Skyrim Special Edition

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wankingSkeever

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wSkeever

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175 comments

  1. ccld
    ccld
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    Looks like FYX - Smooth Wells - Water in Wells - Imperial Well already added shaft in impwell.

    BYW, it's better to put smim_wood_mine_planks.dds and smim_wood_mine_planks_n.dds to a separate file. They override my 4K upscaled textures.
    1. wSkeever
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      ļ»æBYW, it's better to put smim_wood_mine_planks.dds and smim_wood_mine_planks_n.dds to a separate file. They override my 4K upscaled textures.
      you can just change load order.
  2. DeLaPoutana
    DeLaPoutana
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    files conflict with your assorted mesh fixes mod, which one should be overwrite the other? 
    1. nexusbla18
      nexusbla18
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      You should let this mod overwrite everything else. Otherwise you don't get the water effect.
    2. nexusbla18
      nexusbla18
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      nvm - issue is with another mod (FYX)
    3. wSkeever
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      Those textures are the same. I don't think the last comment is correct
  3. RagnartheDead2
    RagnartheDead2
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    Now if the water table were that darn high you'd have soggy feet all game. Wells are deep for a reason
    1. wSkeever
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      Read the mod description and FAQ.
    2. zclayton
      zclayton
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      RagnaartheDead2 :
      A) This is not real life.  B) Do you want to see water down there or a black hole with no light reflecting back?  C) The well on my grandparents farm was about 30 feet deep.  Yes you could see the water at the bottom.  Grandpa kept the livestock down gradient and it was only near an alfalfa hay field.  The old water source was a pond about 30 feet down hill and It wasn't soggy.  D) Wells are deep because that is often how far you have to dig/drill to get clean water. 

      Wskeever - very nice work.  I came here from Dogma's Animations who uses your mesh in a tub. 
  4. ThorstenLicht
    ThorstenLicht
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    Hi, have a problem and I hope someone can help me. If I activate this mod I get a warning on Mod Organizer 2 about a conflict with Water in Wash Basins
     (from Mur4s4me). I want to use both of them. Is that possible? Is there really a conflict or its an error of Mod Organizer 2? Thanks for help and good day.
    1. wSkeever
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      Please read their mod description. Here is the relevant section
      Install with your preferred mod manager. If you're using Water in Wells by wSkeever, my mod contains some of their textures, so you can let either mod
      overwrite each other (preferably theirs, in case they update them).
    2. ThorstenLicht
      ThorstenLicht
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      My mistake. I should have read carefully before I ask. Thanks for answering me. :)
  5. ddbtkd4567
    ddbtkd4567
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    Okay, so I think I have searched everywhere before posting this (I'm a self taught modder to Skyrim SE and AE about a year in). So for noobs like me or anyone just looking for an answer I thought this would be a post worth making. So to get this working with Water for ENB and Animated Water Forge you just do the following.

    If I could endorse this mod 500 times, I literally would. So instead a simple donation for the mod author's amazing work will have to suffice. And as always remember if you can buy the author a coffee. Their hard work and dedication goes unnoticed a lot of times.
    1. Prun
      Prun
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    2. ddbtkd4567
      ddbtkd4567
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      Not sure what I am looking at here.
    3. darshaMonPere
      darshaMonPere
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      This is NifSkope but is the poster implying that this is an issue with the mod? My NifSkope install only points to default texture paths so I often see purple textures for nondefault textures  - but I've never seen it be a problem in-game (I mean I've seen this issue occasionally in-game but not for objects where it popped up in NifSkope).
    4. JoubinLee
      JoubinLee
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      Thanks for this
    5. FlatheadDaisy
      FlatheadDaisy
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      I would advise anyone who reads this post to not listen unless you fully understand why and how those mods interact to a fundamental level. 

      Because I certainly don't, maybe care to explain? Correct me if I'm wrong, but shouldn't you not/and don't need to combine water mods, and the first 2 are both water mods? I use Displacement Textures myself (with Animated Forge Water too) and have zero issues- worked out of the box.
      I thought Water Mod- ENB Displacement Textures is only compatible with Cathedral Waters or vanilla. Not Water for ENB.
      I'm a self-taught modder as well so perhaps I'm wrong. But that seems a bit unlikely; it's well known you cannot use 2 water mods (unless specially made compatible- your 2 are not) and it can literally mess up your game.

      Also, wSkeever does amazing work. Just gotta throw that out there real quick.
    6. ddbtkd4567
      ddbtkd4567
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      Sorry about the late reply I was going through a divorce, so I've been gone for about a year. Anyways yes, I wholeheartedly agree with what you said; however, I use the water ENB displacement (if I remember correctly, I've done countless load orders since I posted this) for the flow of Realistic Water 2, with the textures of Water for ENB, I think I was just experimenting at the time. I must have gotten something to work though. 
  6. Khrada
    Khrada
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    This is a great mod. Thank you.
    Is it possible to make it work with Animated Clutter? Namely, the impwell01.nif of the mod.
    1. Astakos
      Astakos
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      +1 pls!
    2. kevkas
      kevkas
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      Yeah that would be nice, it's the only well I chose not to override from this mod, because I do like the opening animation on that well.
    3. SaevaVeritas
      SaevaVeritas
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      Just copy and paste the NiNode named "WATER" from this mod's well mesh to the Animated Clutter one using Nifskope.
    4. beebophuckleberry
      beebophuckleberry
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      +2
    5. XanderVirtus
      XanderVirtus
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      Just came here with the same question!
    6. titanbass1
      titanbass1
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      @SaevaVeritas. I tried that exact strategy and I couldn't get the water meshes to show up quite right. Any tips on how you did it?
    7. yewido6031
      yewido6031
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      THX SaevaVeritas!!! :)
  7. xybolt
    xybolt
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    For those wondering to have a JK Skyrim patch, you can have it by proxy. Simply install these three mod combinations to get all working together nicely

    • Water in Wells: this mod @ https://www.nexusmods.com/skyrimspecialedition/mods/57268
    • FYX - Smooth Wells: download the "FYX - Smooth Wells - Water in Wells" variant @ https://www.nexusmods.com/skyrimspecialedition/mods/66715
    • FYX - Smooth Wells - JK's Skyrim Patch: download it and when installing, ensure to pick a patch that supports both 1 and 2 mods @ https://www.nexusmods.com/skyrimspecialedition/mods/67277 to even it out.

    1. Datness
      Datness
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      Thank you for the advice !
  8. Kabunouveau
    Kabunouveau
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    Hey wskeever, I was comparing meshes and noticed that your SMIM'd solitude well mesh isn't included in this. Would making a patch be as simple as copy+pasting the branch for the water in nifskope?
    1. wSkeever
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    2. Kabunouveau
      Kabunouveau
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      My bad, I installed this a long time ago so I must've not needed compatibility at the time. Thanks :')
  9. ItsPrivate
    ItsPrivate
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    Load this mod after SMIM or before SMIM?
    1. Indominus113
      Indominus113
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      this mod after bc if thereĀ“s conflitcts whoever wins shows ingame.
    2. ThePopulous
      ThePopulous
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      Sorry, but don't you want to install before SMIM so SMIM overwrites ropes in this mod?  Otherwise SMIM is ignored?
    3. gpthree
      gpthree
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      I wouldnt think so after reading the description page. It includes smim ropes.
  10. Linnsanity
    Linnsanity
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    Nice. very well-made.
    1. Vai1lyn
      Vai1lyn
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      I see what you did there
    2. ThePopulous
      ThePopulous
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      HA!  So true.