Skyrim Special Edition

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About this mod

Makes equipped left hand weapons and both staves visible on the player or NPCs. Works with any weapon. Lightweight SKSE64 plugin. No scripts, ESPs or additional meshes required. Includes shield on back option.

Permissions and credits

Makes equipped left hand weapons and both staves visible. Works on the player and optionally on any loaded NPCs (configurable in the ini file). Works with any weapon, vanilla or custom without the need to generate separate meshes. Does not use body slots. Includes shield on back option.


  • Install prerequisites:

Address Library for SKSE Plugins         
XPMSSE (at minimum the skeleton is required, optionally the plugin and animations if you want to equip on back etc ..)

  • Manually extract to <Skyrim path>\Data or install with your preferred mod manager.


All options are in SimpleDualSheath.ini, after installation you can find the file in <Skyrim path>\Data\SKSE\Plugins.

Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags. By default all weapon options are set to show on the player and NPCs. Shield on back is disabled by default.


  • To make maces show up only on the player, remove the 'NPC' flag:


  • Enable shield on back for both player and NPCs:


  • To swap sheathe positions for staves (left <-> right), add the 'Swap' flag:


You get the idea.

Added in 1.1.0:

  • Two handed weapon support for CGO users. Enable by adding 'Player' flag in '2HSword' and '2HAxe' sections.
  • Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. Enable by setting EquipLeft=true in 'NPC' section.   

Added in 1.2.0:

  • Workaround for clenched hand when shield on back is enabled. It's off by default since most players probably don't notice such details. If it bothers you, set ClenchedHandWorkaround=true.
  • Ability to prevent the shield from being hidden when sitting down or getting on a mount. This makes most sense with shield on back enabled but it will work regardless. A separate option (DisableHideOnSit) controls whether the feature is on for the player, NPCs and if it's restricted to mounts only.


Obviously not compatible with other dual sheath mods.
A compatible (XP32) skeleton is required. Be careful with mods which overwrite races with custom skeletons.


SKSE team and Ryan (CommonLibSSE) for all their reverse engineering work.
Groovtama for XP32 Maximum Skeleton Special Extended

Source is on GitHub