Main files
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Add a way for NPC to use MCO animation or any other Mods. Some animations polished and some modified for player. Add animations for Mihail Minotaurs, have a check at the optional file section.
Optional files
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If you like to add your own special attack, please use the DIY rings in this esp and put your hkx file in folders 280101 to 280105. This is for preventing from being overwritten by my updates.
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Require High Minotaurs - Mihail Monsters and Animals (SE-AE version) (''eso'') https://www.nexusmods.com/skyrimspecialedition/mods/34392
Once you defeat the Minotaurs, they will drop a spell tome to summon a small version of Minotaur lord (balanced). -
Optional rings are ideas from other mods which I really enjoyed, mostly open source or permission released. Credit to original authors, have fun.
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For Payload Interpreter 1.1 version (or 0.4 above), require Behavior Data Injector https://www.nexusmods.com/skyrimspecialedition/mods/78146 to register PIE event (or Install Nemesis, use either one you prefer). Load after main file 2HSpecialAttackMod.
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NPC attack animations for player, the position is not very accurate but the camera is much smoother, animations not included are either not much to adjust or not good for player in 3rd person view, you need to rename and relocation these files, enjoy.
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Distribute dodge skill to all NPC to be like Summon Headless, they will only dodge the attacks from enemy they are attacking and attacks back face to face, Required SPID https://www.nexusmods.com/skyrimspecialedition/mods/36869