Great work here, but I thought I would make a Synthesis patcher guide for idiots because I found it rather confusing.
Install the Synthesis patcher and .NET SDK, github instructions are pretty clear for this
You might need to restart Synthesis/your PC after installation
Run Synthesis.exe - If you use a mod manager, run the .exe from that, otherwise it will only generate vanilla weapons
Go to the top left panel, select the icon that says Git Repository
Scroll down to Immersive Equipment Mesh Gen (it's alphabetical) and click the little + icon
You should be on a Versioning page - select Match for both the Synthesis and Mutagen fields (maybe Latest is better idk?)
Click the Run arrow in the bottom left after it's done loading, it should take a few seconds to finish
(optional) You can set an output folder for the meshes on the settings tab, otherwise they get put in the install folder for Synthesis. This meshes folder is what you want, don't worry about the esp that gets generated, it's empty. Archive the folder and install like any other mod.
These meshes will overwrite your existing weapon meshes, but they will be the exact same models with an added node to help properly mirror the scabbard. And you don't need a million patches for every weapon mod you have. Very cool.
Thanks for keeping all your mods updated and for supporting all game versions :)
I have a bug to report but I can't open a new topic in the bugs tab.
The left hand weapon is always invisible in third person. Reproducible with the latest version (1.5.7) in a minimal 1.6.640 installation. Tracked the conflict down to the latest version (1.1.1) of Native Editor ID Fix. Specifically the patch ExcludeEditorIDFromNodeNaming = true The solution is to either set the above to false, or revert SDS to version 1.5.6
Right now most mods simply ignore the editor id and use a fixed empty string when looking up nodes since they expect it to be empty because weapon forms don't normally have editor ids. However, Native Editor ID Fix changes this and bethesda's code actually does query the form's editor ID when creating node names (weapon node naming, for reference), creating a major problem - either all your installed mods must do proper node name formatting when looking up nodes (ExcludeEditorIDFromNodeNaming = false) or none of them can (ExcludeEditorIDFromNodeNaming = true). Obviously it's not realistic to expect that level of coordination between authors. SDS does proper formatting since 1.5.7 that's why you're getting good results with the patch turned off..
I can revert it to the old formatting for the sake of compatibility, but ultimately the problem stems from NEIF (granted it wouldn't be an issue if weapon node lookups in the original skse resources used proper formatting) and other plugins shouldn't have to accomodate it.
Or maybe you could make a NEIF compatible version for those of us who use that mod, and a version that keeps the new format that this (1.5.7) version uses. Obviously this is just a suggestion haha. Although I agree that the plugins should not have to adapt to one that generates the problems.
Anyway thanks for this mod and thanks to theLittleGnome for detecting this issue! I will go back to version 1.5.6.
Thank you so much, this issue has driven me insane since yesterday with me new setup in Enderal. I narrowed it down to this mod but had no clue about the newest incompatibility with Native Editor ID. I reverted this mod to 1.5.6 and every thing works great again. I should have read your post earlier.
I've tried downgrading to version 1.5.6, and even 1.5.4. However, neither worked. I get an error from SKSE that an address couldn't be loaded, followed by an error that the DLL isn't compatible. I even tried the version 1.5.6 in the archived files that was labeled for 1.6.629 and newer. Since others have had success doing this, presumably with Skyrim 1.6.1130, what specific file should I download to downgrade SDS to one that doesn't have this issue?
Soo, which would be better then, to turn that setting off or to downgrade to 1.5.6? Im playing on 1.6.640 and have KreatE installed which requires Native Editor ID Fix but Im not sure would that specific setting break KreatE if its turned off.
My weapons' keep equipping to the same slot despite being in different hands and sometimes they're backwards but I downloaded the left hand rotation fix?
I use FNIS Modernize XP32 Skeleton I don't know if any of this conflicts
you should go to the ini file located in : [the directory steamLibrary is in ]/steamLibrary/steamapps/common/skyrim special edition/data/SKSE/plugins/simpledualsheath.ini and change [ShieldOnBack] to this : [ShieldOnBack] Flags=FirstPerson|Player|NPC
Same. followed instructions with and added: [ShieldOnBack] Flags=FirstPerson|Player|NPC
An animation plays as if the PC is putting the shield on the back, yet it remains on the arm. I do not have not do I want immersive equipment installed. What am I missing here?
