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  1. slavicpotato1
    slavicpotato1
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    This plugin does not include animations or gear positioning features. Check out IED and other mods that specifically do this.

    All this does is make left-hand weapons, staves visible and optionally lets you carry shields on back.   
  2. Volyova
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    Great work here, but I thought I would make a Synthesis patcher guide for idiots because I found it rather confusing. 


    • Install the Synthesis patcher and .NET SDK, github instructions are pretty clear for this
    • You might need to restart Synthesis/your PC after installation 
    • Run Synthesis.exe - If you use a mod manager, run the .exe from that, otherwise it will only generate vanilla weapons
    • Go to the top left panel, select the icon that says Git Repository
    • Scroll down to Immersive Equipment Mesh Gen (it's alphabetical) and click the little + icon
    • You should be on a Versioning page - select Match for both the Synthesis and Mutagen fields (maybe Latest is better idk?)
    • Click the Run arrow in the bottom left after it's done loading, it should take a few seconds to finish
    • (optional) You can set an output folder for the meshes on the settings tab, otherwise they get put in the install folder for Synthesis. This meshes folder is what you want, don't worry about the esp that gets generated, it's empty. Archive the folder and install like any other mod.

    These meshes will overwrite your existing weapon meshes, but they will be the exact same models with an added node to help properly mirror the scabbard. And you don't need a million patches for every weapon mod you have. Very cool.
  3. theLittleGnome
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    Thanks for keeping all your mods updated and for supporting all game versions :)

    I have a bug to report but I can't open a new topic in the bugs tab.

    The left hand weapon is always invisible in third person.
    Reproducible with the latest version (1.5.7) in a minimal 1.6.640 installation. Tracked the conflict down to the latest version (1.1.1) of Native Editor ID Fix. Specifically the patch ExcludeEditorIDFromNodeNaming = true
    The solution is to either set the above to false, or revert SDS to version 1.5.6
    1. Konoshox
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      Thank you! Spent an hour trying to figure out the issue and trying out your solution fixed it. Hopefully they see your post and get it fixed soon.
    2. slavicpotato1
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      Right now most mods simply ignore the editor id and use a fixed empty string when looking up nodes since they expect it to be empty because weapon forms don't normally have editor ids. However, Native Editor ID Fix changes this and bethesda's code actually does query the form's editor ID when creating node names (weapon node naming, for reference), creating a major problem - either all your installed mods must do proper node name formatting when looking up nodes (ExcludeEditorIDFromNodeNaming = false) or none of them can (ExcludeEditorIDFromNodeNaming = true). Obviously it's not realistic to expect that level of coordination between authors. SDS does proper formatting since 1.5.7 that's why you're getting good results with the patch turned off.. 

      I can revert it to the old formatting for the sake of compatibility, but ultimately the problem stems from NEIF (granted it wouldn't be an issue if weapon node lookups in the original skse resources used proper formatting) and other plugins shouldn't have to accomodate it.
    3. M477HI4S
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      Or maybe you could make a NEIF compatible version for those of us who use that mod, and a version that keeps the new format that this (1.5.7) version uses.
      Obviously this is just a suggestion haha.
      Although I agree that the plugins should not have to adapt to one that generates the problems.

      Anyway thanks for this mod and thanks to theLittleGnome for detecting this issue! I will go back to version 1.5.6.
    4. ceejbot
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      Thank you so much for commenting here with the issue. This drove me crazy for a while until I narrowed it down to IED, but not as far as you did. <3
    5. qtng
      qtng
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      Thank you so much, this issue has driven me insane since yesterday with me new setup in Enderal. I narrowed it down to this mod but had no clue about the newest incompatibility with Native Editor ID. I reverted this mod to 1.5.6 and every thing works great again. I should have read your post earlier.
    6. AirWolf359
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      I've tried downgrading to version 1.5.6, and even 1.5.4. However, neither worked. I get an error from SKSE that an address couldn't be loaded, followed by an error that the DLL isn't compatible. I even tried the version 1.5.6 in the archived files that was labeled for 1.6.629 and newer. Since others have had success doing this, presumably with Skyrim 1.6.1130, what specific file should I download to downgrade SDS to one that doesn't have this issue?
    7. Blackread
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      1.5.7 is the only version compatible with Skyrim 1.6.1130+.
    8. Senaattori89
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      Soo, which would be better then, to turn that setting off or to downgrade to 1.5.6? Im playing on 1.6.640 and have KreatE installed which requires Native Editor ID Fix but Im not sure would that specific setting break KreatE if its turned off.
    9. RareEnough
      RareEnough
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      I've got both running and no issues so far.

      Also ty LittleGnome!
    10. Xaliber13
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      Just wanted to note that this has been fixed per Native Editor Fix ver. 1.2.2.
    11. Frankenllama
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      Dunno if i'm just cursed, but this didn't fix it for me either.
  4. famouscommercial
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    My weapons' keep equipping to the same slot despite being in different hands and sometimes they're backwards but I downloaded the left hand rotation fix?

    I use
    FNIS
    Modernize
    XP32 Skeleton
    I don't know if any of this conflicts
  5. DarkShadow699
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    am i the only one having trouble getting the shields to go on backs? did everything that was required but the shields refuse to cooperate
    1. Schmeul
      Schmeul
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      Same issue here
    2. MoggeNick
      MoggeNick
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      Having the same problem here 
    3. Matabytez
      Matabytez
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      Same issue
    4. RisingDragonRonin
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      Try my ini tweak I made for shields on back and see if it still works. I have both player and npc set, here's the link https://www.nexusmods.com/skyrimspecialedition/mods/89806?tab=files I hope it helps.
    5. April89
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      Same issue.
    6. Trussloch
      Trussloch
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      Same here. Tried several versions, none work atm
    7. despair64
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      you should go to the ini file located in :   [the directory steamLibrary is in ]/steamLibrary/steamapps/common/skyrim special edition/data/SKSE/plugins/simpledualsheath.ini 
      and change [ShieldOnBack] to this :
      [ShieldOnBack]
      Flags=FirstPerson|Player|NPC
    8. dezena
      dezena
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      I did the INI changes and still dont get the shield on my back 
    9. cball
      cball
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      Same. followed instructions with and added:
      [ShieldOnBack]
      Flags=FirstPerson|Player|NPC

      An animation plays as if the PC is putting the shield on the back, yet it remains on the arm. I do not have not do I want immersive equipment installed. What am I missing here?
    10. ShaunIronside
      ShaunIronside
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      I have added the flags in the ini file still shield is on the hand even after animation plays where player keeps  the shield on the back please help
    11. avve202499
      avve202499
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      +1 Does not work at all. added the required line but the shield is still in the hand. 
    12. Rampage2war
      Rampage2war
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      +2...i can get it on back by favoriting like it said but it doesnt get pulled from back like in video. if you equip it then it disappears from back and goes to hand. ruins immersion. 
    13. Rampage2war
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      i got it to work. it was just putting  Flags=FirstPerson|Player|NPC under shield. i put it directly under where it shows [ShieldOnBack] though as well as the one a few lines down. when i did that it worked. 
    14. Deejus
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      Confirmed, got it to work on my end.
      Thank you.
    15. Trentckx
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      +1 not working. Flagged for player and not npc and it seems both dual sheathing and shield not working for me. I used this without issue before so thats weird.

