Thank you Volek for creating MHiYH for Skyrim and Allie for SSE conversion ================================================================= When using AFT-SE with MHiYH-SE: Use [Tweak>Action-> Dismiss, hangout here] to place any AFT Follower on MHiYH Schedule. http://www.nexusmods.com/skyrimspecialedition/mods/6656/
With AFT you can 'Tweak Hire' most any NPC; once that NPC is hired, it becomes your friend and Follower. Then you can then see MHiYH[Lets Talk About Home] in their Dialog.
^AFT-SE Multi-Follower Management MOD Summery: Up to 7 following and 64 Followers overall. Full werewolf support including ability to turn followers into werewolves/Vampire (lords). Possession and a sleep command. Pack Mule (optional) support (followers have 1000 carry capacity) including item fast transfer and automated fencing. Control follower gear, combat spells, combat style, aggression, morality and courage. Followers will ride horses, make camp, ignore traps and friendly fire, recharge weapons, teleport to the PC on weapon draw and even dance... Watch or manage your followers level up, view stats, perks and spells. Create and assign up to three outfits (support for custom items). Pose followers around your house/camp or just tell them to hangout where you want them. Plus lead the way with Various AI tweaks and actual Follower AI role playing Combat Styles ******************************************************************************************************************************* From Sofia, Inigo and Vilja MOD Author: "It is absolutely fine to have with MHiYH in your game" HOWEVER: ""You shouldn't use any follower AI mods on (AI enhanced Follower) since this messes with her custom AI. You can use them alongside her with other followers but not on her." " ALWAYS put (Sofia, Inigo, Vilja) BELOW any follower managment mods such as AFT, UFO and EFF (or MHiYH) in your load order. " - ->Also note with MHiYH: Guard Mode can be very aggressive; consider 'Work Here' as an alternative if necessary.
I have a problem. In the dialogue I tell my companion to stay in the house, it is displayed in the book, even a notification came out. BUT, for some reason, when I tell the NPC not to follow me anymore, she doesn’t stay in the new house, and leaves in an unknown direction
I love how a joke works out so well. I had an issue with Hendraheim. Every time I put Auriel's bow on its plaque, then left to go do something and came back, I'd find that Auriel's Bow was mysteriously missing. Real world explanation, I figured it was just an error in the program and didn't worry about it too much, I could just spawn in another one. My in-game explanation however was that someone was entering Hendraheim while I was gone and stealing it. So as a joke, I downloaded this mod so I could assign Hendraheim to Gelebor, thus assigning him the job of guarding the bow. However, since doing that, the bow has never disappeared. I my in-game explanation was right and some NPC was actually stealing it, but now they have to get through Gelebor to get it.
If you marry your follower (for example Marcurio), and mark a home with the Spouse mod, and also mark another home with MHYH, he will always use MHYH's home instead of the Spouse home. And as soon as you tell him to forget his MHYH home, he will go to his Spouse home.
What Spouse mod is this that you are referencing here?
Works perfect for me, many years now. Just one instance it doesnt work is with the DG dogs Bran and Sceolang, first dialogue comes up “lets talk about home” but nothing following up. Ofc they start returning to Fort DG… am gutted;;
hi guys, my followers always return to their original location and dont stay in the place i assign them as their new home. in the book of homies i have only one page with "1", and nothing else. anyone experienced the same? would know how to fix it, please?
Follower dont sleep at homestead (tundra homestead) . and i dont make sure they guard it if you put them in the house then they don't go outside to fight if enemies or dragon attacking their "home" . you dont tell us clear in discription about this
830 comments
=================================================================
When using AFT-SE with MHiYH-SE: Use [Tweak>Action-> Dismiss, hangout here] to place any AFT Follower on MHiYH Schedule.
http://www.nexusmods.com/skyrimspecialedition/mods/6656/
With AFT you can 'Tweak Hire' most any NPC; once that NPC is hired, it becomes your friend and Follower.
Then you can then see MHiYH[Lets Talk About Home] in their Dialog.
^AFT-SE Multi-Follower Management MOD Summery: Up to 7 following and 64 Followers overall.
Full werewolf support including ability to turn followers
into werewolves/Vampire (lords). Possession and a sleep command.
Pack Mule (optional) support (followers have 1000 carry capacity) including item fast transfer
and automated fencing.
Control follower gear, combat spells, combat style, aggression, morality
and courage. Followers will ride horses, make camp, ignore traps and
friendly fire, recharge weapons, teleport to the PC on weapon draw and
even dance...
Watch or manage your followers level up, view stats, perks and spells.
Create and assign up to three outfits (support for custom items). Pose
followers around your house/camp or just tell them to hangout where you
want them. Plus lead the way with Various AI tweaks and actual Follower AI role playing Combat Styles
*******************************************************************************************************************************
From Sofia, Inigo and Vilja MOD Author: "It is absolutely fine to have with MHiYH in your game"
HOWEVER: ""You shouldn't use any follower AI mods on (AI enhanced Follower) since this messes with her custom AI. You can use them alongside her with other followers but not on her."
" ALWAYS put (Sofia, Inigo, Vilja) BELOW any follower managment mods such as AFT, UFO and EFF (or MHiYH) in your load order. "
-
->Also note with MHiYH: Guard Mode can be very aggressive; consider 'Work Here' as an alternative if necessary.
If you can go to a previous save with out this mod and install the other My Home is Your Home (MHiYH 2plus) - SSE
Also check My Home is Your Home (MHiYH 2plus) - SSEs' "Mods requiring this file" section for its companion fixes mods
Another thing you follower isn't a custom follower? Using any of the My Home is
your home mods will break their AI; just like a follower framework.
the Spouse mod, and also mark another home with MHYH, he will always use MHYH's home instead of the Spouse home. And as soon as you tell him to forget his MHYH home, he will go to his Spouse home.
What Spouse mod is this that you are referencing here?