+2...i can get it on back by favoriting like it said but it doesnt get pulled from back like in video. if you equip it then it disappears from back and goes to hand. ruins immersion.
i got it to work. it was just putting Flags=FirstPerson|Player|NPC under shield. i put it directly under where it shows [ShieldOnBack] though as well as the one a few lines down. when i did that it worked.
+1 not working. Flagged for player and not npc and it seems both dual sheathing and shield not working for me. I used this without issue before so thats weird.
Edit: the trick of adding the |Player tag to both the [shield on back] and 'Flags' made shields on back work. Now to figure out why my swords still hanging on the waist.
make sure you are adding it to the line that says "Flags=FirstPerson" so it then says "Flags=FirstPerson|Player|NPC" under all the "#" lines in the shield on back section. Do not add a new one under it, just add to the existing one. few lines down from "Shields on back"
Here's what got it working for me (on version 1.6.1170):
Open SimpleDualSheath.ini in the mod's installation folder, and edit the Flags parameter under [ShieldOnBack] to include the player and/or NPCs. It should look something like this:
[ShieldOnBack] # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC). # # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default. # Flags=FirstPerson|Player|NPC
Install either Immersive Equipment Displays or an XP32 compatible skeleton mesh (this was the step that I'd missed - it's on this mod's description page, but not directly under the requirements). I installed Immersive Equipment Displays.
And that's it - didn't need to change any other settings or install any other patches.
After days of trying I got it to work by this format [ShieldOnBack] # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC). Flags=FirstPerson # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default. # Flags=FirstPerso|Player|NPC
for me its not working even with adding flags and enable-disable with hotkey. Must be conflict with another mod or other. I am back at modding skyrim recently and still remember when last time I modded, this never happened.
Edit: try to coc riverwood and put on shield and its working, basically you need a new save.....
I have broken attack animations with 2 handed weapons. Like, when I running Nemesis or Pandora and going check it in game, my 2 handed attacks just do block with 1 sword and I cannot attack with 2nd sword (my character simply stucking in block animation). I don't know for surely which mod did that trouble with behaviour, so l'm confused where I need to know about it.
I'm fairly certain this is having serious issues, or not working at all, on 1170. I've made this mod work multiple times in the past with little-to-no issue. But I've done every step and shields simply will not go on my back or the back of any NPC. Added the ini tag, added FirstPerson, tried positioning in IED. Nothing seems to want to put shields on the back for my character. Maybe there's some secret technique people know of that help but I've currently given up trying to get this to work.
The same here. I've followed every direction perfectly and tried multiple times to get it to work. COC Whiterun for testing and shields won't go on my back or anyone's back at all. Version: 1.6.1170 seems not to work with the mod.
hi, how i can see 2 greatswords in my back?¿ i try all with your motd and with the mod ecotono dual sheath and no way men, one greatsword desaper and only 1 remain...... :(
I have a bug where the shield doesn't go on the back of the player model. I've also changed the .ini settings too as its disabled on default installation. I'm not sure why this is happening? Please help
Sorry if you answered it somewhere else, but in my game the left hand axe seems to sheathe the wrong way around, with the blade pointed behind me rather than at the front. Is there a way to change it to front-facing, like the right hand axe?
for shield on back as others have said make sure you got it like this, if not maybe its youre xpmsse instillaion, redo the fomod
[ShieldOnBack] Flags=FirstPerson|Player|NPC # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC). # # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default. # Flags=FirstPerson|Player|NPC
what exactly are you trying to show us here? i don't understand random lines of code/text without context. I do appreciate the assist though, but could you please elaborate for those of us that do not understand where you changed these settings/edits for shield on back? Thanks!
Basically, you'll see those lines in the SimpleDualSheath.ini, located in the mod folder after you've installed. Before editing it would read: [ShieldOnBack] # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC). # # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default. # Flags=FirstPerson|
That last line is what you want to change, basically from "Flags=FirstPerson" to "Flags=FirstPerson|Player|NPC".
Yeah it should be working, everything looks fine.. there should be a description of the error if the interface query fails, a "No error" status isn't normal. I went over the code and I did make an oversight that would cause crashes if you used an old version of the plugin, but I'm sure that's unrelated since you seem to be up to date. Update IED and the condition plugin to the new versions anyway (1.7.3 and 1.0.2).
Can anyone please help me?
No one can help you. If I were in your shoes I'd start looking for conflicts by trial-and-error, disabling other plugins until the problem goes away.
I'm guessing it's just going to be mods with SKSE .dlls right?
