0 of 0

File information

Last updated

Original upload

Created by

Smallway

Uploaded by

smallway

Virus scan

Safe to use

Tags for this mod

154 comments

  1. smallway
    smallway
    • member
    • 18 kudos
    Locked
    Sticky
    Known issues

    For Payload Interpreter 0.4 above version, find the patch 2HSpecialAttackModPIE in optional files. Mostly renamed all annotations to PIE and Behavior Data Injector to register PIE event will be required (or install Nemesis, use either one).

    The mod Scrambled Bugs changes some rules of vanilla setting which makes issues of the Ragdoll effect in this mod. Turn Perk Entry Points: Cast Spells false in Scrambled Bugs setting (Data/SKSE/Plugins/ScrambledBugs.json) will solve the problem.

    Haven't tried but as told, Install (SGC) Scriptfree Behavior Staggerlock - SBS somehow fix the Ragdoll effect conflicts between mods.

    Drain claw effect can't be applied while triggered in the middle of melee attacking. Can't fix it.
  2. ordici
    ordici
    • member
    • 0 kudos
    Hello,
    I really liked your move sets but i just want the forward power attacks from https://www.nexusmods.com/skyrimspecialedition/mods/101541 so it is somehow balanced. Then i want all forward power attacks from this mod to be in rings. How can I do that? Thanks
  3. hoangdai94
    hoangdai94
    • member
    • 175 kudos
    @smallway Is there any way we could make NPCs use these cool moves ?
    1. kitotdu60
      kitotdu60
      • member
      • 1 kudos
      +1
    2. smallway
      smallway
      • member
      • 18 kudos
      You need to add perks for NPCs first since they can't temporarily apply perks through magic effect (player does), then use my new 1.2 update way to force NPC run dodgeback.hkx animation (ring animations are dodgeback.hkx). It can't go replace power attack way, the vanilla hit frame box issue make a very limited choice for us to fit animations. 
  4. josvvvn
    josvvvn
    • member
    • 0 kudos
    Hi, sorry i want to question something... Why i can do the movements but the magick effect don't appear and makes magicka dmg. Thanks
    1. smallway
      smallway
      • member
      • 18 kudos
      Try my patch 2HSpecialAttackModPIE in optional file.
  5. xogh784
    xogh784
    • member
    • 1 kudos
    이 모드가 최고예요!
  6. Edelskov
    Edelskov
    • member
    • 6 kudos
    This is really cool, I always love to see additions to vanilla combat that do not try to turn it into a straight up souls like with elaborate MCO movesets.
    1. smallway
      smallway
      • member
      • 18 kudos
      Yes, that's what I think, let ES be ES. I hope they don't make a mistake in ES6.
  7. Menobodyme
    Menobodyme
    • member
    • 0 kudos
    Changelog? I installed first one file and added 1 or 2 attacks to NPCs. I guess that there is a bit more in that mod xD too difficult for me to understand. Is that for pro modders?
    1. smallway
      smallway
      • member
      • 18 kudos
      TK dodge is required since we need it's behavior file for some NPC 1h animations. What animation is missing? I add them in different ways.
    2. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      Thank you for answer. I have TK dodge and all requirements. Hm... My forward great sword power attack replaced to jumping one  (no special effect) only animation and its ok. I like that animation. I just never seen any attack from videos in description. Great sword forward power attack animation which I have now looks like the second part of animation from the first video in mod description. Maybe i dont understand how to trigger them... Sorry =( I just really want to integrate attacks from 1st and 3rd video in my combat. 
    3. smallway
      smallway
      • member
      • 18 kudos
      I see, try get these special rings on the barrel outside of Ysolda's House in Whiterun or install Additemmenu https://www.nexusmods.com/skyrimspecialedition/mods/17563 to get them, equip the rings which will trigger special attack animation, favorite and hotkey these rings. If you equip 2H weapon, try press m1 and m2 mouse button together, it will trigger an extra power attack, if you press and hold the m1 key while the m1+m2 attack is running, it will even trigger sprint power attack, make it a really cool combo.
    4. smallway
      smallway
      • member
      • 18 kudos
      Ysolda's House
      https://youtu.be/Xy3MGwNsqkU
    5. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      Wow! Thank you so much dude!! Its amazing. This is best mod for vanilla+ combat! 
    6. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      here is what i got, still no fire or ice, but i like it anyways )
      https://www.nexusmods.com/skyrimspecialedition/videos/30055
    7. smallway
      smallway
      • member
      • 18 kudos
      I see and wow your game looks omg good, the problem is Payload Interpreter, the stomp and jump attack should always have dust on the first stomp no matter if you meet magicka cost. What Payload Interpreter version you are using? try download my 2HSpecialAttackModPIE patch in optional files if you are using Payload Interpreter 1.1 (newest). In this case, you also need Behavior Data Injector https://www.nexusmods.com/skyrimspecialedition/mods/78146 to register PIE event (or Install Nemesis, use either one you prefer). Load after main file 2HSpecialAttackMod.
    8. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      Thank you so much! Btw Its no ENB or community shaders there xD I run 1.5.97 with latest versions of all mods possible for this version. Have both Payload and Data injector and updated Nemesis on. I will try to install your patch now. 
    9. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      Still no ice effects on ice strike and others, but now i have a dust on stomp xD it drains mana too. Btw i updeted to the latest version of 2hspecialattack mod too.
    10. smallway
      smallway
      • member
      • 18 kudos
      The ice effect is an on hit spell, try hit enemy and see if it works. Try drop old rings and add new rings to update the spell setting. I run 1.5.97 too, it should work properly. Most of the special attack require 200 magicka to trigger it's effect, otherwise it will be just a power attack, the magicka requirement is a balance setting, it brings fun to build a character since now a magicka enchantment item become good to a warrior but sacrifice some damage, find the best way is very enjoyable.

      BTW my favorite special attack is Mofu Thunder Strike, try download the hkx file from Mofu and rename it as my tutorial in the main page, it's a very simple process but change the game a lot.
    11. Menobodyme
      Menobodyme
      • member
      • 0 kudos
      Now everything works properly. Thank you so much for this amazing mod and your support! Voted!
  8. lobotomyxyz
    lobotomyxyz
    • supporter
    • 1 kudos
    cool for adding special attacks but the combo system of abr and mco is what made them worthwhile
  9. tim19920807
    tim19920807
    • member
    • 4 kudos
    謝謝你沒有放DAR版本~~:))))
  10. Calico0511Neko
    Calico0511Neko
    • member
    • 0 kudos
    Without this mod I would have retired from Skyrim
    Thanks for a great mod!!!
  11. Zaccaronni
    Zaccaronni
    • supporter
    • 0 kudos
    why does the ring equip and unequip