I think I found the issue: I have a folder in my modlist that has the Nemesis output. I suspect that Nemesis generates something that overrides the non-combat idle animations of your mod.
I can mistake but i think i got this problem before i did let AC Valhalla Inspired Movement Animations for All Races override main mod. So after i put it lower by MO2 priority (2nd one override 1st one) i got right animations. Sorry if its not way u needed.
I can't get it to work, replacer in game doesn't even see the animations, but even before that Nemesis doesn't see them either, it stays at the same amount of animations as before the installation ._.
I love your moveset collection, specialy the dagger moveset, but there's a little problem on this moveset, when i attacking, the player simple don't attack walking, i'm trying to say that the player needs do a animation that attacks and the same time go ahead, because is irritating stay stuck while the enemy run away.
These animations are amazing. I was using the Imperium animations at 1st, but these one are more polished IMO. Endorsed!
Question however, how exactly do I replace the Dual wield different weapon animations with the Sword Dual Wield? I tried copying the sword dual wield animation files into 30090, and it kinda worked. Animations were playing, but the combos were limited.
For some reason, I'm getting this pack's animations even though my character is a redguard. Anyway to fix this?
Edit: I'm about to tear what little hair I have left, out. Even when I uninstall this mod and start a new game, my character still uses the nordic animations. Please help😭
Deleting the mod does not delete the nemesis behavior files generated. It will most likely be in your overwrites folder, or your own output mod, if any. Delete the contents of either, and regenerate files in Nemesis.
671 comments
30001/31001/40001 Movement Combat
30002/31002/40002 Movement Non Combat
30090/3109040090 Dual wield different weapon eqiupped each hand
30100/31100/40100 Sword
30150/31150/40150 Sword Dual wield
30200/31200/40200 Dagger
30250/31250/40250 Dagger Dual wield
30300/31300/40300 War Axe
30350/31350/40350 War Axe Dual wield
30400/31400/40400 Mace
30450/31450/40450 Mace Dual wield
30500/31500/40500 Greatsword
30600/31600/40600 BattleAxe
You can change animation or condition whatever you want.
Movement animations are optional. Doesn't include in moveset.
because I don't using another DAR animation mods for test.
How do i deactivate an aura that appears when i attack?
nvm it was an option that was activated in one click power attack ng :)Question however, how exactly do I replace the Dual wield different weapon animations with the Sword Dual Wield? I tried copying the sword dual wield animation files into 30090, and it kinda worked. Animations were playing, but the combos were limited.
Edit: I'm about to tear what little hair I have left, out. Even when I uninstall this mod and start a new game, my character still uses the nordic animations. Please help😭