      Edit: the trick of adding the |Player tag to both the [shield on back] and 'Flags' made shields on back work. Now to figure out why my swords still hanging on the waist.
    16. berak5
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      Hi what is the exact code you use for working ?
    17. neva1anya
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      Hi what is the exact code you use for working ?
      I use:Flags=Player|NPC.. and that works fine for me, not sure about others. My game version is 1.6.64 

      Now to figure out why my swords still hanging on the waist.
      Do you use 'Immersive Equipment Display' & 'Weapon Styles - Draw-Sheathe animations for IED' ?
      Basically whichever sword/axe/etc placement styles you have, there's the appropriate animation that follows

      https://youtu.be/tdVdxOfK324?si=paRllTOZRbhAI4wP
    18. ssefan1256
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      make sure you are adding it to the line that says "Flags=FirstPerson" so it then says "Flags=FirstPerson|Player|NPC" under all the "#" lines in the shield on back section. Do not add a new one under it, just add to the existing one. few lines down from "Shields on back"
    19. nephilim5
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      Thanks for this particular thread, everyone.  Placing those tags in the .ini in both locations under ShieldOnBack did the trick.  Much appreciated.
    20. Carnage100
      Carnage100
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      Thanks for this particular thread, everyone.  Placing those tags in the .ini in both locations under ShieldOnBack did the trick.  Much appreciated.

      What do you mean both locations? There's more then one .ini file? Can't get mine to work :/
    21. yaknafeinn
      yaknafeinn
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      HI for me the patch that RisingDragonRonin made fixed it.

      https://www.nexusmods.com/skyrimspecialedition/mods/89806?tab=files

      Not the main file but in the OPTIONEL files.
    22. Nicomakkio
      Nicomakkio
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      Here's what got it working for me (on version 1.6.1170):


      • Open SimpleDualSheath.ini in the mod's installation folder, and edit the Flags parameter under [ShieldOnBack] to include the player and/or NPCs. It should look something like this:

        [ShieldOnBack]
        # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
        #
        # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
        #
        Flags=FirstPerson|Player|NPC
      •  Install either Immersive Equipment Displays or an XP32 compatible skeleton mesh (this was the step that I'd missed - it's on this mod's description page, but not directly under the requirements). I installed Immersive Equipment Displays.

      And that's it - didn't need to change any other settings or install any other patches.
    23. Isipkamuna
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      After days of trying I got it to work by this format
      [ShieldOnBack]
      # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
      Flags=FirstPerson
      # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
      #
      Flags=FirstPerso|Player|NPC
    24. entaro99
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      this worked for me, thank you
    25. ilhamf21
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      It works Man! thank you so much...

      Btw Im on version 1.6.1170
    26. frankthetankfr
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      Changing the below worked for me, thanks 

      [ShieldOnBack]
      Flags=FirstPerson|Player|NPC
    27. cepete
      cepete
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      for me its not working even with adding flags and enable-disable with hotkey. Must be conflict with another mod or other. I am back at modding skyrim recently and still remember when last time I modded, this never happened.

      Edit: try to coc riverwood and put on shield and its working, basically you need a new save.....
    28. chascaa
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      This work for me after many times installing this mod for months xD thank u <3
    29. Fiorinz
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      @Trentckx Thank you so much bro, I appreciated your help. Respect.
    30. compr8m1sed
      compr8m1sed
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      @RisingDragonRonin brother you are my goat thank you so much, I was getting so frustrated but your patch actually works
    31. RisingDragonRonin
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      Glad it helped!
  6. ServalKhajiit217
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    Where I can discussing about next issue:

    I have broken attack animations with 2 handed weapons. Like, when I running Nemesis or Pandora and going check it in game, my 2 handed attacks just do block with 1 sword and I cannot attack with 2nd sword (my character simply stucking in block animation). I don't know for surely which mod did that trouble with behaviour, so l'm confused where I need to know about it.
    1. DSBash
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      I am having a similar issue, did you get yours fixed?

      Sheild and 1H Weapon = OK
      2H weapon = OK
      Only left Hand = OK
      Dual Spells = OK
      Dual Wield Weapons = Right attacks / Left Blocks

      Related Mods are:

      • Attack MCO DXP
      • Cancel Attack for MCO-ADXP
      • Dodge + MCO
      • Dual Wield Parrying
      • Jumping Attack
      • Hellblade Timed Block
      • One Click Power Attack
      • MCO Block Recovery
      • Simple Dual Sheath & patches
  7. Kartik100
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    Safe to install mid-playthrough?
    1. Fingolfin420
      Fingolfin420
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      Yes. I just did. Works just fine. 
  8. Phuri726
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    I'm fairly certain this is having serious issues, or not working at all, on 1170. I've made this mod work multiple times in the past with little-to-no issue. But I've done every step and shields simply will not go on my back or the back of any NPC. Added the ini tag, added FirstPerson, tried positioning in IED. Nothing seems to want to put shields on the back for my character. Maybe there's some secret technique people know of that help but I've currently given up trying to get this to work.
    1. ShujinTook
      ShujinTook
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      The same here. I've followed every direction perfectly and tried multiple times to get it to work. COC Whiterun for testing and shields won't go on my back or anyone's back at all. Version: 1.6.1170 seems not to work with the mod. 
  9. luloide
    luloide
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    hi,
    how i can see 2 greatswords in my back?¿ i try all with your motd and with the mod ecotono dual sheath and no way men, one greatsword desaper and only 1 remain......   :(
  10. byDawn
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    I have a bug where the shield doesn't go on the back of the player model. I've also changed the .ini settings too as its disabled on default installation. I'm not sure why this is happening? Please help
  11. Kartik100
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    Sorry if you answered it somewhere else, but in my game the left hand axe seems to sheathe the wrong way around, with the blade pointed behind me rather than at the front. Is there a way to change it to front-facing, like the right hand axe?
  12. Supermacy
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    for shield on back as others have said make sure you got it like this, if not maybe its youre xpmsse instillaion, redo the fomod

    [ShieldOnBack]
    Flags=FirstPerson|Player|NPC
    # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
    #
    # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
    #
    Flags=FirstPerson|Player|NPC
    1. Kapootable
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      I love you, I tried on description and didn't worked so I was hoping someone else who has the solution for it. <3 need more people like you
    2. ThatWasFire
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      what exactly are you trying to show us here? i don't understand random lines of code/text without context. I do appreciate the assist though, but could you please elaborate for those of us that do not understand where you changed these settings/edits for shield on back? Thanks!
    3. rocketmonkie
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      Basically, you'll see those lines in the SimpleDualSheath.ini, located in the mod folder after you've installed. Before editing it would read:
      [ShieldOnBack]
      # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
      #
      # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
      #
      Flags=FirstPerson|

      That last line is what you want to change, basically from "Flags=FirstPerson" to "Flags=FirstPerson|Player|NPC".
    4. Squidooow
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      thank you my king 
    5. lewedergren
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      yes thank you x3, as I've had to ctrl-f to this comment twice now hahaha
    6. JoshuaGraham272313
      JoshuaGraham272313
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      Thanks hero
  13. aJrenalin1
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    Since I can't post a bug report I'll leave it here.

