This mod changes current and horrible riften city hexagonal meshes into circular meshes
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
For CONSOLE users (xbox and so on), you are free to port this mod or to merge this mod with other mods.
File credits
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Changelogs
Version 2.0
- Definitive version for the previous meshes which are now all fixed, cleaned up, adapted. I don't rule out fixing something else if I find any bugs. (rtwarehouse0.nif1 and rtwarehouse01city.nif updated like the previous versions). - Updated some comparison pics in the webpage.
Version 1.7
Continuing the cleaning about triangles and vertices: - rtorphanage01.nif were ultra clean. - rtorphanage01city.nif were ultra clean.
Version 1.6
Continuing the cleaning about triangles and vertices: - rtplayerhouse01.nif were ultra clean. - rtplayerhouse01city.nif were ultra clean.
Version 1.5
Continuing the cleaning about triangles and vertices - rtpawnedprawn01.nif were ultra clean.
Fixed rtbeebarb01.nif for an annoying issue with vertex colors, UV map and specular.
Version 1.4
As for version 1.3 - rtblacksmith01.nif, rtblacksmith01city.nif and rtlamppost01.nif were ultra clean, so there were be a big reductions of triangles and vertices (almost 1/3 compared first release).
Version 1.3
- Added smim textures for the ropes. - rtbeebarb01.nif and rthaelgasbunkhouse01.nif were ultra clean, so there were be a big reductions of triangles and vertices (almost 1/3 compared first release). This is a big performance update. I'll update the other meshes in next updates.
Version 1.2
- Applied double sides to some meshes as done into "Assorted Mesh fixes" - Added an option for Skyrim 2020 by Pfuscher and/or ELFX Exteriors
Version 1.1
- Micro-optimisation of the mesh to reduce the number of triangle without change the new shape - Close a micro-hole into "Bee and the Barb" mesh
Whenever I walk into Riften, I always wonder: why the hell are the log houses so low poly? I looked at the pole in front of the "Bee and The Barb" and noticed that it was an octagon shaped polygon. So I thought: what the hell is Bethesda doing? Why are there buildings in the city with an incredibly high number of polygons, yet these look like stop signs? Well, thanks to this mod, all that will change. The goal is to change the current, horrible Riften meshes that show as low poly into circular meshes. But that's not all... During my editing I noticed hundreds of errors, holes, incorrect UV maps, etc., so this a high poly mod as well as a bug fix compilation for Riften.
Being extremely lore friendly, this mod is compatible with just about anything. A patch for Flickering Meshes Fix can be found on its page (version 1.9 or newer). This mod has already incorporated the changes made by particle patch.
The mod only includes meshes, so install it as you prefer (mod manager or manually).