Yup, it's unlikely that "regular" mods would be involved. Disable half of the dlls, test, disable another half, repeat.. shouldn't take very long to find a conflict (if it exists) even with a large dll list
for whatever reason having CoMAP - Common Marker Addon Project installed is what is causing the issue. when I uninstall Comap the SDS interface is found and my other bug disappears. that seems like a really weird interaction but I'm glad I've fixed it.
Edit: hopefully there can be a fix. should I make a bug report there as well? or do you reckon the issue is on SDS side?
I would like to add on to this, had the same issue. Mine seemed to be caused by Comprehensive Attack Speed Overhaul. Deleting it fixed the error for me.
2008 comments
All this does is make left-hand weapons, staves visible and optionally lets you carry shields on back.
These meshes will overwrite your existing weapon meshes, but they will be the exact same models with an added node to help properly mirror the scabbard. And you don't need a million patches for every weapon mod you have. Very cool.
I have a bug to report but I can't open a new topic in the bugs tab.
The left hand weapon is always invisible in third person.
Reproducible with the latest version (1.5.7) in a minimal 1.6.640 installation. Tracked the conflict down to the latest version (1.1.1) of Native Editor ID Fix. Specifically the patch
ExcludeEditorIDFromNodeNaming = true
The solution is to either set the above to false, or revert SDS to version 1.5.6
I can revert it to the old formatting for the sake of compatibility, but ultimately the problem stems from NEIF (granted it wouldn't be an issue if weapon node lookups in the original skse resources used proper formatting) and other plugins shouldn't have to accomodate it.
Obviously this is just a suggestion haha.
Although I agree that the plugins should not have to adapt to one that generates the problems.
Anyway thanks for this mod and thanks to theLittleGnome for detecting this issue! I will go back to version 1.5.6.
Also ty LittleGnome!
I use
FNIS
Modernize
XP32 Skeleton
I don't know if any of this conflicts
and change [ShieldOnBack] to this :
[ShieldOnBack]
Flags=FirstPerson|Player|NPC
[ShieldOnBack]
Flags=FirstPerson|Player|NPC
An animation plays as if the PC is putting the shield on the back, yet it remains on the arm. I do not have not do I want immersive equipment installed. What am I missing here?
Thank you.
bothdual sheathingand shieldnot working for me. I used this without issue before so thats weird.Edit: the trick of adding the |Player tag to both the [shield on back] and 'Flags' made shields on back work. Now to figure out why my swords still hanging on the waist.
Flags=Player|NPC
.. and that works fine for me, not sure about others. My game version is 1.6.64Basically whichever sword/axe/etc placement styles you have, there's the appropriate animation that follows
https://youtu.be/tdVdxOfK324?si=paRllTOZRbhAI4wP
What do you mean both locations? There's more then one .ini file? Can't get mine to work :/
https://www.nexusmods.com/skyrimspecialedition/mods/89806?tab=files
Not the main file but in the OPTIONEL files.
[ShieldOnBack]
# Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
#
# The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
#
Flags=FirstPerson|Player|NPC
And that's it - didn't need to change any other settings or install any other patches.
[ShieldOnBack]
# Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
Flags=FirstPerson
# The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
#
Flags=FirstPerso|Player|NPC
Btw Im on version 1.6.1170
[ShieldOnBack]
Flags=FirstPerson|Player|NPC
Edit: try to coc riverwood and put on shield and its working, basically you need a new save.....
I have broken attack animations with 2 handed weapons. Like, when I running Nemesis or Pandora and going check it in game, my 2 handed attacks just do block with 1 sword and I cannot attack with 2nd sword (my character simply stucking in block animation). I don't know for surely which mod did that trouble with behaviour, so l'm confused where I need to know about it.
Sheild and 1H Weapon = OK
2H weapon = OK
Only left Hand = OK
Dual Spells = OK
Dual Wield Weapons = Right attacks / Left Blocks
Related Mods are:
how i can see 2 greatswords in my back?¿ i try all with your motd and with the mod ecotono dual sheath and no way men, one greatsword desaper and only 1 remain...... :(
[ShieldOnBack]
Flags=FirstPerson|Player|NPC
# Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
#
# The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
#
Flags=FirstPerson|Player|NPC
[ShieldOnBack]
# Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC).
#
# The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default.
#
Flags=FirstPerson|
That last line is what you want to change, basically from "Flags=FirstPerson" to "Flags=FirstPerson|Player|NPC".