    I have installed simple dual sheath properly as you can see here:

    

    However, when I start my game I am told that the simple dual sheath interface is not found:



    and I believe this is ultimately leading to another error I'm having with weapon styles:



    But as far as i can tell from the logs the simple dual sheath should be working

    SKSE log:
    Spoiler:  
    Show

    SKSE64 runtime: initialize (version = 2.2.3 01062800 01D9DCA82A08108A, os = 6.2 (9200))
    imagebase = 00007FF7C0390000
    reloc mgr imagebase = 00007FF7C0390000
    config path = C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
    plugin directory = C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
    scanning plugin directory C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
    checking plugin AchievementsModsEnablerLoader.dll
    checking plugin ActorLimitFix.dll
    checking plugin AHZmoreHUDPlugin.dll
    checking plugin AlternateConversationCamera.dll
    checking plugin AnimationMotionRevolution.dll
    checking plugin AnimationQueueFix.dll
    checking plugin AuroraFix.dll
    checking plugin AutoInputSwitch.dll
    checking plugin AutoParallax.dll
    checking plugin BarterLimitFix.dll
    checking plugin BashBugFix.dll
    checking plugin BeardMaskFix.dll
    checking plugin BehaviorDataInjector.dll
    checking plugin BetterJumpingSE.dll
    checking plugin BetterThirdPersonSelection.dll
    checking plugin BugFixesSSE.dll
    checking plugin CompassNavigationOverhaul.dll
    checking plugin ComprehensiveAttackSpeedPatch.dll
    checking plugin ConsoleUtilSSE.dll
    checking plugin ContainerItemDistributor.dll
    checking plugin ContextualCrosshair.dll
    checking plugin CopyPaste.dll
    plugin CopyPaste.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin CraftingCategories.dll
    checking plugin CrashLogger.dll
    checking plugin CustomSkills.dll
    checking plugin DodgeFramework.dll
    checking plugin DontEatSpellTomes.dll
    checking plugin DtryKeyUtil.dll
    checking plugin DynamicCollisionAdjustment.dll
    checking plugin DynDOLOD.DLL
    checking plugin ELIF.dll
    checking plugin ENBHelperSE.dll
    checking plugin EnchantableSpecialItemFix.dll
    checking plugin EngineFixes.dll
    checking plugin EquipEnchantmentFix.dll
    checking plugin EVLaS.dll
    checking plugin Experience.dll
    checking plugin FaceGenFixes.dll
    checking plugin fiss.dll
    checking plugin FormListManipulator.dll
    checking plugin Fuz Ro D'oh.dll
    checking plugin HandToHand.dll
    checking plugin HDT-SMP Force Fields.dll
    checking plugin hdtSMP64.dll
    checking plugin HonedMetal.dll
    checking plugin ImmersiveEquipmentDisplays.dll
    checking plugin ImprovedCameraSE.dll
    checking plugin ImWalkinHere.dll
    checking plugin InfinityUI.dll
    checking plugin InventoryInjector.dll
    checking plugin JContainers64.dll
    checking plugin KeyboardShortcutsFixLoader.dll
    checking plugin keyholepeekmenu.dll
    checking plugin large_sector_fix.dll
    checking plugin loki_DynamicAnimationCasting.dll
    checking plugin MapMarkerFramework.dll
    checking plugin MaxsuAIProcessFix.dll
    checking plugin MaxsuCombatEscape.dll
    checking plugin MaxsuDetectionMeter.dll
    checking plugin MaxsuIFrame.dll
    checking plugin MaxsuStaggerDirFix.dll
    plugin MaxsuStaggerDirFix.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MCMHelper.dll
    checking plugin MCO.dll
    checking plugin MergeMapper.dll
    checking plugin mfgfix.dll
    checking plugin MiniMap.dll
    plugin MiniMap.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MoreInformativeConsole.dll
    checking plugin MpClientPlugin.dll
    plugin MpClientPlugin.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin msdia140.dll
    plugin msdia140.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MuJointFix.dll
    checking plugin NPCWaterAIFix.dll
    checking plugin OneClickPowerAttack.dll
    checking plugin OpenAnimationReplacer-IEDConditionExtensions.dll
    checking plugin OpenAnimationReplacer.dll
    checking plugin PairedAnimationImprovements.dll
    checking plugin PapyrusIniManipulator.dll
    checking plugin PapyrusTweaks.dll
    checking plugin PapyrusUtil.dll
    checking plugin PayloadInterpreter.dll
    checking plugin PlayerEyesBlinkFix.dll
    checking plugin po3_Afterlife.dll
    checking plugin po3_BaseObjectSwapper.dll
    checking plugin po3_DualCastingFix.dll
    checking plugin po3_ENBLightForEffectShaders.dll
    checking plugin po3_EnemyFriendlyFire.dll
    checking plugin po3_EnhancedInvisibility.dll
    checking plugin po3_EnhancedReanimation.dll
    checking plugin po3_EssentialFavorites.dll
    checking plugin po3_KeywordItemDistributor.dll
    checking plugin po3_LockVariations.dll
    checking plugin po3_MagicSneakAttacks.dll
    checking plugin po3_NameThoseAshpiles.dll
    checking plugin po3_OxygenMeter2.dll
    checking plugin po3_PapyrusExtender.dll
    checking plugin po3_RegionalSaveNames.dll
    checking plugin po3_SimpleOffenceSuppression.dll
    checking plugin po3_SlayableOffspring.dll
    checking plugin po3_SpellPerkItemDistributor.dll
    checking plugin po3_SplashesOfSkyrim.dll
    checking plugin po3_SplashesOfStorms.dll
    checking plugin po3_Tweaks.dll
    checking plugin po3_VampiresCastNoShadow.dll
    checking plugin Precision.dll
    checking plugin PriorityMod.dll
    checking plugin PrivateProfileRedirector.dll
    checking plugin RainExtinguishesFires.dll
    checking plugin Recipes.dll
    checking plugin RecursionFPSFix.dll
    checking plugin RememberLockpickAngle.dll
    checking plugin RemoveAllItemsFix.dll
    checking plugin ScaleformTranslationPP.dll
    checking plugin SCAR.dll
    checking plugin ScrambledBugs.dll
    checking plugin ScriptEffectArchetypeCrashFix.dll
    checking plugin ShaderTools.dll
    checking plugin ShowPlayerInMenus.dll
    checking plugin SimpleDualSheath.dll
    checking plugin skee64.dll
    checking plugin SkyClimb.dll
    checking plugin SkyrimPlatform.dll
    checking plugin SmoothCam.dll
    checking plugin SrtCrashFix64.dll
    checking plugin SSEDisplayTweaks.dll
    checking plugin SSEFpsStabilizer.dll
    checking plugin SSMT_Fix.dll
    checking plugin Thaumaturgy.dll
    checking plugin ToYourFace.dll
    checking plugin TrueDirectionalMovement.dll
    checking plugin TrueHUD.dll
    checking plugin VendorRespawnFix.dll
    checking plugin WadeInWater.dll
    checking plugin YesImSure.dll
    checking plugin YouCanSleepRemake.dll
    loading plugin "Achievements Mods Enabler Loader"
    plugin AchievementsModsEnablerLoader.dll (00000001 Achievements Mods Enabler Loader 00000001) loaded correctly (handle 1)
    loading plugin "Actor Limit Fix"
    plugin 2 allocated 11 bytes from branch pool
    plugin 2 allocated 16 bytes from branch pool
    plugin 2 allocated 11 bytes from branch pool
    plugin 2 allocated 11 bytes from branch pool
    plugin 2 allocated 11 bytes from branch pool
    plugin 2 allocated 11 bytes from branch pool
    plugin ActorLimitFix.dll (00000001 Actor Limit Fix 00000009) loaded correctly (handle 2)
    loading plugin "Ahzaab's moreHUD Plugin"
