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File credits
SirArindel for the amazing picturesque weather plugin and for allowing me to edit on it's ENB. LonelyKitsune for the amazing work on the Silent Horizon shaders. MartyMcFly for the DOF shaders Rudy for allowing me to use the DOF settings which I tweaked very minorly. HaeVakSa for the awesome rework on the Postpass shaders. Without the postpass, this ENB would not get it's intended look Mindflux for allowing me to adjust and upload some of Particle Patch for ENB it's meshes. Wizkid for allowing me to adjust and upload some of ELFX and ELFX Shadows it's meshes. Nicola for allowing me to adjust and upload some of ELFX Shadows and Flickering Mesh Fixes it's meshes. AgentW for the awesome shots taken on Naturesque And thanks to the many Skyrim Discord servers for the feedback and support!
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Changelogs
Version 3.0.2
*Updated for the latest ENB binaries
*Reverted back to the calm-moor lut
*Made the overal image a bit more contrasted
Version 3.0.1
Fixed a wrong compiled upload for 3.0.1. It is fixed now.
Quick update: Reduced the moon intensity and aurora intensity on certain weathers so that it doesn't look too overbright.
Added a non black bar file.
Version 3.0
Added a new Naturesque addon containing fog setting changes, changing the distance to the vanilla distance. Making the blue looking mountains a bit less obvious for clear, cloudy and light fog weathers.
Switched out calm-moor LUT for default kitsuune LUT, which creates a bit more color
Activated SSAO in ENB, which I put to a very light setting. It won't impact as much as any other ENB SSAO, yet it looks better than vanilla AO. I figured it's about time to fully enjoy SSAO
Adjusted every INI to work properly with the Naturesque addon, logically
For Cloudy, Cloudy Aurora and Light Fog I adjusted the volumetric rays a bit more so it's a bit more prominent and dramatic looking. And light fog has it's fog paramaters about more surrounding the character. But not overdone.
Adjusted the distant fog in such a way that it blends with the Horizon as well.
Completely removing ELFX and ALT-Lighting version. This is also cus I fucked something up BIGTIME which somehow reverts my enbeffects settings to a completely random setting I've never seen before. And I don't want to waist any more time figuring everything out for everything. So FULL LUX commitment! If you want to use other lighting mods, it will probably look okay. But I have no time or energy to keep them all updated.
Completely adjusted for the latest 0.483 update with complexparallax. Including IBL, rainwetsurfaces and Wetsurfaces update.
Optional Reshade Addon containing CAS, Clarity and Quint_DoF for a performance friendly DoF
Version 2.5.1.1
Lowered the SSAO intensity and increased brightness in ENB itself, for those who use it.
Removed the grass collision ini
Version 2.5.1
Major update for Apocrypha interiors and exteriors. Exterior and interior sky have similar colors and the way lighting works is also tweaked that it fits more together.
Yeeted VL settings on some interiors.
Adjusted Elder Gleam Sanctuary.
Removed DirectLighting intensity in some interiors, including nordic ruins
Adjusted interior pointlight and directlight values for the palaces, all the temples, the wretched netch in solstheim and rechecked other interiors.
Tweaked the LOTD Hall of Secret.
Daytime has adjusted saturation and contrast to compensate for the overbright reflection on white surfaces.
Overall brightness increased for interior and exterior.
Toned down the curve for dawn and dusk so it looks a lot less dark and transitions better to night/day time.
Increased the snowflake brightness on snowy weathers.
Removed prepass all together. No point having it in there if it's not used and not planning to use it.
Added a simple EVLAS Config by adding balanced performance and max VL range on 120
Version 2.5
Adjusted night times to be a bit less saturated and more 'moody' to be in style with the rest of the atmosphere
Adjusted the interiors for the new LUX update.
Added LOTD Support
Adjusted night-time settings for light rain for Splashes of Storms to be a little less bright.
Forgot to sepperate some ini's to make some halls look a lot better. Sorry!
Removed Naturesque addon. Use the patch-hun linked in the description.
