Skyrim Special Edition
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Smallway

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smallway

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About this mod

Add some Special attacks and a solution for playing SkySA, ABR, MCO or any mod add animations without installing them, or even more, make your own special attack, require DAR, AMR, Payload Interpreter (Project New Reign - Nemesis Unlimited Behavior Engine is not required, no behavior patch required neither)

Requirements
Permissions and credits
I like vanilla and try to improve the combat experience. Anything not conflict to TK dodge not conflict to this mod. Nemesis is not required. SkySA, ABR, ADXP, MCO should be compatible.

You can use TK dodge and TUDM together, in this case, Nemesis will be required.

You can dodge as always, the hotkey rings doesn't remove TK dodge function.

Special Attack Ring

Add some rings (different slot then normal rings), equip the ring will trigger the special attack with any weapon, if you WANT to use the rings as hotkeys you need TK dodge SE (or TK Dodge RE, compatible) (if you don't use the rings, you don't need). Get these rings on the barrel outside of Ysolda's House in Whiterun or console help specialattackring or use Mod Additemmenu. Hotkey these rings. Extended Hotkey System is highly recommended.

Ring 1 Jump Slash, 200 magicka cost (folder 180101)
Ring 2 Weapon Throw, 200 magicka cost (folder 180102)
Ring 3 Lightning Claw, 50 magicka cost each lightning, max 3 lightning with 150 magicka cost (folder 180103)
Ring 4 Ice Strke, 200 magicka cost (folder 180104)
Ring 5 Lightning Ball, 120 magicka cost (folder 180105)
Ring 6 Summon Headless Horseman, 200 magicka cost, use Axe, Claw (Health Drain), Kick and Dodge (folder 180106)
Ring 7 Drain Health Claw, 100 magicka cost, AOE, drain 40 health per hit (folder 180107)
Ring 8 Flame Bash, 120 magicka cost (folder 180108)
Ring 9 Less Guardian Circle, 150 magicka cost, heal 20 health per second, repel undead lower LV 20 (folder 180109)
Ring 10 Storm of Arrows, 200 magicka cost, can only work outdoors (folder 180110)
Ring 11 Forgemaster Fireball, 160 magicka cost (folder 180111)
Ring 12 Drink Potion, 75 magicka cost, heal 100 HP (folder 180112) (testing)

Note - The following custom rings are not animation included (copyright), if you want to play it you need to download the hkx file from the author (free released), if you like it, please have a support to these amazing creators.

Custom Ring 1 Mofu Thunder Strike, 200 magicka cost (folder 185101)
https://www.youtube.com/watch?v=jPVTDbV5GZU&t=0s
Download AMR version, copy and rename the skysa_power2hm2.hkx to dodgeback.hkx then put it in folder 185101

Optional file - DIY Ring 1 to 5 (folder 280101 to 280105), you can put your hkx file (AMR support version, ABR / MCO use AMR already I think) in these folders and these rings will trigger the animation, too, all we need to do is to RENAME the xxx.hkx to dodgeback.hkx.

Optional file - Distribute dodge skill to all NPC, if you just want the dodge ability, you can only install main esp, TK dodge SE (or TK Dodge RE), SPID. Other requirements are not necessary.

Optional file - Optional Rings are ideas from other mods which I really enjoyed, mostly open source or permission released. Credit to original authors, have fun.

Optional Ring1 Summon Nightingale, 200 magicka cost, credit to J3X Automatic Crossbows, this is a bow version (NPC only, spell add needed for other NPC to use it), Nightingale counts as Atronach.

For DIY rings, If you know how to use SSEedit, you can have a check at the ring script section, I put mana cost, spell cast and wait time (to adjust timing) there, property all blank by default, you can play around, just fill the properties and see how it works, every time you edit the ring script property you might have to DROP the ring and ADD it again in game to update it.

Basic Special Attack

Cast special attack by clicking both right and left mouse button, each of Greatsword and Battleaxe/Warhammer. The BASIC special attack M1 + M2 cast is actually a sprint normal attack, I just add a new way to trigger it and flag it as power attack. With this method we can have different special attack with different direction, very simple and easy, no new framework, behavior, nemesis or anything else required and should be no conflict to any mod. If you use hotkey rings, please feel free to replace the basic special attack, the folder is 180100, hit frame 0.56 for Greatsword and 0.8 for Battleaxe/Warhammer. I actually use this M1 + M2 as additional power attack and combo it by holding M1 to trigger sprint power attack, with DAR, it becomes really really fun.

The script add is nothing but says play animation when equip the ring, it's a function, it will do nothing to the saves or delay the game, have fun =)

I will keep developing this mod, slowly since I only make it in my free time, life and work, you know XD























If you don't want new NPC attack animations, please remove 16XXXX folders.

If you can't use M1 and M2 together, you can remove 189099 folder entirely, do the sprint attack normally. I put 189099 folder to make it looks like nothing change to Vanilla Skyrim.

Vortex user need to create folders to install Payload Interpreter other than 0.1 version properly or just use the Payload Interpreter 0.1 one, I only code it with very basic function.

For people want to go further into Skyrim animation editing, these guides are really helpful.

How to use SkySA attacks without skysa
https://www.nexusmods.com/skyrimspecialedition/articles/3351

Skyrim Blender animation guide
https://www.nexusmods.com/skyrimspecialedition/mods/50586

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Credit to 
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Stuxjr 
https://www.nexusmods.com/skyrimspecialedition/mods/69506
Dualsun
https://www.nexusmods.com/skyrimspecialedition/mods/70284