    plugin 3 allocated 64 bytes from branch pool
    registering plugin listener for SKSE at 3 of 130
    plugin AHZmoreHUDPlugin.dll (00000001 Ahzaab's moreHUD Plugin 004C9A28) loaded correctly (handle 3)
    loading plugin "Improved Alternate Conversation Camera"
    registering plugin listener for SKSE at 4 of 130
    plugin AlternateConversationCamera.dll (00000001 Improved Alternate Conversation Camera 00000079) loaded correctly (handle 4)
    loading plugin "AnimationMotionRevolution"
    plugin 5 allocated 45 bytes from branch pool
    plugin 5 allocated 45 bytes from branch pool
    plugin 5 allocated 49 bytes from branch pool
    plugin 5 allocated 49 bytes from branch pool
    plugin 5 allocated 49 bytes from branch pool
    plugin 5 allocated 49 bytes from branch pool
    plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 5)
    loading plugin "AnimationQueueFix"
    plugin 6 allocated 14 bytes from branch pool
    plugin AnimationQueueFix.dll (00000001 AnimationQueueFix 01000010) loaded correctly (handle 6)
    loading plugin "AuroraFix"
    plugin 7 allocated 14 bytes from branch pool
    plugin 7 allocated 14 bytes from branch pool
    plugin AuroraFix.dll (00000001 AuroraFix 01000000) loaded correctly (handle 7)
    loading plugin "AutoInputSwitch"
    plugin 8 allocated 8 bytes from branch pool
    registering plugin listener for SKSE at 8 of 130
    plugin AutoInputSwitch.dll (00000001 AutoInputSwitch 01020000) loaded correctly (handle 8)
    loading plugin "AutoParallax"
    plugin AutoParallax.dll (00000001 AutoParallax 01000070) loaded correctly (handle 9)
    loading plugin "Barter Limit Fix"
    plugin BarterLimitFix.dll (00000001 Barter Limit Fix 00000001) loaded correctly (handle 10)
    loading plugin "Bash Bug Fix"
    registering plugin listener for SKSE at 11 of 130
    plugin BashBugFix.dll (00000001 Bash Bug Fix 03000000) loaded correctly (handle 11)
    loading plugin "BeardMaskFix"
    plugin 12 allocated 51 bytes from branch pool
    plugin BeardMaskFix.dll (00000001 BeardMaskFix 01000010) loaded correctly (handle 12)
    loading plugin "BehaviorDataInjector"
    registering plugin listener for SKSE at 13 of 130
    plugin BehaviorDataInjector.dll (00000001 BehaviorDataInjector 00010030) loaded correctly (handle 13)
    loading plugin "BetterJumpingSE"
    plugin BetterJumpingSE.dll (00000001 BetterJumpingSE 00000001) loaded correctly (handle 14)
    loading plugin "BetterThirdPersonSelection"
    plugin 15 allocated 256 bytes from branch pool
    registering plugin listener for SKSE at 15 of 130
    plugin BetterThirdPersonSelection.dll (00000001 BetterThirdPersonSelection 01000000) loaded correctly (handle 15)
    loading plugin "Bug Fixes SSE"
    plugin 16 allocated 162 bytes from branch pool
    plugin 16 allocated 41 bytes from branch pool
    plugin 16 allocated 41 bytes from branch pool
    plugin BugFixesSSE.dll (00000001 Bug Fixes SSE 0000000A) loaded correctly (handle 16)
    loading plugin "CompassNavigationOverhaul"
    registering plugin listener for SKSE at 17 of 130
    plugin 17 allocated 117 bytes from branch pool
    plugin CompassNavigationOverhaul.dll (00000001 CompassNavigationOverhaul 02010000) loaded correctly (handle 17)
    loading plugin "ComprehensiveAttackSpeedPatch"
    registering plugin listener for SKSE at 18 of 130
    plugin 18 allocated 126 bytes from branch pool
    plugin ComprehensiveAttackSpeedPatch.dll (00000001 ComprehensiveAttackSpeedPatch 01000000) loaded correctly (handle 18)
    loading plugin "ConsoleUtilSSE"
    registering plugin listener for SKSE at 19 of 130
    plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01040000) loaded correctly (handle 19)
    loading plugin "ContainerItemDistributor"
    registering plugin listener for SKSE at 20 of 130
    plugin ContainerItemDistributor.dll (00000001 ContainerItemDistributor 01010000) loaded correctly (handle 20)
    loading plugin "ContextualCrosshair"
    registering plugin listener for SKSE at 21 of 130
    plugin ContextualCrosshair.dll (00000001 ContextualCrosshair 01030000) loaded correctly (handle 21)
    loading plugin "CraftingCategories"
    plugin 22 allocated 42 bytes from branch pool
    registering plugin listener for SKSE at 22 of 130
    plugin CraftingCategories.dll (00000001 CraftingCategories 01000010) loaded correctly (handle 22)
    loading plugin "CrashLogger"
    plugin CrashLogger.dll (00000001 CrashLogger 01080000) loaded correctly (handle 23)
    loading plugin "CustomSkills"
    plugin 24 allocated 237 bytes from branch pool
    registering plugin listener for SKSE at 24 of 130
    plugin CustomSkills.dll (00000001 CustomSkills 02000020) loaded correctly (handle 24)
    loading plugin "DodgeFramework"
    registering plugin listener for SKSE at 25 of 130
    plugin DodgeFramework.dll (00000001 DodgeFramework 01000000) loaded correctly (handle 25)
    loading plugin "DontEatSpellTomes"
    registering plugin listener for SKSE at 26 of 130
    plugin DontEatSpellTomes.dll (00000001 DontEatSpellTomes 01020020) loaded correctly (handle 26)
    loading plugin "DtryKeyUtil"
    registering plugin listener for SKSE at 27 of 130
    plugin DtryKeyUtil.dll (00000001 DtryKeyUtil 00000020) loaded correctly (handle 27)
    loading plugin "DynamicCollisionAdjustment"
    plugin 28 allocated 256 bytes from branch pool
    registering plugin listener for SKSE at 28 of 130
    plugin DynamicCollisionAdjustment.dll (00000001 DynamicCollisionAdjustment 01010000) loaded correctly (handle 28)
    loading plugin "DynDOLOD"
    registering plugin listener for SKSE at 29 of 130
    plugin DynDOLOD.DLL (00000001 DynDOLOD 030000C0) loaded correctly (handle 29)
    loading plugin "ENB Light Inventory Fix (ELIF)"
    plugin ELIF.dll (00000001 ENB Light Inventory Fix (ELIF) 00000001) loaded correctly (handle 30)
    loading plugin "2.2.0"
    plugin ENBHelperSE.dll (00000001 2.2.0 00000002) loaded correctly (handle 31)
    loading plugin "EnchantableSpecialItemFix"
    plugin 32 allocated 14 bytes from branch pool
    plugin EnchantableSpecialItemFix.dll (00000001 EnchantableSpecialItemFix 01000020) loaded correctly (handle 32)
    loading plugin "6.1.1"
    registering plugin listener for SKSE at 33 of 130
    plugin EngineFixes.dll (00000001 6.1.1 00000006) loaded correctly (handle 33)
    loading plugin "EquipEnchantmentFix"
    plugin 34 allocated 64 bytes from branch pool
    plugin 34 allocated 32 bytes from local pool
    registering plugin listener for SKSE at 34 of 130
    plugin EquipEnchantmentFix.dll (00000001 EquipEnchantmentFix 00010305) loaded correctly (handle 34)
    loading plugin "EVLaS"
    plugin EVLaS.dll (00000001 EVLaS 00000001) loaded correctly (handle 35)
    loading plugin "Experience"
    registering plugin listener for SKSE at 36 of 130
    plugin Experience.dll (00000001 Experience 03010000) loaded correctly (handle 36)
    loading plugin "FaceGenFixes"
    plugin FaceGenFixes.dll (00000001 FaceGenFixes 01000030) loaded correctly (handle 37)
    loading plugin "fisses"
    plugin fiss.dll (00000001 fisses 0000008D) loaded correctly (handle 38)
    loading plugin "FormListManipulator"
    registering plugin listener for SKSE at 39 of 130
