About this mod
A prisoner in a cart on the road to Helgen. No memories, just headaches. And something is wrong with the eyes. All seems so noir... and blood soaked? Neon reds in shadows, ever moving. Has he lost his mind? Or is it this place, this crimson place?
A morbid, artistic ENB with new complex shader code, made for vanilla weathers and Lux lighting.
- Permissions and credits
A noir (with parts of the blue spectrum still enabled), artistic and surely morbid ENB. Obviosuly some fresh shader code was added. A lot of crimson is contained ;-)... not for the faint of heart and surely an aquired taste. Fiends, Vampires and all you usual perverts might enjoy it though :-).
Prescursors of mine to this were Sanguinoire ENB (Oldrim), Vampiric ENB (Oldrim) and A mysterious place ENB.
That said, it was a lot of work to get the shader (part of enbeffect.fx) right, so please leave a comment, a critique or maybe even an endorsement. Would be much appreciated.
I hope you enjoy trying it out as much as I did enjoy cretaing it :-).
Installation instructions:
1) Please do the installation of ACP itself manually and place all the files from the unzipped A Crimson Place ENB directory, including its subdirectories, into your Skyrim install folder, where the SkyrimLauncher.exe is located. In the end you should e.g. find enbseries.ini file and enbseries folder in the same directory as SkyrimLauncher.exe. Make sure you have deleted any files from previous ENB intallations beforehand.
2) Additionally please download the newest ENB series (at the making of ACP this was version 0.466) by Boris Vorontsov, from: ENB Dev (click "NEWS" to get deeper into the page and to downloads for Skyrim SE eventually). After unzipping this archive, go into its WrapperVersion subdirectory and ONLY copy the file named d3d11.dll and d3dcompiler_46e.dll.. Place these two files into your Skyrim directory, too. Only these two files are needed from the WrapperVersion, the rest comes with the ACP files you downloaded in step 1 above.
3) For the followings steps 4 to 6 (installation of required mods) I use Mod Organizer 2 as my mod manager. You can use any other mod manager, too, though.
4) Also, please get the Skyrim Particle Fix from http://www.enbdev.com: Skyrim Particle Patch. Choose the version for the Legendary Edition (and not Oldrim).
5) I strongly advise downloading and activating Lux and Lux Orbis mods by GGUnit (without them you might have very different look than intended, though worth a at ry). I use their standard versions (no brightness adjustments). When installing Lux make sure to choose the Beams and Fogs for PARTICLES options as well as the Webs option. Lux mods in turn require the unofficial Skyrim Patch Mods (Normal and for Creation Club Content). Optionally, I really recommend using Rudy's "More lights for ENB" series of great mods that add ENB additional complex fire light (aka glow) to various plants, creatures and objects in Skyrim.
6) Mod Load order (you can likely mix the last two as you like, it's just my current set up):
Unofficial Patches
Skyrim Particle Patch
Lux Orbis
Lux
7)Sykrimprefs.ini
Please make sure that in your Skyrimprefs.ini you have the following set:
bTreesReceiveShadows=1
bDrawLandShadows=1
bUse64bitsHDRRenderTarget=1
8) Ingame graphic settings (launcher and options menu)
I have brightness slider in the middle (adjust as you need). Also I use TAA for anti-aliasing. DOF is turned off here (ACP will deactivate it anyway though the way and use the included Matso Bokeh DOF instead).
Credits
Boris Vorontsov for creating ENB in the first place (and further developing for over a decade, wow)
GGUnit for Lux and Lux Orbis, which are so masterfully done
Matso (MartyMcFly) for the brilliant Bokeh DOF
Mindflux for Skyrim Particles Patch
Rudy for the Further Lights for ENB series which adds so much flavor to the game
Arthmoor and the great Unofficial Patches team
All you fellow ENB makers who have been in this same rabbit hole :-)
Bethesda, of course (go, Starfield, go!)