About this mod
Modern minimal-fantasy UI skin with a focus on visibility and clarity.
- Requirements
- Permissions and credits
- Changelogs
Modular UI skin that replaces a few menus. Made for personal use, but I figure it's ready for release. My major focuses here are twofold:
"Compatibility"
There's plenty of great UI skins/overhauls out there, but I've noticed that none of them are close enough to vanilla to be visually coherent with menus designed with vanilla in mind. Personally, I don't actually mind the vanilla menus, I just think they're outdated and have always wanted a cleaner version that got rid of the celtic knots in every corner of every menu (why, Todd? Why?). That's what I've tried to provide here - even if you only like one of my menus, it shouldn't look out of place with whatever setup you have.
Visibility
This one is double-edged, as there will always be a compromise between world and menu legibility, but this setup works for me even with light fonts. I personally play with Skyrim Souls RE - Updated and find myself doing a lot of my equipping, MCM configuration, etc on the road or at least while time is passing in-game, and never liked having to guess what was going on behind a menu. The main focus of these menus is to remain legible while removing this uncertainty, and I've found it to work well enough on my setup (Azurite+Lux+Rudy or Pi-Cho) with several fonts, even with DOF off, drop shadows removed, etc. If you find a menu completely illegible, post a screenshot and we'll see if we can't brainstorm a solution for that menu.
Requirements
SkYUI SE - which requires SKSE.
2.0 Features
- All vanilla menus skinned
- Patches included for: Better Sleep/Wait Menu, Enderal, Experience, EZ2C, Quick Loot, Sunhelm, Custom Skills Menu, & TDM
- System Menu reordered for easy MCM access (using uranreactor's scripts from here)
- Start menu with and without CC stuff (latter version built off of Clean Menu)
- Loading menu: Black, minimal reskin of Oblivion-Like Loading Menu SE
- SkyHUD preset rebuilt from scratch, with cleaner transparency and fixed assets.
- Button art for Mops and Sovngarde fonts. (Mops from Quill - Revised)
Not On the Roadmap
- Book & Lockpicking menus: No need. I use: Wirodeu's Immersive Bookreading and Lockpicking. (I could implement this myself... but it would be kind of a ripoff. Download and endorse his instead!)
- Millions of hudmenu.swf files for more notification messages - do it yourself following these instructions!
Features
Transparency: Want to play dress-up? Keep an eye out for bandits while changing equipment? Now you can.
Icons and Assets: Every asset in these menus is a scratch-made vector, and will scale infinitely without losing quality.
Compatibility
This mod and all its patches replace the following.
craftingmenu.swf
cursormenu.swf
dialoguemenu.swf
favoritesmenu.swf
hudmenu.swf (SkyHUD)
levelupmenu.swf
loadingmenu.swf (Oblivion Loading Screens)
lootmenu.swf (quick loot)
map.swf
messagebox.swf
quest_journal.swf
sleepwaitmenu.swf
startmenu.swf
statsmenu.swf
trainingmenu.swf
tweenmenu.swf
/exported/tutorialmenu.gfx
/skyui/inventorylist.swf
/skyui/bottombar.swf
/skyui/itemcard.swf
/skyui/configpanel.swf
/Truedirectionalmovement/TDM_Boss.swf
/Truedirectionalmovement/TDM_TargetLock.swf
Compatible with Oblivion Interaction Icons, Floating Damage, MoreHUD, Minimap, Skyrim Souls RE, etc. Also compatible with any UI or HUD mod that does not touch the above menus.
Known Issues
I haven't found any. Let me know if you find any and they shall become known.
Robot's Prescient Predictions of Questions That May Be Asked at Some Point In The Future (PPQTMBASPITF)
Q: [insert aspect ratio that isn't 16:9] support?
A: No, but if you're really interested let me know and I'll organize the assets and upload them so that you can patch your own menus.
Q: [insert mod here] support?
A: Maybe! Depends on [mod]'s permissions, implementation, and whether or not I have anything to contribute to the design of said menu.
Q: Permissions?
A: Ask, and I will almost certainly say yes. If you don't ask, then I won't say anything!
Q: Alternate versions?
A: If you have a good idea, probably. Otherwise: probably not.
Q: Fonts? Fonts? FOOOOOOONTSSSSSSS!!!?!?!?!
A: Use whatever you like, this mod doesn't change them by default. 2.0 will generally be themed around Mops from Quill Revised.
Q: What the **** is that tentacle thing in the tween menu?
A: It's you!
Not a Q: [Insert element] is ugly!
A: Yup! If you want to contribute a replacement vector or a great idea, I will be happy to include it.
Not a Q: I don't like [menu from this mod]
A: Why? I am open to criticism, so speak up!
Credits
SkyUI by Schlangster and Mardoxx
Inkscape 1.1
JPEXS
The guys in the general who said this looked cool
Wirodeu for Clean Menu - basis of the altered start menu included in this mod.
uranreactor for scripts for reordered quest journal, fullscreen MCM, and a huge amount of inspiration.
Fhaarkas for SkyHUD
any mods that I have included patches for (comprehensive list above)
Mod Creation Soundtrack
These were on loop the entire time I was working on this mod. Not included or anything.
REOL - Sigma
Sleigh Bells - Treats
King Gizzard - Eyes Like The Sky
Houshou Marine (宝鐘マリン) - Unison
Calliope Mori - Roki (Cover)
Shellac - The End of Radio
Sheogorath - Zoom
STRFKR - Miracle Mile
Tehty Suomessa - Made in Finland.