    plugin FormListManipulator.dll (00000001 FormListManipulator 01070000) loaded correctly (handle 39)
    loading plugin "Fuz Ro D'oh"
    registering plugin listener for SKSE at 40 of 130
    plugin Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 02034066) loaded correctly (handle 40)
    loading plugin "HandToHand"
    plugin HandToHand.dll (00000001 HandToHand 01000000) loaded correctly (handle 41)
    loading plugin "HDT-SMP Force Fields"
    registering plugin listener for SKSE at 42 of 130
    plugin HDT-SMP Force Fields.dll (00000001 HDT-SMP Force Fields 00090100) loaded correctly (handle 42)
    loading plugin "hdtSMP64"
    registering plugin listener for SKSE at 43 of 130
    plugin hdtSMP64.dll (00000001 hdtSMP64 00019A31) loaded correctly (handle 43)
    loading plugin "HonedMetal"
    plugin HonedMetal.dll (00000001 HonedMetal 00000005) loaded correctly (handle 44)
    loading plugin "ImmersiveEquipmentDisplays"
    plugin 45 allocated 336 bytes from branch pool
    plugin 45 allocated 384 bytes from local pool
    registering plugin listener for SKSE at 45 of 130
    plugin ImmersiveEquipmentDisplays.dll (00000001 ImmersiveEquipmentDisplays 00010702) loaded correctly (handle 45)
    loading plugin "ImprovedCameraSE"
    registering plugin listener for SKSE at 46 of 130
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 32 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 16 bytes from branch pool
    plugin 46 allocated 64 bytes from branch pool
    plugin 46 allocated 32 bytes from branch pool
    plugin 46 allocated 32 bytes from branch pool
    plugin 46 allocated 32 bytes from branch pool
    plugin ImprovedCameraSE.dll (00000001 ImprovedCameraSE 0100003C) loaded correctly (handle 46)
    loading plugin "ImWalkinHere"
    plugin 47 allocated 16 bytes from branch pool
    registering plugin listener for SKSE at 47 of 130
    plugin ImWalkinHere.dll (00000001 ImWalkinHere 01070000) loaded correctly (handle 47)
    loading plugin "InfinityUI"
    plugin 48 allocated 84 bytes from branch pool
    plugin InfinityUI.dll (00000001 InfinityUI 02000010) loaded correctly (handle 48)
    loading plugin "InventoryInjector"
    plugin 49 allocated 8 bytes from branch pool
    registering plugin listener for SKSE at 49 of 130
    plugin InventoryInjector.dll (00000001 InventoryInjector 01000020) loaded correctly (handle 49)
    loading plugin "JContainers64"
    registering plugin listener for SKSE at 50 of 130
    plugin JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 50)
    loading plugin "Keyboard Shortcuts Fix Loader"
    plugin KeyboardShortcutsFixLoader.dll (00000001 Keyboard Shortcuts Fix Loader 00000001) loaded correctly (handle 51)
    loading plugin "keyholepeekmenu"
    registering plugin listener for SKSE at 52 of 130
    plugin keyholepeekmenu.dll (00000001 keyholepeekmenu 01040000) loaded correctly (handle 52)
    loading plugin "large sector fix patch"
    plugin large_sector_fix.dll (00000001 large sector fix patch 00000001) loaded correctly (handle 53)
    loading plugin "DynamicAnimationCasting"
    registering plugin listener for SKSE at 54 of 130
    plugin loki_DynamicAnimationCasting.dll (00000001 DynamicAnimationCasting 03020030) loaded correctly (handle 54)
    loading plugin "MapMarkerFramework"
    plugin 55 allocated 42 bytes from branch pool
    registering plugin listener for SKSE at 55 of 130
    plugin MapMarkerFramework.dll (00000001 MapMarkerFramework 02020000) loaded correctly (handle 55)
    loading plugin "PluginName"
    registering plugin listener for SKSE at 56 of 130
    plugin MaxsuAIProcessFix.dll (00000001 PluginName 01000000) loaded correctly (handle 56)
    loading plugin "PluginName"
    registering plugin listener for SKSE at 57 of 130
    plugin MaxsuCombatEscape.dll (00000001 PluginName 01000000) loaded correctly (handle 57)
    loading plugin "MaxsuDetectionMeter"
    registering plugin listener for SKSE at 58 of 130
    plugin 58 allocated 28 bytes from branch pool
    plugin MaxsuDetectionMeter.dll (00000001 MaxsuDetectionMeter 01000070) loaded correctly (handle 58)
    loading plugin "MaxsuIFrame"
    plugin 59 allocated 16 bytes from branch pool
    plugin MaxsuIFrame.dll (00000001 MaxsuIFrame 01000060) loaded correctly (handle 59)
    loading plugin "MCMHelper"
    registering plugin listener for SKSE at 60 of 130
    plugin MCMHelper.dll (00000001 MCMHelper 01040000) loaded correctly (handle 60)
    loading plugin "MCO"
    plugin MCO.dll (00000001 MCO 01000000) loaded correctly (handle 61)
    loading plugin "MergeMapper"
    plugin MergeMapper.dll (00000001 MergeMapper 01050000) loaded correctly (handle 62)
    loading plugin "mfgfix"
    plugin mfgfix.dll (00000001 mfgfix 01060010) loaded correctly (handle 63)
    loading plugin "More Informative Console"
    registering plugin listener for SKSE at 64 of 130
    plugin MoreInformativeConsole.dll (00000001 More Informative Console 01000000) loaded correctly (handle 64)
    loading plugin "MuJointFix"
    registering plugin listener for SKSE at 65 of 130
    plugin MuJointFix.dll (00000001 MuJointFix 02000110) loaded correctly (handle 65)
    loading plugin "NPC Water AI Fix"
    plugin NPCWaterAIFix.dll (00000001 NPC Water AI Fix 00000005) loaded correctly (handle 66)
    loading plugin "OneClickPowerAttack"
    registering plugin listener for SKSE at 67 of 130
    plugin OneClickPowerAttack.dll (00000001 OneClickPowerAttack 01000000) loaded correctly (handle 67)
    loading plugin "OpenAnimationReplacer-IEDConditionExtensions"
    registering plugin listener for SKSE at 68 of 130
    plugin OpenAnimationReplacer-IEDConditionExtensions.dll (00000001 OpenAnimationReplacer-IEDConditionExtensions 01000010) loaded correctly (handle 68)
    loading plugin "OpenAnimationReplacer"
    registering plugin listener for SKSE at 69 of 130
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 61 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin 69 allocated 14 bytes from branch pool
    plugin OpenAnimationReplacer.dll (00000001 OpenAnimationReplacer 02000010) loaded correctly (handle 69)
    loading plugin "PairedAnimationImprovements"
    plugin 70 allocated 14 bytes from branch pool
    plugin 70 allocated 14 bytes from branch pool
    plugin PairedAnimationImprovements.dll (00000001 PairedAnimationImprovements 01000000) loaded correctly (handle 70)
    loading plugin "PapyrusIniManipulator"
    registering plugin listener for SKSE at 71 of 130
    plugin PapyrusIniManipulator.dll (00000001 PapyrusIniManipulator 01090030) loaded correctly (handle 71)
    loading plugin "PapyrusTweaks"
    registering plugin listener for SKSE at 72 of 130
    plugin 72 allocated 36 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin 72 allocated 14 bytes from branch pool
    plugin PapyrusTweaks.dll (00000001 PapyrusTweaks 04000000) loaded correctly (handle 72)
    loading plugin "PapyrusUtil"
    plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 73)
    loading plugin "PayloadInterpreter"
    registering plugin listener for SKSE at 74 of 130
    plugin PayloadInterpreter.dll (00000001 PayloadInterpreter 01000000) loaded correctly (handle 74)
    loading plugin "Player Eyes Blink Fix"
