Skyrim Special Edition
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Huerta

Uploaded by

Huerta

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About this mod

Vanilla values back to original for game items. Lower value for mod items (around 25%).

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Permissions and credits
Changelogs




This mod changes the value of items from Immersive Jewelry.

  • Unofficial patch fixes have been forwarded
  • Unofficial patch is required as a master
  • Original mod is required

In the words of the original author:

Immersive Jewelry attempts to overhaul the economy in a way that requires gold sinks, paying followers, cart and saddlebag mods, tripling the price of spell tomes and even quintupling the price of player homes. Although the values for jewelry items are calculated individually and are consistent with each other, this mod is for players who don't want to go through all the trouble of adding other mods and would like to limit Immersive Jewelry's values.



More info about the changes:

- Overall value of items = 25% mod value
Reduction applied to almost every expensive item, included all of the 6500+ pieces of jewelry

- Misc items, mostly minerals
Used vanilla as baseline for related items
Low value items are untouched
Lower value are 50% mod value
Kept consistency for each family of items (emerald, ruby ...)
Silverware are vanilla value x3 (closer to mod value) to make it more worth stealing
Other kitchenware with low values is untouched

- Dibella statues = 50% mod value, still a lot more valuable than vanilla

- Weapons = 50% mod value
Weapons with emeralds are about 66% value of vanilla ebony weapons
Two vanilla legendary weapons are 50% mod value, x3 vanilla value
Two mod rare weapons are 25% mod value, lower than vanilla legendaries
Glass weapons are untouched

- Armor items (jewelry) = 25% mod value
Lower value than 10 are set to 10
 
- Unique vanilla armor items = 25% mod value
If reduced value was lower than vanilla, value is set to vanilla
Gauldur Amulet: 10% mod value, 4x vanilla value



About the two versions:

- Option 1 is a patch for the original
Value changes above are applied
Requires original plugin

- Option 2 is a replacer for the original
Value changes above are applied
Mod recipes are removed (as well as related records to avoid errors) to free space on the crafting menu
Replaces original plugin, while still requiring original mod for assets


Tools used:
SSEEdit
Automation Tools

Thanks to Forteverum for the og mod.
And thanks to this reddit thread.