Skyrim Special Edition

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Zira

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Zireael1251

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About this mod

Includes HQ grammar. Compatible with most load screen image replacers. Edits Skyrim SE's load screen messages to offer full immersion and better cohesion with mods. No more irrelevant gameplay tips.

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Note: This mod does NOT edit load screen background images, font style, or interface format. Those are up to your own modlist.






Immersive Load Screen Message Overhaul
—————————————————————————————————————————————————————
Realistic Revisions





I was tired of Skyrim's vanilla load screens failing to enhance my immersion by giving me instructions on buttons to press, stats to increase, and ways to earn EXP. It was also annoying to receive these tutorial-type tips when they didn't even apply to my game, because mods.

I searched, but found no mods that quite accomplished what I was looking for. There are mods that add new load screen images overwriting the vanilla ones via higher priority (which I use). There are others that overwrite a small (rarely large) portion of the vanilla messages, but these did not usually fulfill my standard for grammar as a professional (it's not their fault, I'm hard to please) or my desire for immersion.

Even with many of the mods that are "load screen replacers," they are mostly talking about the images. The vanilla messages/text will still get cycled in separate from their images, unless the author created a replacer or false condition for all 354 of the vanilla messages on top of replacing the images (I did not find a load screen replacer that did all this, if any exist).


Other than making corrections, I rewrote most (65%) of the lines completely (lore excerpts and quotes were left alone, since they are already immersive), and incorporated new tidbits of Bethesda's TES Lore where there were gaps to fill, as transcribed by The Unofficial Elder Scrolls Pages and Bethesda's other games; particularly TESIII: Morrowind, TESIV: Oblivion, and The Elder Scrolls Online.

The initial version of this mod's plugin relies on 
USSEP, but I also made a Non-USSEP alternative, and am sharing both here for the sakes of any other immersion-nerd/grammar-nazi hybrids like myself.

Note: None of the technical changes made to load screens by USSEP (e.g. fixes for the conditions required for a messages to show, rotation offsets, which image is shown, etc.) have been touched or modified in any way by this mod. USSEP's changes in that regard are mirrored by this mod and will be updated if it's ever necessary. This mod ONLY makes changes to the WORDS displayed onscreen during load times; nothing else.

As such, this mod should be compatible with anything that doesn't also overwrite the vanilla messages. It should work with any typical mod that replaces the load screen images via file/archive overwrite or record priority, as well as mods that add standalone messages and/or images.



Recommended mods for adding load screens to your in-game pool
that similarly match an immersive style:


Shared by others:
  

Shared by me:

[+1 Link available soon...]


If you use mods containing new or overwritten load screens
and want them to match a more immersive style,
you can find some patches I've shared here:


   



Note: This overhaul is meant to mesh well with most load orders and mods by design. The text is more immersive and utilizes realism, unlike vanilla. It is also more inexact—preferring words like "may/might," as well as phrases like "it is traditional," and such. So, unless your mods completely reverse the lore (like vampires immune to fire, or Argonians that can't swim) these messages should suffice much better.



There's not much else to explain, so I'll just give some examples below of the types of changes I made.




Changes:

- Revised the text in general to fit my own taste. Dull facts that are bluntly written and pointlessly obvious, such as, "Once you've helped someone, they will like you," make me cringe.

Before:
Once you’ve helped someone, they will like you. Some people may even be willing to follow you and carry out your orders.
After:
One sure way to secure allies is by helping people in need. Many denizens of Skyrim are warriors in their own right who will fight by your side once you earn their respect.


- Revised references to specific skills or abilities so that they still give you the same general info, but in more immersive and mod-friendly terms.

Before:

The Apprentice Stone ability doubles your Magicka and regeneration speed, but makes you twice as susceptible to spells.
After:
In the swamps of Hjaalmarch, somewhere south of Solitude and northwest of Morthal, the Standing Stone of the Apprentice sits. The power it grants should be of interest to any mage seeking to increase their talents.