    plugin PlayerEyesBlinkFix.dll (00000001 Player Eyes Blink Fix 00000001) loaded correctly (handle 75)
    loading plugin "Afterlife"
    registering plugin listener for SKSE at 76 of 130
    plugin po3_Afterlife.dll (00000001 Afterlife 01000000) loaded correctly (handle 76)
    loading plugin "Base Object Swapper"
    registering plugin listener for SKSE at 77 of 130
    plugin po3_BaseObjectSwapper.dll (00000001 Base Object Swapper 02000000) loaded correctly (handle 77)
    loading plugin "DualCastingFix"
    registering plugin listener for SKSE at 78 of 130
    plugin po3_DualCastingFix.dll (00000001 DualCastingFix 01000000) loaded correctly (handle 78)
    loading plugin "ENB Light For Effect Shaders"
    registering plugin listener for SKSE at 79 of 130
    plugin po3_ENBLightForEffectShaders.dll (00000001 ENB Light For Effect Shaders 02000000) loaded correctly (handle 79)
    loading plugin "Enemy Friendly Fire"
    registering plugin listener for SKSE at 80 of 130
    plugin po3_EnemyFriendlyFire.dll (00000001 Enemy Friendly Fire 01000000) loaded correctly (handle 80)
    loading plugin "Enhanced Invisibility"
    registering plugin listener for SKSE at 81 of 130
    plugin po3_EnhancedInvisibility.dll (00000001 Enhanced Invisibility 01000000) loaded correctly (handle 81)
    loading plugin "Enhanced Reanimation"
    registering plugin listener for SKSE at 82 of 130
    plugin po3_EnhancedReanimation.dll (00000001 Enhanced Reanimation 01000000) loaded correctly (handle 82)
    loading plugin "Essential Favorites"
    registering plugin listener for SKSE at 83 of 130
    plugin po3_EssentialFavorites.dll (00000001 Essential Favorites 02000000) loaded correctly (handle 83)
    loading plugin "Keyword Item Distributor"
    registering plugin listener for SKSE at 84 of 130
    plugin po3_KeywordItemDistributor.dll (00000001 Keyword Item Distributor 03000000) loaded correctly (handle 84)
    loading plugin "Lock Variations"
    registering plugin listener for SKSE at 85 of 130
    plugin po3_LockVariations.dll (00000001 Lock Variations 03000000) loaded correctly (handle 85)
    loading plugin "Magic Sneak Attacks"
    registering plugin listener for SKSE at 86 of 130
    plugin po3_MagicSneakAttacks.dll (00000001 Magic Sneak Attacks 01000000) loaded correctly (handle 86)
    loading plugin "NameThoseAshpiles"
    registering plugin listener for SKSE at 87 of 130
    plugin po3_NameThoseAshpiles.dll (00000001 NameThoseAshpiles 04000000) loaded correctly (handle 87)
    loading plugin "po3_OxygenMeter2"
    registering plugin listener for SKSE at 88 of 130
    plugin po3_OxygenMeter2.dll (00000001 po3_OxygenMeter2 01000000) loaded correctly (handle 88)
    loading plugin "powerofthree's Papyrus Extender"
    registering plugin listener for SKSE at 89 of 130
    plugin po3_PapyrusExtender.dll (00000001 powerofthree's Papyrus Extender 05000000) loaded correctly (handle 89)
    loading plugin "Regional Save Names"
    registering plugin listener for SKSE at 90 of 130
    plugin po3_RegionalSaveNames.dll (00000001 Regional Save Names 01000000) loaded correctly (handle 90)
    loading plugin "Simple Offence Suppression"
    registering plugin listener for SKSE at 91 of 130
    plugin po3_SimpleOffenceSuppression.dll (00000001 Simple Offence Suppression 02000000) loaded correctly (handle 91)
    loading plugin "Slayable Offspring SKSE"
    registering plugin listener for SKSE at 92 of 130
    plugin po3_SlayableOffspring.dll (00000001 Slayable Offspring SKSE 02000000) loaded correctly (handle 92)
    loading plugin "Spell Perk Item Distributor"
    registering plugin listener for SKSE at 93 of 130
    plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 06000000) loaded correctly (handle 93)
    loading plugin "Splashes of Skyrim"
    registering plugin listener for SKSE at 94 of 130
    plugin po3_SplashesOfSkyrim.dll (00000001 Splashes of Skyrim 01000000) loaded correctly (handle 94)
    loading plugin "Splashes of Storms"
    registering plugin listener for SKSE at 95 of 130
    plugin po3_SplashesOfStorms.dll (00000001 Splashes of Storms 01000000) loaded correctly (handle 95)
    loading plugin "po3_Tweaks"
    registering plugin listener for SKSE at 96 of 130
    plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 96)
    loading plugin "Vampires Cast No Shadow"
    registering plugin listener for SKSE at 97 of 130
    plugin po3_VampiresCastNoShadow.dll (00000001 Vampires Cast No Shadow 01000000) loaded correctly (handle 97)
    loading plugin "Precision"
    plugin 98 allocated 1024 bytes from branch pool
    registering plugin listener for SKSE at 98 of 130
    plugin Precision.dll (00000001 Precision 02000040) loaded correctly (handle 98)
    loading plugin "FallrimPriority"
    plugin PriorityMod.dll (00000001 FallrimPriority 00000003) loaded correctly (handle 99)
    loading plugin "PrivateProfileRedirector"
    plugin PrivateProfileRedirector.dll (00000001 PrivateProfileRedirector 00000035) loaded correctly (handle 100)
    loading plugin "RainExtinguishesFires"
    plugin RainExtinguishesFires.dll (00000001 RainExtinguishesFires 01000000) loaded correctly (handle 101)
    loading plugin "Learn ingredients"
    registering plugin listener for SKSE at 102 of 130
    plugin Recipes.dll (00000001 Learn ingredients 01000000) loaded correctly (handle 102)
    loading plugin "Recursion FPS Fix"
    plugin 103 allocated 14 bytes from branch pool
    plugin 103 allocated 14 bytes from branch pool
    plugin RecursionFPSFix.dll (00000001 Recursion FPS Fix 01000000) loaded correctly (handle 103)
    loading plugin "Remember Lockpick Angle"
    registering plugin listener for SKSE at 104 of 130
    plugin RememberLockpickAngle.dll (00000001 Remember Lockpick Angle 00000004) loaded correctly (handle 104)
    loading plugin "RemoveAllItemsFix"
    registering plugin listener for SKSE at 105 of 130
    plugin RemoveAllItemsFix.dll (00000001 RemoveAllItemsFix 01010000) loaded correctly (handle 105)
    loading plugin "ScaleformTranslationPP"
    plugin 106 allocated 16 bytes from branch pool
    registering plugin listener for SKSE at 106 of 130
    plugin ScaleformTranslationPP.dll (00000001 ScaleformTranslationPP 01060000) loaded correctly (handle 106)
    loading plugin "SCAR"
    registering plugin listener for SKSE at 107 of 130
    plugin SCAR.dll (00000001 SCAR 01000060) loaded correctly (handle 107)
    loading plugin "Scrambled Bugs"
    registering plugin listener for SKSE at 108 of 130
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 23 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin 108 allocated 14 bytes from branch pool
    plugin ScrambledBugs.dll (00000001 Scrambled Bugs 00000015) loaded correctly (handle 108)
    loading plugin "Script Effect Archetype Crash Fix"
    plugin ScriptEffectArchetypeCrashFix.dll (00000001 Script Effect Archetype Crash Fix 00000001) loaded correctly (handle 109)
    loading plugin "PluginName"
    plugin 110 allocated 64 bytes from branch pool
    plugin ShaderTools.dll (00000001 PluginName 01000000) loaded correctly (handle 110)
    loading plugin "ShowPlayerInMenus"
    plugin 111 allocated 512 bytes from branch pool
