About this mod
Understated bound weapons for the discerning conjurer. Just a mesh replacer, no plugin.
- Permissions and credits
- Changelogs
This mod replaces bound weapon models, aiming for an aesthetic that is less flashy than vanilla while still feeling distinctly magical.
Bound weapons covered include:
- Vanilla bound weapons (bound bow, battleaxe, sword, and dagger)
- All of the recolors from Colorful Bound Weapons (non-ENB light version)
- New bound weapons from Animated Armoury
Options are packed as a FOMOD for convenience.
Compatibility
Compatible:
- Any mod that doesn't directly alter the same meshes this mod does
- (Including mods that change speed, damage, or other stats of bound weapons)
- Easiest way to check is to see whether any files conflict/overwrite between this mod and the other, or to just try it ingame and see if everything looks ok
- Other bound weapon replacers
- I wouldn't expect any crashes out of conflicts between this and other mods; you should just see whichever model was installed/loaded last
Why is my bound sword facing the wrong way when I summon it?
First of all, bound swords and daggers (and maybe others?) appear to be flipped around during the summoning animation. When your character casts Bound Sword, they hold their hand out, the sword appears facing you, and then the animation finishes and the sword ends up in your character's hand but is now facing outwards. No idea if that's intentional or not, but this always seemed backwards to me.
Second of all, if you summon a bound weapon in first person, then switch into third person and back to first person, the model can appear brighter afterwards. I don't know if this is unique to bound weapons or if it also affects other models in the game.
Both of these are harmless as far as I can tell, just a visual thing. If they bother you a lot-- yeah, they bug me too, but I'm not aware of anything I can do about it.
Could you make <x> other bound weapon / ENB light version / etc?
However, the level of tedium involved with doing the edits in NifSkope and testing and fixing everything completely broke my spirit and I only managed to prod myself into finishing these. Unfortunately at this point I have no enthusiasm for taking the project further.
Which is all to say that this mod is provided more or less as-is. I'll likely fix any major issues if they arise, but I don't plan to fulfill requests for patches or other versions of these.
But permissions are completely open, so you're welcome to use these assets for anything you'd like. If you're familiar with NifSkope you may be able to work out what I changed just by comparing the vanilla files to this mod's versions; alternately you can ask me in the comments and I'll do my best to point you in the right direction.
(Please do check the permissions tab for specific info on which assets in this mod come from other authors if you plan to publish anything based on them.)
tl;dr: Theoretically yes, but actually no. Sorry. Asset permissions are open.
Resources Used
- LeanWolf's Better-Shaped Weapons
- Animated Armoury
- Colorful Bound Weapons
- Thanks to the authors for allowing use of their assets!