Version 2.3.7
Adjusted the [particle] section for Heavy rain, light rain and pictusque overcast rain INI's to accommedate Splashes of Storms with Rudy's fix.
Version 2.3.6
Changed the interior fog settings in enbseries.ini. This should "fix" some weird issues when using other lighting mods or vanilla interiors.
Version 2.3.5
Adjusted the overall RGB colortones. Switched completely to Silent Horizon's Postpass. This allowed for completely stylizing the ENB
Added a shit ton of interior edits for LUX
Added a simplified ELFX patch
Added an addon which changes the region record for 1 specific picturesque unique weather to be solely moved to Solstheim
Addon for naturesque also makes the moons half size smaller.
Version 2.3.4
Added support for ENB ComplexGrass
Added support for Water for ENB. New versions downloadable!
Version 2.3.3
Adjusted ambient light values of clear / cloudy weather types during daytime/sunrise/sunset
Adjusted overall contrast and saturation, creating deeper overal shadowtones
Changed the adaption values, this will reduce a lot of ambient fog in interiors and adapt more to the environment without them being too bright. (especially for ELFX Shadows)
Adjusted the interiors for LUX and ELFX Shadows (+enhancer) a bit darker, warmer and contrasted.
Adjusted the SSS to look a bit sharper
Added support for complex grass. HIGHLY EXPERIMENTAL ATM
Adjusted the SSAO settings for users who like to keep it enabled.
Added missing weather ID's for multiple weather support
Created custom sepperate INI's for uniquely added weathers from Picturesque
Lux has Understonekeep added in the Dwarven ruins interior ini
Adjusted Skylighting to higher value during day time so that adaption doesn't glitch
Adjusted Imagebasedlighting settings to a much lower vallue. Now during overcast weathers (especially fog weathers) the fake sort of "wet" or "glow" effect is gone on objects/vegetation/characters.
Adjusted the rainwetsurfaces accordingly to still have the "wet" effect during rainy weathers
Adjusted the brightness of rain, so it's a little more visible. Yet not too intrusive.
Adjusted nighttime considerably. The moon is a bit brighter, the VL has a subtle adjusted colortone more leaning to words blue/white. The shadowcasting is more contrasted. The godrays are more visible at times. (Really dependant on location and weathertype)
Reduced the specularity on interiors and exterios significantly. Less shine, but metal types still look like metal.
Adjusted the cloud settings under sky. Changed the curve, transparancy and intensity. All and all to blend a bit better with the sky.
Adjusted volumetric fog vallues for nighttime and some day time values to better blend in with the environment
Version 2.2.3
Re-disable SSAO. It looks a lot better without.
Adjusted overall night/day/morning/dusk brightness and saturation
Adjusted interiors even more for ELFX shadows, Brightness/contrast/direct lighting
Adjusted interiors even more for Lux, Brightness/contrast/direct lighting
The optional file for ELFX shadows it's meshes is not required anymore. But feel free to use it. But I won't update it anymore,
Moved the alternate lighting module in the main download version as a version to choose from.
Archived the optional meshes. They are redundant now
Version 2.2.2
Lowered the contrast and saturation settings. This caused some overbright efffects. This is for both versions
Exteriors have lower saturation and contrast as well. Except the nights
Every weather type has the same VL values now. This hopefully smooths transitions a bit better.
Brightened the ELFX Shadows version just a little bit for more visibility
Lowered the Complexparticlelights intensity for both version
Added an optional interior lighting module to be compatible as possible with any interior lighting mod
Adjusted the ambientlightintensity for dusk/dawn on certain weathers for all versions.
Version 1.2.2
Added multiple interior support for Lux
Adjusted night time. Reduced the VL a little (sorry guys) Purely so the VL doesn't wash out the rest of the sky.
Adjusted HDR and curves a little further. Deeper tones, more contrast for day time and night time.
Addded an optional file which includes meshes that reduce or remove certain FX smoke/mist/fog effects for ELFX.