    registering plugin listener for SKSE at 111 of 130
    plugin ShowPlayerInMenus.dll (00000001 ShowPlayerInMenus 01000000) loaded correctly (handle 111)
    loading plugin "SimpleDualSheath"
    plugin 112 allocated 160 bytes from branch pool
    plugin 112 allocated 720 bytes from local pool
    registering plugin listener for SKSE at 112 of 130
    plugin SimpleDualSheath.dll (00000001 SimpleDualSheath 00010506) loaded correctly (handle 112)
    loading plugin "skee"
    registering plugin listener for SKSE at 113 of 130
    plugin 113 allocated 512 bytes from branch pool
    plugin 113 allocated 512 bytes from local pool
    plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 113)
    loading plugin "SkyClimb"
    plugin SkyClimb.dll (00000001 SkyClimb 00000010) loaded correctly (handle 114)
    loading plugin "SkyrimPlatform"
    plugin 115 allocated 64 bytes from branch pool
    registering plugin listener for SKSE at 115 of 130
    plugin SkyrimPlatform.dll (00000001 SkyrimPlatform 54000000) loaded correctly (handle 115)
    loading plugin "SmoothCam"
    registering plugin listener for SKSE at 116 of 130
    plugin 116 allocated 512 bytes from branch pool
    plugin SmoothCam.dll (00000001 SmoothCam 00000011) loaded correctly (handle 116)
    loading plugin "Animation Limit Crash Fix"
    plugin SrtCrashFix64.dll (00000001 Animation Limit Crash Fix 00000001) loaded correctly (handle 117)
    loading plugin "SSEDisplayTweaks"
    plugin 118 allocated 512 bytes from branch pool
    plugin 118 allocated 1536 bytes from local pool
    registering plugin listener for SKSE at 118 of 130
    plugin SSEDisplayTweaks.dll (00000001 SSEDisplayTweaks 0000050C) loaded correctly (handle 118)
    loading plugin "SSE Fps Stabilizer"
    registering plugin listener for SKSE at 119 of 130
    plugin SSEFpsStabilizer.dll (00000001 SSE Fps Stabilizer 00010108) loaded correctly (handle 119)
    loading plugin "SSMT_Fix"
    plugin 120 allocated 16 bytes from branch pool
    plugin 120 allocated 24 bytes from local pool
    plugin SSMT_Fix.dll (00000001 SSMT_Fix 00010101) loaded correctly (handle 120)
    loading plugin "Thaumaturgy"
    plugin 121 allocated 64 bytes from branch pool
    plugin Thaumaturgy.dll (00000001 Thaumaturgy 01000000) loaded correctly (handle 121)
    loading plugin "To Your Face AE"
    plugin ToYourFace.dll (00000001 To Your Face AE 00000001) loaded correctly (handle 122)
    loading plugin "TrueDirectionalMovement"
    plugin 123 allocated 512 bytes from branch pool
    registering plugin listener for SKSE at 123 of 130
    plugin TrueDirectionalMovement.dll (00000001 TrueDirectionalMovement 02020030) loaded correctly (handle 123)
    loading plugin "TrueHUD"
    plugin 124 allocated 256 bytes from branch pool
    registering plugin listener for SKSE at 124 of 130
    plugin TrueHUD.dll (00000001 TrueHUD 01010080) loaded correctly (handle 124)
    loading plugin "Vendor Respawn Fix"
    plugin VendorRespawnFix.dll (00000001 Vendor Respawn Fix 00000001) loaded correctly (handle 125)
    loading plugin "WadeInWater"
    plugin 126 allocated 14 bytes from branch pool
    plugin WadeInWater.dll (00000001 WadeInWater 01000000) loaded correctly (handle 126)
    loading plugin "YesImSure"
    plugin 127 allocated 16 bytes from branch pool
    plugin YesImSure.dll (00000001 YesImSure 01070000) loaded correctly (handle 127)
    loading plugin "YouCanSleepRemake"
    plugin YouCanSleepRemake.dll (00000001 YouCanSleepRemake 01000020) loaded correctly (handle 128)
    dispatch message (0) to plugin listeners
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    sending message type 0 to plugin 4
    registering plugin listener for SmoothCam at 4 of 129
    sending message type 0 to plugin 8
    sending message type 0 to plugin 11
    sending message type 0 to plugin 13
    plugin 13 allocated 16 bytes from branch pool
    sending message type 0 to plugin 15
    sending message type 0 to plugin 17
    registering plugin listener for InfinityUI at 17 of 129
    exception occurred while loading plugins
    init complete
    hooked dinput
    dispatch message (6) to plugin listeners
    sending message type 6 to plugin 3
    sending message type 6 to plugin 4
    sending message type 6 to plugin 8
    sending message type 6 to plugin 11
    sending message type 6 to plugin 13
    sending message type 6 to plugin 15
    sending message type 6 to plugin 17
    sending message type 6 to plugin 18
    sending message type 6 to plugin 19
    sending message type 6 to plugin 20
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    sending message type 6 to plugin 24
    sending message type 6 to plugin 25
    sending message type 6 to plugin 26
    sending message type 6 to plugin 27
    sending message type 6 to plugin 28
    sending message type 6 to plugin 29
    sending message type 6 to plugin 33
    sending message type 6 to plugin 34
    sending message type 6 to plugin 36
    sending message type 6 to plugin 39
    sending message type 6 to plugin 40
    sending message type 6 to plugin 42
    sending message type 6 to plugin 43
    sending message type 6 to plugin 45
    sending message type 6 to plugin 46
    plugin 46 allocated 16 bytes from branch pool
    sending message type 6 to plugin 47
    sending message type 6 to plugin 49
    sending message type 6 to plugin 50
    sending message type 6 to plugin 52
    sending message type 6 to plugin 54
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    sending message type 6 to plugin 64
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    sending message type 6 to plugin 67
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    sending message type 6 to plugin 71
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    sending message type 6 to plugin 74
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    sending message type 6 to plugin 90
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    sending message type 6 to plugin 102
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    sending message type 6 to plugin 105
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    sending message type 6 to plugin 107
    sending message type 6 to plugin 108
    sending message type 6 to plugin 111
    sending message type 6 to plugin 112
    sending message type 6 to plugin 113
    sending message type 6 to plugin 115
    sending message type 6 to plugin 116
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    SimpleDualSheath log:
    Spoiler:  
    Show
    Initializing SimpleDualSheath version 1.5.6 (runtime 1.6.640.0)
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_WeaponObjects_Attach] Writing..
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_WeaponObjects_Attach] OK
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Get] Writing..
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Get] OK
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Attach] Writing..
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Attach] OK
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Detach] Writing..
    [EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Detach] OK
    Loaded, trampolines: branch:[66/160] codegen:[423/720]