Before:
Each day spent as a vampire without feeding increases your powers. Sunlight reduces, or even eliminates your ability to regenerate health, magicka or stamina. Feed on a sleeping victim, or someone under your seduction spell to reduce sun damage.
After:
Vampires are powerful creatures that are immortal to the effects of age, resilient to harm, and dependent only on blood and darkness. As their endless time marches on, they only tend to grow in strength.



- Revised all tips on gameplay mechanics, controls and button presses, UI, and other technical features to be more immersive.

Before:
Combat-based magic only improves when used against valid opponents.
After:
[The color emphasis is purely cosmetic. I just like the drama in this one.]
If you truly want to train yourself in the use of combat magic, cast it in battle against real enemies. You aren't going to learn what it's like to kill with fire if your opponent isn't something that screams.

Before:

A readied arrow will be put back into its quiver if the bow is sheathed.
After:
Between an axe or a bow, one could say the bow is a more merciful weapon. Should you have second thoughts, you can relieve your hold on a bowstring and return the arrow to its quiver. Halting a heavy blade mid-strike is not so easy.

Before:

When you get a new quest, it will not become active unless you have no other active quests. Check your journal to see which quests are active.
After:
The more a hero's notoriety and legend grows, the more people may come to rely on them. Those of a generous heart should beware, lest they find themselves being needed in two or more places at once.


- Replaced messages that could not be saved (i.e. they didn't make a point that warranted a rewrite) with new text relevant to whatever vanilla image was tied to their record entries.

Before:

[Note: the image paired with this message's record is an elven war axe.]
If you have an enchanted weapon equipped, its current enchantment level is shown above your Stamina bar or Magicka bar.
After:
Moonstone is an ivory-colored metal found in ore veins throughout Tamriel. It is generally used to make elven armor and weapons, but the Khajiit are also known to favor it.

Before:
[Note: the image paired with this message's record is a dwarven war axe.]
Cancel a charged spell by "sheathing" or lowering your hands.
After:
The Dwemer of Tamriel, also now referred to as dwarves, were a reclusive race of bearded elves who were most prominent in Morrowind, during the First Era.


   
Corrected vanilla grammar and consistency. Most of it involved heavy abuse of the ellipsis, some questionable capitalization choices (or lack thereof), usage of errant terms, and an outdated lack of adherence to the serial comma. USSEP dealt with many but not all of these instances.

Before:
Giants are generally peaceful creatures, so long as potential threats keep their distance... and leave their mammoths unharmed.
After:
Giants are generally peaceful creatures, so long as potential threats keep their distance and leave their mammoths unharmed.

Before:

Soul gems with souls in them are used to create and recharge magic weapons and armor.
After:
Filled soul gems are typically used to create and recharge enchanted weapons and armor.

   - Corrected USSEP's grammar. It was mostly inconsistent or atypical capitalization (which I either perpetuated or reverted, respectively), and some errant additions or removals of words.
Before:
[Note: the pronoun choice is not incorrect.]
Boethiah is the daedric prince of deceit, conspiracy, and secret plots of murder. Many dark elves consider him to be their god-ancestor.
USSEP:
[Note: the pronoun choice is not incorrect.]
Boethiah is the daedric prince of deceit, conspiracy, and secret plots of murder. Many Dark Elves consider her to be their god-ancestor.
After:
[Note: making it neutral is more accurate and gets rid of the contradiction.]
Boethiah is the Daedric prince of deceit, conspiracy, and secret plots of murder. Many Dark Elves consider this Daedra to be their god-ancestor.

Before:

Dawnstar is the capital of the Pale, known for its rich mines and harbor.
USSEP:
Dawnstar is the capital of The Pale, known for its rich mines and harbor.
After:
[In the USSEP version of the mod, the ITM record is copied over so it reverts USSEP's change.]
[In the vanilla version of the mod, this record is not present (it is left unmodified with no overwrites).]

Dawnstar is the capital of the Pale, known for its rich mines and harbor.



That's it.
Stay safe and have fun.



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