Adjusted interiors for ELFX Shadows a little further. A bit darker than previous version
Adjusted SSS a little more
Adjusted SSAO, it's off by default. But for those who wish to use it.
Version 1.1.2
Adjusted the interiors for ELFX Shadows using the multiple weather support system. Mainly the exploring areas (dungeons, mines, caves, dwarven ruins etc.) are now more visible.
Toned down the LUT settings for interriors and nights for both versions
Toned down point lighting intensity and point lighting curve for ELFX Shadows version
Version 1.0.2
As per request I lowered the bigrange scale to 0.5 instead of 1. This due to performance in case you're running something like JK Lux or ELFX Shadows. The added lights can be costly.
Version 1.0.1
Forgot to untick the "ignoreweathersystem" tag in environment. Which plays a big role. Corrected it
Desaturated the directlighting a little on clear and cloudy weathers
Donations
Both straight donations and premium membership donations accepted
A fairly lightweight preset designed on Picturesque Weathers. Now included with an optional simple reshade using CAS and Clarity to enhance your image. It also contains a DoF shader for a performance-friendly Depth of Field.
And it contains a new Naturesque Addon. This addon file reverts the fog distance used in picturesque back to the vanilla fog distance on certain type of weathers. All INI's have been adjusted for this and is completely tuned for Mists of Tamriel or for the use of default. Pick either one.
Requirements & Installation
ENB Series~ Install only d3d11.dll and d3dcompiler_46e.dll in the main skyrim directory (Steam\SteamApps\Common\Skyrim Special edition)
Then Drag and drop the files from the zip in the folder [Main] Naturesque ENB from my ENB in the main skyrim directory as well. Make sure to delete the old files. More on that in the sticky in the comment section. (For further instruction about the ELFX patch / other lighting mods read sticky)
Picturesque Weathers ~ Only download Part 1.) Picturesque - weathers mod. Then download my Naturesque addon file from my page. Two available for either default or Mists of Tamriel. Contains an EVLAS config which sets the it on balanced.
For Mists of Tamriel, tick the subtle (top one) version in the MCM
ENB Helper~ Mandatory for the installation. This is for the multiple use of weathers and a lot of weather types / unique weathers have been tuned individually as well as a lot of individual Interior INI's. EVLaS ~ For the moon VL and more accurate shadow, sun and moon transition. Lux ~ For beams and particles choose the one with Author's choice in the fomod discription
Embers XD ~ WithInferno and the Inferno patch from Embers XD OR Orange/Red flame if not using Inferno. Later options -> = No red glow + reduced yellow on both cases and all the other addons.
This reshade contains a simple edit to use CAS sharpening, Clarity for a bit more oomf on the image and a DoF (Depth of Field) shader. This is meant to be purely used as an optional installation. The choice is yours.
* To install the reshade just simply pick all the shaders except the legacy ones at the bottom. * Make sure that the reshade input is reversed in the reshade menu. This is mandatory for the DoF not to blur menu's anything else nearby. Put it from 1 to 0 at the bottom in the reshade menu like this:
SirArindel for the amazing picturesque weather plugin and for allowing me to edit on it's ENB. LonelyKitsune for the amazing work on the Silent Horizon shaders and allowing me to use it. Plus a lot of thanks for the feedback! MartyMcFly for the DOF shaders Rudy for allowing me to use the DOF settings which I tweaked very minorly.
Phoenixfabricio for uploading a nice showcase for my first ever nexus version of my ENB xxMaxxdx for showcasing his video's on 2 previous updates already
Special thanks to TreyM for helping me out correcting some lighting in both exteriors and interiors. I truly love the way you helped look at things with me. Thanks to grizzy for actively playtesting and giving proper feedback. Thanks a lot! Also special thanks to LilDingiDongi for helping me out with these awesome screenshots taken at 1440p! You guys are amazing
And thanks to the many Skyrim Discord servers for the feedback and support as you guys have been immensely supportive. To many names to mention. So thanks to all of you! (they know who I mean)