    Can anyone please help me?
    1. slavicpotato1
      slavicpotato1
      • premium
      • 1,258 kudos
      Yeah it should be working, everything looks fine.. there should be a description of the error if the interface query fails, a "No error" status isn't normal. I went over the code and I did make an oversight that would cause crashes if you used an old version of the plugin, but I'm sure that's unrelated since you seem to be up to date. Update IED and the condition plugin to the new versions anyway (1.7.3 and 1.0.2).

      Can anyone please help me?
      No one can help you. If I were in your shoes I'd start looking for conflicts by trial-and-error, disabling other plugins until the problem goes away.
    2. aJrenalin1
      aJrenalin1
      • premium
      • 1 kudos
      No one can help you. If I were in your shoes I'd start looking for conflicts by trial-and-error, disabling other plugins until the problem goes away
       that is quite sad to hear. are there certain mods I should try disabling in this quest? I'm guessing it's just going to be mods with SKSE .dlls right?
    3. slavicpotato1
      slavicpotato1
      • premium
      • 1,258 kudos
       I'm guessing it's just going to be mods with SKSE .dlls right?
      Yup, it's unlikely that "regular" mods would be involved. Disable half of the dlls, test, disable another half, repeat.. shouldn't take very long to find a conflict (if it exists) even with a large dll list 
    4. aJrenalin1
      aJrenalin1
      • premium
      • 1 kudos
      Okay I've found it.

      for whatever reason having CoMAP - Common Marker Addon Project installed is what is causing the issue. when I uninstall Comap the SDS interface is found and my other bug disappears. that seems like a really weird interaction but I'm glad I've fixed it.

      Edit: hopefully there can be a fix. should I make a bug report there as well? or do you reckon the issue is on SDS side?
    5. AlexanderClan
      AlexanderClan
      • supporter
      • 3 kudos
      I would like to add on to this, had the same issue. Mine seemed to be caused by Comprehensive Attack Speed Overhaul. Deleting it fixed the error for me.
    6. Orcishheart
      Orcishheart
      • premium
      • 0 kudos
      Thanks :)