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rbt

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RbtRvltin

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About this mod

Modern minimal-fantasy UI skin with a focus on visibility and clarity.

Requirements
Permissions and credits
Changelogs
Note: While this edition still works as intended (mostly), I would recommend checking out its successor instead:

Description

Modular UI skin that replaces a few menus. Made for personal use, but I figure it's ready for release. My major focuses here are twofold:

"Compatibility"

There's plenty of great UI skins/overhauls out there, but I've noticed that none of them are close enough to vanilla to be visually coherent with menus designed with vanilla in mind. Personally, I don't actually mind the vanilla menus, I just think they're outdated and have always wanted a cleaner version that got rid of the celtic knots in every corner of every menu (why, Todd? Why?). That's what I've tried to provide here - even if you only like one of my menus, it shouldn't look out of place with whatever setup you have.

Visibility

This one is double-edged, as there will always be a compromise between world and menu legibility, but this setup works for me even with light fonts. I personally play with Skyrim Souls RE - Updated and find myself doing a lot of my equipping, MCM configuration, etc on the road or at least while time is passing in-game, and never liked having to guess what was going on behind a menu. The main focus of these menus is to remain legible while removing this uncertainty, and I've found it to work well enough for my purposes at this. 

Requirements

SkYUI SE - which requires SKSE.

2.0 Features

Features

Transparency: Want to play dress-up? Keep an eye out for bandits while changing equipment? Now you can.
Icons and Assets: Every asset in these menus is a scratch-made vector, and will scale infinitely without losing quality.

Compatibility

This mod and all its patches replace the following.

craftingmenu.swf
cursormenu.swf
dialoguemenu.swf
favoritesmenu.swf
hudmenu.swf (SkyHUD)
levelupmenu.swf
loadingmenu.swf (Oblivion Loading Screens)
lootmenu.swf (quick loot)
map.swf
messagebox.swf
quest_journal.swf
sleepwaitmenu.swf
startmenu.swf
statsmenu.swf
trainingmenu.swf
tweenmenu.swf
/exported/tutorialmenu.gfx
/skyui/inventorylist.swf
/skyui/bottombar.swf
/skyui/itemcard.swf
/skyui/configpanel.swf
/Truedirectionalmovement/TDM_Boss.swf
/Truedirectionalmovement/TDM_TargetLock.swf

Compatible with Oblivion Interaction Icons, Floating Damage, MoreHUD, Minimap, Skyrim Souls RE, etc. Also compatible with any UI or HUD mod that does not touch the above menus.

Known Issues

I haven't found any. Let me know if you find any and they shall become known.

Credits

SkyUI by Schlangster and Mardoxx
Inkscape 1.1
JPEXS
The guys in the general who said this looked cool
Wirodeu for Clean Menu - basis of the altered start menu included in this mod.
uranreactor for scripts for reordered quest journal, fullscreen MCM, and a huge amount of inspiration.
Fhaarkas for SkyHUD
any mods that I have included patches for (comprehensive list above)