If you have any bug caused by this mod, report it in this mod's bugs section. Be sure to mention the version of Skyrim, EE dependencies, and Elden Equip you're using.
SkyrimPlatform issues can be reported on GitHub. Please don't complain to me about that mod since I have no control over it.
What are the future plans for this project? Remove SkyrimPlatform requirement? Alternative mods?
Spoiler:
Show
Bear in mind that removing the SkyrimPlatform requirement requires me to recreate code, widget, etc. with different tools, e.g., CommonLibSSE-NG, Adobe Flash CS6, etc. In other words, everything needs to be rebuilt from scratch.
As for my progress developing the plugin, I haven't made any these past few months. However, I started working on it (as of mid March 2023) but stopped since I have other more time-sensitive priorities to do outside of modding. I'll likely return when I have more time. You should be patient or use some other alternative mod to EE during the meantime. Some alternatives: iEquip, LamasTinyHUD, Souls Quick Menu RE.
Also, I might release updates from time to time that still require SkyrimPlatform, so I recommend against tracking this mod if you're anticipating for an SKSE version of this mod. That version will be a completely separate release since it's built differently.
How do I hide the vanilla ammo counter?
Spoiler:
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If you use SkyHUD (or a SkyHUD based mod), open its settings file located in interface/skyhud/skyhud.txt, then set fArrowInfo=0.
How is this any different to other hotkey system mods such as SQM or iEquip?
Spoiler:
Show
Elden Equip is sort of a ripoff, but not really. I personally made EE since I wanted a more intuitive and responsive hotkey system mod.
I used SQM because of its simplicity, and I even took design inspiration from that mod. Of course, SQM and EE take inspiration from the Souls games, but EE expands on SQM with features introduced in Elden Ring (i.e., pouch items and auto HUD). My original concept behind Elden Equip was to create a SQM like mod based on SkyrimPlatform because it's pretty darn fast.
iEquip, on the other hand, is excellent for those who want something more complicated and feature-rich, but I wasn't a huge fan of that (and it's slowness too). However, I did borrow a few convenient features from that mod such as ammo cycling, dual casting, etc. Even the name "Elden Equip" sort of alludes to iEquip, though I really should rename this mod at a later time.
Implementation-wise Elden Equip is a completely different mod from those mods since it is a SkyrimPlatform plugin.
Could the optional controlmap be used with other similar hotkey system mods?
Spoiler:
Show
Of course, assuming you're not using EE with them (they serve a similar purpose). Just be sure to modify their assigned buttons.
Getting stacks of errors in 1.2.6: [05/24/2023 - 04:54:31PM] Error: WhirlwindSprintShout (0002F7BA): is not a valid inventory item.stack: [ (00000014)].ObjectReference.GetItemCount() - "<native>" Line ?
Edit: change line 802 to the following seems to get rid of the errors: if (item && (player === null || item.getType() == 22 || item.getType() == 119 || player === void 0 ? void 0 : player.getItemCount(item)) === 1) {
Hey there ! First of all, love this mod, amazing work. Is it possible to use it with Eldenrim ? I tied to add the ash of wars and weapon arts to the cycle but they just won't trigger. If someone could help me with this i'd be very grateful, thanks in advance.
hello i want change control map (on elden ring style) to press L3/LS (sprint), Press R3/RS (sneak), Press O/B (dodge). how to change that? please let me know
I used OCPA NG and the controlmap from this mod but pressing r2 did nothing. Looked at the txt file but didn't find any button for power attack, so how to make it works?
So with all the fuss lately I thought I'd jump back in to see what's up. But while getting my load order straight, and after installing Elden Equip, I was getting CTD's. The strange thing is I've found that it's doesn't seem to be the main mod itself, but the optional control map that's causing the CTD's. While I know there are other mods for souls like gameplay, this was by far the simplest to use. Any idea's on what to do, or is an update to the mod in the future?
854 comments
SkyrimPlatform issues can be reported on GitHub. Please don't complain to me about that mod since I have no control over it.
What are the future plans for this project? Remove SkyrimPlatform requirement? Alternative mods?
Bear in mind that removing the SkyrimPlatform requirement requires me to recreate code, widget, etc. with different tools, e.g., CommonLibSSE-NG, Adobe Flash CS6, etc. In other words, everything needs to be rebuilt from scratch.
As for my progress developing the plugin, I haven't made any these past few months. However, I started working on it (as of mid March 2023) but stopped since I have other more time-sensitive priorities to do outside of modding. I'll likely return when I have more time. You should be patient or use some other alternative mod to EE during the meantime. Some alternatives: iEquip, LamasTinyHUD, Souls Quick Menu RE.
Also, I might release updates from time to time that still require SkyrimPlatform, so I recommend against tracking this mod if you're anticipating for an SKSE version of this mod. That version will be a completely separate release since it's built differently.
How do I hide the vanilla ammo counter?
If you use SkyHUD (or a SkyHUD based mod), open its settings file located in interface/skyhud/skyhud.txt, then set fArrowInfo=0.
How is this any different to other hotkey system mods such as SQM or iEquip?
Elden Equip is sort of a ripoff, but not really. I personally made EE since I wanted a more intuitive and responsive hotkey system mod.
I used SQM because of its simplicity, and I even took design inspiration from that mod. Of course, SQM and EE take inspiration from the Souls games, but EE expands on SQM with features introduced in Elden Ring (i.e., pouch items and auto HUD). My original concept behind Elden Equip was to create a SQM like mod based on SkyrimPlatform because it's pretty darn fast.
iEquip, on the other hand, is excellent for those who want something more complicated and feature-rich, but I wasn't a huge fan of that (and it's slowness too). However, I did borrow a few convenient features from that mod such as ammo cycling, dual casting, etc. Even the name "Elden Equip" sort of alludes to iEquip, though I really should rename this mod at a later time.
Implementation-wise Elden Equip is a completely different mod from those mods since it is a SkyrimPlatform plugin.
Could the optional controlmap be used with other similar hotkey system mods?
Of course, assuming you're not using EE with them (they serve a similar purpose). Just be sure to modify their assigned buttons.
[05/24/2023 - 04:54:31PM] Error: WhirlwindSprintShout (0002F7BA): is not a valid inventory item.stack: [ (00000014)].ObjectReference.GetItemCount() - "<native>" Line ?
Edit: change line 802 to the following seems to get rid of the errors:
if (item && (player === null || item.getType() == 22 || item.getType() == 119 || player === void 0 ? void 0 : player.getItemCount(item)) === 1) {
https://www.nexusmods.com/skyrimspecialedition/mods/111297/
https://www.nexusmods.com/skyrimspecialedition/mods/107898?tab=posts
uhh, wtf?
map using favorites menu to a button like hold sprint plus d pad up to open it?