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Demifish

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Thaumaturgy patches for Morrowloot Ultimate and Immersive Jewelry.

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NOTE: These were made for my personal playthrough, and as such I probably won't be making any more unless or until my own setup requires
them.  These were somewhat tricky and/or extensive patches to create, though, so I thought I'd share them with others. I hope you enjoy!

All the patches are esl-flagged esps and will not take up a plugin slot in your load order.



REGARDING OWL - OPEN WORLD LOOT

As far as I can tell, Thaumaturgy and Open World Loot are completely compatible.  No patch is needed, please stop asking.



EDIT:  ACE and AMB patches are obsolete, please use the ones provided in kryptopyr's Patch Hub instead.



Morrowloot Ultimate:

NEW: 
Updated for MLU 2.0!  The patch for the previous MLU build (1.57) has been updated to Thaumaturgy 1.3.3 and will remain in the Misc Files
section, for those who don't wish to upgrade.

Patches armor and weapon records as well as some leveled lists, and brings Thaumaturgy's added enchanted armors and weapons in line with MLU's stats.

Load order: doesn't matter!



Immersive Jewelry:

Soft requirement: Immersive Jewelry– Lower Value (either the replacer or patch version). I used the prices in this edit as a base, to avoid unbalancing Thaumaturgy as well as potential other Simonrim mods. You don't have to use it, but there will be a huge discrepancy between the prices in jewelry if you don't. I WILL NOT be making a version with the original Immersive Jewelry prices, so please don't ask.

Merges the pricing, mesh, enchantment, and naming changes made to the vanilla enchanted jewelry by Immersive Jewelry and Thaumaturgy, and brings Immersive Jewelry's added enchanted jewelry in line with Thaumaturgy's enchanting and naming edits. (Eg., swapping rings from left to right should leave you with the same name and enchantment.) Also patches several leveled lists and edits the enchanting FormID lists in accordance with the changes made by Thaumaturgy. (If you can't use the enchantment on necklaces, you can't use it on torcs, high necklaces, or chokers either, etc.)

NEW: Thaumaturgy's added jewelry now has unique names and meshes, and ring swapping is enabled on the new rings!

Warning: this patch makes a mess of IJ's Earth Bones Enchanting system, because I didn't bother matching the new/changed enchantments to appropriate jewelry types, on account of that making this mod over TRIPLE the work I've already done.  So IJ's included books on the subject are no longer...reliable, and the enchantment boosts are a bit random.  Apologies, but I've already put a TON of time into a mod that was really just supposed to make all my in-game jewelry pretty again.

Load order: place the patch BELOW Immersive Jewelry - Lower Value if you're using it.  Otherwise, it doesn't matter!




Credits:

SimonMagus616 for Thaumaturgy - An Enchanting Overhaul
Forteverum for Immersive Jewelry SSE
ChocolateNoodle for MorrowLoot Ultimate