Skyrim Special Edition

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AgentW

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agentw

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About this mod

A retexture of Markarth and Dwemer Ruins which aims to be faithful to the original design while improving on the original concept of a city built from carving through mountains. Available in 2K and 4K. Parallax included.

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Stony AF Markarth and Dwemer Ruins
- Markarth and Dwemer Ruins Retextured -
with Parallax


"There's no end of trouble in the City of Stone"

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Description:

There are quite a handful of Markarth retextures on Nexus, however, none of them really fit my vision of the city. So, I set out to create my own version of Markarth. I recreated every vanilla design and combined them with photorealistic material similar to my Windhelm resulting in a retexture that is faithful to the city's original look and feels. Dwemer Ruins' architecture is given the same treatment with extra grunge to make it appears appropriately old while still giving off the idea that the Dwemers are master craftsmen.
Stony AF Markarth and Dwemer Ruins covers all stone architectures, woods, and Solstheim Onyx. Dwemer Metals are not covered (I highly recommend Ancient Dwemer Metal). This mod is available in 2K, 4K, and 4K-2K. Parallax textures are included with all options. An optional file is available for new textures used in Depths of the Reach and Project AHO.

Requirement:

Markarth Fixed AF: Soft requirement. This mod fixes many bugs and inconsistencies with Markarth meshes. These textures were made to be used alongside it. Additionally, I also retextured SMIM metal for consistency.

Compatibility:
Incompatible with other Markarth/Dwemer Ruins retexture. (load my mod after)
Compatible with Markarth - A Reflective Experience and Skyrim - A Mountainous Experience (highly recommended, load Markarth Fixed AF after both)
Compatible with Ancient Dwemer Metal (highly recommended)
Patch available for Dwemer Pipework Reworked V5, make sure textures in the patch load after both mods (huge thanks to CALEB2 for allowing me to patch for their great mod, highly recommended) V4 or earlier doesn't need a patch

Credits:
Project Clarity - Architecture Textures Redone for upscaled vanilla textures used as sources
Peeps in Discord servers for encouragement
GGUNIT for fixing Markarth meshes in Markarth Fixed AF
winedave for complaining about that one texture
Guts390 for Nordwind ENB (used in screenshots from 2.0)
Dragens for Ruvaak Dahmaan ENB SE (used in screenshots from 1.5)
mechanicalpanda for Naturesque ENB (used in screenshots from 1.0)
Quixel for source materials
HaemProjects for Project AHO

Kittytail for Depths of the Reach

CALEB2 for Dwemer Pipework Reworked