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Very Mingming

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cheming1228

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  1. cheming1228
    cheming1228
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    For Cherry picking

    30001/31001/40001 Movement Combat
    30002/31002/40002 Movement Non Combat
    30090/3109040090 Dual wield different weapon eqiupped each hand
    30100/31100/40100 Sword
    30150/31150/40150 Sword Dual wield
    30200/31200/40200 Dagger
    30250/31250/40250 Dagger Dual wield
    30300/31300/40300 War Axe
    30350/31350/40350 War Axe Dual wield
    30400/31400/40400 Mace
    30450/31450/40450 Mace Dual wield
    30500/31500/40500 Greatsword
    30600/31600/40600 BattleAxe

    You can change animation or condition whatever you want.

    Movement animations are optional. Doesn't include in moveset.
  2. PppPlyr1
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    In the game, I don't see the non-combat idle animation. Have I done something wrong? :O
    1. cheming1228
      cheming1228
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      You are not wrong. Animation that overwrite my non -combat Idle animation is wrong. Find that bad animation. (\ _ / )
    2. deleted80561023
      deleted80561023
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      yeah same here. everything is working for me except non-combat idle :(
    3. cheming1228
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      hmmm....If you find which animation mods overwrite, please let me know.

      because I don't using another DAR animation mods for test.
    4. PppPlyr1
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      I think I found the issue: I have a folder in my modlist that has the Nemesis output. I suspect that Nemesis generates something that overrides the non-combat idle animations of your mod.
    5. za5adlo
      za5adlo
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      I can mistake but i think i got this problem before i did let AC Valhalla Inspired Movement Animations for All Races override main mod. So after i put it lower by MO2 priority (2nd one override 1st one) i got right animations. Sorry if its not way u needed.
  3. Haydara414552
    Haydara414552
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    After deleting the mod and rerunning nemesis my character still uses running and combat idle animation of this mod, anyone knows a way to fix this?
  4. ThunderEwokB
    ThunderEwokB
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    I can't get it to work, replacer in game doesn't even see the animations, but even before that Nemesis doesn't see them either, it stays at the same amount of animations as before the installation ._.
  5. Siredd
    Siredd
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    do idle and sprint anims conflict with this? i really want this mod too work
  6. HeyY0uu
    HeyY0uu
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    really need patch for CPR 
  7. llHirosanll
    llHirosanll
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    How do i deactivate an aura that appears when i attack?
    nvm it was an option that was activated in one click power attack ng :)
  8. noranor4
    noranor4
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    finally found my desired moveset
  9. Kulharin
    Kulharin
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    Will it look off/wrong if I add conditions that will allow mixed weapon types to play the animation based on the weapon in the right hand?
  10. AnonimusArkham
    AnonimusArkham
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    I love your moveset collection, specialy the dagger moveset, but there's a little problem on this moveset, when i attacking, the player simple don't attack walking, i'm trying to say that the player needs do a animation that attacks and the same time go ahead, because is irritating stay stuck while the enemy run away.
  11. 9wlt
    9wlt
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    These animations are amazing. I was using the Imperium animations at 1st, but these one are more polished IMO. Endorsed!

    Question however, how exactly do I replace the Dual wield different weapon animations with the Sword Dual Wield? I tried copying the sword dual wield animation files into 30090, and it kinda worked. Animations were playing, but the combos were limited.
  12. maxmanly
    maxmanly
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    For some reason, I'm getting this pack's animations even though my character is a redguard. Anyway to fix this?

    Edit: I'm about to tear what little hair I have left, out. Even when I uninstall this mod and start a new game, my character still uses the nordic animations. Please help😭
    1. InfernalDecoy
      InfernalDecoy
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      Deleting the mod does not delete the nemesis behavior files generated. It will most likely be in your overwrites folder, or your own output mod, if any. Delete the contents of either, and regenerate files in Nemesis.