For Payload Interpreter 0.4 above version, find the patch 2HSpecialAttackModPIE in optional files. Mostly renamed all annotations to PIE and Behavior Data Injector to register PIE event will be required (or install Nemesis, use either one).
The mod Scrambled Bugs changes some rules of vanilla setting which makes issues of the Ragdoll effect in this mod. Turn Perk Entry Points: Cast Spells false in Scrambled Bugs setting (Data/SKSE/Plugins/ScrambledBugs.json) will solve the problem.
Haven't tried but as told, Install (SGC) Scriptfree Behavior Staggerlock - SBS somehow fix the Ragdoll effect conflicts between mods.
Drain claw effect can't be applied while triggered in the middle of melee attacking. Can't fix it.
Hello, I really liked your move sets but i just want the forward power attacks from https://www.nexusmods.com/skyrimspecialedition/mods/101541 so it is somehow balanced. Then i want all forward power attacks from this mod to be in rings. How can I do that? Thanks
You need to add perks for NPCs first since they can't temporarily apply perks through magic effect (player does), then use my new 1.2 update way to force NPC run dodgeback.hkx animation (ring animations are dodgeback.hkx). It can't go replace power attack way, the vanilla hit frame box issue make a very limited choice for us to fit animations.
This is really cool, I always love to see additions to vanilla combat that do not try to turn it into a straight up souls like with elaborate MCO movesets.
Changelog? I installed first one file and added 1 or 2 attacks to NPCs. I guess that there is a bit more in that mod xD too difficult for me to understand. Is that for pro modders?
Thank you for answer. I have TK dodge and all requirements. Hm... My forward great sword power attack replaced to jumping one (no special effect) only animation and its ok. I like that animation. I just never seen any attack from videos in description. Great sword forward power attack animation which I have now looks like the second part of animation from the first video in mod description. Maybe i dont understand how to trigger them... Sorry =( I just really want to integrate attacks from 1st and 3rd video in my combat.
I see, try get these special rings on the barrel outside of Ysolda's House in Whiterun or install Additemmenu https://www.nexusmods.com/skyrimspecialedition/mods/17563 to get them, equip the rings which will trigger special attack animation, favorite and hotkey these rings. If you equip 2H weapon, try press m1 and m2 mouse button together, it will trigger an extra power attack, if you press and hold the m1 key while the m1+m2 attack is running, it will even trigger sprint power attack, make it a really cool combo.
I see and wow your game looks omg good, the problem is Payload Interpreter, the stomp and jump attack should always have dust on the first stomp no matter if you meet magicka cost. What Payload Interpreter version you are using? try download my 2HSpecialAttackModPIE patch in optional files if you are using Payload Interpreter 1.1 (newest). In this case, you also need Behavior Data Injector https://www.nexusmods.com/skyrimspecialedition/mods/78146 to register PIE event (or Install Nemesis, use either one you prefer). Load after main file 2HSpecialAttackMod.
Thank you so much! Btw Its no ENB or community shaders there xD I run 1.5.97 with latest versions of all mods possible for this version. Have both Payload and Data injector and updated Nemesis on. I will try to install your patch now.
Still no ice effects on ice strike and others, but now i have a dust on stomp xD it drains mana too. Btw i updeted to the latest version of 2hspecialattack mod too.
The ice effect is an on hit spell, try hit enemy and see if it works. Try drop old rings and add new rings to update the spell setting. I run 1.5.97 too, it should work properly. Most of the special attack require 200 magicka to trigger it's effect, otherwise it will be just a power attack, the magicka requirement is a balance setting, it brings fun to build a character since now a magicka enchantment item become good to a warrior but sacrifice some damage, find the best way is very enjoyable.
BTW my favorite special attack is Mofu Thunder Strike, try download the hkx file from Mofu and rename it as my tutorial in the main page, it's a very simple process but change the game a lot.
154 comments
For Payload Interpreter 0.4 above version, find the patch 2HSpecialAttackModPIE in optional files. Mostly renamed all annotations to PIE and Behavior Data Injector to register PIE event will be required (or install Nemesis, use either one).
The mod Scrambled Bugs changes some rules of vanilla setting which makes issues of the Ragdoll effect in this mod. Turn Perk Entry Points: Cast Spells false in Scrambled Bugs setting (Data/SKSE/Plugins/ScrambledBugs.json) will solve the problem.
Haven't tried but as told, Install (SGC) Scriptfree Behavior Staggerlock - SBS somehow fix the Ragdoll effect conflicts between mods.
Drain claw effect can't be applied while triggered in the middle of melee attacking. Can't fix it.
I really liked your move sets but i just want the forward power attacks from https://www.nexusmods.com/skyrimspecialedition/mods/101541 so it is somehow balanced. Then i want all forward power attacks from this mod to be in rings. How can I do that? Thanks
https://youtu.be/Xy3MGwNsqkU
https://www.nexusmods.com/skyrimspecialedition/videos/30055
BTW my favorite special attack is Mofu Thunder Strike, try download the hkx file from Mofu and rename it as my tutorial in the main page, it's a very simple process but change the game a lot.
Thanks for a great mod!!!