === null || item.getType() == 22 || item.getType() == 119 || player === void 0 ? void 0 : player.getItemCount(item)) === 1) {
I am having some weird issue with the controlmap file. Without it everything loads fine the UI looks good but I can't use the EE features obviously. As soon as I activate the controlmap file I am using vanilla (I made it separate in MO during testing) the game does not load and crashes immediately. It's very strange.
Hi, your work【Elden Equip】and【Untarnished UI】is excellent. However, I have a small problem here, I am using【Elden Equip】with【Elden Ring Style controlmap】, so the interact key is【Y】for xbox, and here is the problem.
For example, I press【Y】to pick up a book, but while using Untarnished UI, the ui says using【A】to take the book, it seems a little confused. I am not sure this is a problem of configration, or Untarnished UI, or【Dear Diary Dark Mode】
Another example, when taking items from item menu, UI says using【Y】to take an item, but【Y】isn't working, and【A】is actually working.
Hey, I think the issues you described are not really specific Untarnished but most likely from the controlmap. I think you can swap out the jump (A) and activate (Y) buttons in the controlmap (or the controls menu in-game) to work around this issue.
That works, but there seem to be another problem: The default【sheathe】button is【Y】+【LB】,but if i assign the jump button to【Y】, then everytime I try to sheathe (pressing【Y】+【LB】), the character jumps and cannot sheathe.
I am still waiting for the day when Skyrim Platform won't be a requirement for this mod, no other equip mod is close to your mod in my opinion, hopefully you will create the new plugin soon. Cheers.
When I reassembled the mod with a new profile, the cycle became strange, but the cause was the JContainers SE version. In my case, SE was 1.5.97 and Equip was 1.2.6. JContainersSE now works with 4.1.13
879 comments
SkyrimPlatform issues can be reported on GitHub. Please don't complain to me about that mod since I have no control over it.
What are the future plans for this project? Remove SkyrimPlatform requirement? Alternative mods?
Bear in mind that removing the SkyrimPlatform requirement requires me to recreate code, widget, etc. with different tools, e.g., CommonLibSSE-NG, Adobe Flash CS6, etc. In other words, everything needs to be rebuilt from scratch.
As for my progress developing the plugin, I haven't made any these past few months. However, I started working on it (as of mid March 2023) but stopped since I have other more time-sensitive priorities to do outside of modding. I'll likely return when I have more time. You should be patient or use some other alternative mod to EE during the meantime. Some alternatives: iEquip, LamasTinyHUD, Souls Quick Menu RE.
Also, I might release updates from time to time that still require SkyrimPlatform, so I recommend against tracking this mod if you're anticipating for an SKSE version of this mod. That version will be a completely separate release since it's built differently.
How do I hide the vanilla ammo counter?
If you use SkyHUD (or a SkyHUD based mod), open its settings file located in interface/skyhud/skyhud.txt, then set fArrowInfo=0.
How is this any different to other hotkey system mods such as SQM or iEquip?
Elden Equip is sort of a ripoff, but not really. I personally made EE since I wanted a more intuitive and responsive hotkey system mod.
I used SQM because of its simplicity, and I even took design inspiration from that mod. Of course, SQM and EE take inspiration from the Souls games, but EE expands on SQM with features introduced in Elden Ring (i.e., pouch items and auto HUD). My original concept behind Elden Equip was to create a SQM like mod based on SkyrimPlatform because it's pretty darn fast.
iEquip, on the other hand, is excellent for those who want something more complicated and feature-rich, but I wasn't a huge fan of that (and it's slowness too). However, I did borrow a few convenient features from that mod such as ammo cycling, dual casting, etc. Even the name "Elden Equip" sort of alludes to iEquip, though I really should rename this mod at a later time.
Implementation-wise Elden Equip is a completely different mod from those mods since it is a SkyrimPlatform plugin.
Could the optional controlmap be used with other similar hotkey system mods?
Of course, assuming you're not using EE with them (they serve a similar purpose). Just be sure to modify their assigned buttons.
[05/24/2023 - 04:54:31PM] Error: WhirlwindSprintShout (0002F7BA): is not a valid inventory item.stack: [ (00000014)].ObjectReference.GetItemCount() - "<native>" Line ?
Edit: change line 802 to the following seems to get rid of the errors:
if (item && (player === null || item.getType() == 22 || item.getType() == 119 || player === void 0 ? void 0 : player.getItemCount(item)) === 1) {
After adding a few fix MODs, it works well.
For example, I press【Y】to pick up a book, but while using Untarnished UI, the ui says using【A】to take the book, it seems a little confused. I am not sure this is a problem of configration, or Untarnished UI, or【Dear Diary Dark Mode】
Another example, when taking items from item menu, UI says using【Y】to take an item, but【Y】isn't working, and【A】is actually working.
Is there any solution to this? thx
The default【sheathe】button is【Y】+【LB】,but if i assign the jump button to【Y】, then everytime I try to sheathe (pressing【Y】+【LB】), the character jumps and cannot sheathe.
Activate 0x12 0xff 0x1000 1 1 1 0x804Jump 0x39 0xff 0x8000 1 1 1 0xC01
Ready Weapon 0x13 0xff 0x1000+0x0100 1 1 1 0x840
Favorites 0x10 0xff 0x1000+0x0040 1 1 0 0x908
Wait 0x14 0xff 0x1000+0x0020 1 1 1 0x808
Also, be sure to delete your ControlMap_Custom.txt file that's located in your Skyrim SE base directory.