I have installed simple dual sheath properly as you can see here:
However, when I start my game I am told that the simple dual sheath interface is not found:
and I believe this is ultimately leading to another error I'm having with weapon styles:
But as far as i can tell from the logs the simple dual sheath should be working
SKSE log:
SKSE64 runtime: initialize (version = 2.2.3 01062800 01D9DCA82A08108A, os = 6.2 (9200))
imagebase = 00007FF7C0390000
reloc mgr imagebase = 00007FF7C0390000
config path = C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini
plugin directory = C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
scanning plugin directory C:\Games\Steam Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\
checking plugin AchievementsModsEnablerLoader.dll
checking plugin ActorLimitFix.dll
checking plugin AHZmoreHUDPlugin.dll
checking plugin AlternateConversationCamera.dll
checking plugin AnimationMotionRevolution.dll
checking plugin AnimationQueueFix.dll
checking plugin AuroraFix.dll
checking plugin AutoInputSwitch.dll
checking plugin AutoParallax.dll
checking plugin BarterLimitFix.dll
checking plugin BashBugFix.dll
checking plugin BeardMaskFix.dll
checking plugin BehaviorDataInjector.dll
checking plugin BetterJumpingSE.dll
checking plugin BetterThirdPersonSelection.dll
checking plugin BugFixesSSE.dll
checking plugin CompassNavigationOverhaul.dll
checking plugin ComprehensiveAttackSpeedPatch.dll
checking plugin ConsoleUtilSSE.dll
checking plugin ContainerItemDistributor.dll
checking plugin ContextualCrosshair.dll
checking plugin CopyPaste.dll
plugin CopyPaste.dll (00000000 00000000) no version data 0 (handle 0)
checking plugin CraftingCategories.dll
checking plugin CrashLogger.dll
checking plugin CustomSkills.dll
checking plugin DodgeFramework.dll
checking plugin DontEatSpellTomes.dll
checking plugin DtryKeyUtil.dll
checking plugin DynamicCollisionAdjustment.dll
checking plugin DynDOLOD.DLL
checking plugin ELIF.dll
checking plugin ENBHelperSE.dll
checking plugin EnchantableSpecialItemFix.dll
checking plugin EngineFixes.dll
checking plugin EquipEnchantmentFix.dll
checking plugin EVLaS.dll
checking plugin Experience.dll
checking plugin FaceGenFixes.dll
checking plugin fiss.dll
checking plugin FormListManipulator.dll
checking plugin Fuz Ro D'oh.dll
checking plugin HandToHand.dll
checking plugin HDT-SMP Force Fields.dll
checking plugin hdtSMP64.dll
checking plugin HonedMetal.dll
checking plugin ImmersiveEquipmentDisplays.dll
checking plugin ImprovedCameraSE.dll
checking plugin ImWalkinHere.dll
checking plugin InfinityUI.dll
checking plugin InventoryInjector.dll
checking plugin JContainers64.dll
checking plugin KeyboardShortcutsFixLoader.dll
checking plugin keyholepeekmenu.dll
checking plugin large_sector_fix.dll
checking plugin loki_DynamicAnimationCasting.dll
checking plugin MapMarkerFramework.dll
checking plugin MaxsuAIProcessFix.dll
checking plugin MaxsuCombatEscape.dll
checking plugin MaxsuDetectionMeter.dll
checking plugin MaxsuIFrame.dll
checking plugin MaxsuStaggerDirFix.dll
plugin MaxsuStaggerDirFix.dll (00000000 00000000) no version data 0 (handle 0)
checking plugin MCMHelper.dll
checking plugin MCO.dll
checking plugin MergeMapper.dll
checking plugin mfgfix.dll
checking plugin MiniMap.dll
plugin MiniMap.dll (00000000 00000000) no version data 0 (handle 0)
checking plugin MoreInformativeConsole.dll
checking plugin MpClientPlugin.dll
plugin MpClientPlugin.dll (00000000 00000000) no version data 0 (handle 0)
checking plugin msdia140.dll
plugin msdia140.dll (00000000 00000000) no version data 0 (handle 0)
checking plugin MuJointFix.dll
checking plugin NPCWaterAIFix.dll
checking plugin OneClickPowerAttack.dll
checking plugin OpenAnimationReplacer-IEDConditionExtensions.dll
checking plugin OpenAnimationReplacer.dll
checking plugin PairedAnimationImprovements.dll
checking plugin PapyrusIniManipulator.dll
checking plugin PapyrusTweaks.dll
checking plugin PapyrusUtil.dll
checking plugin PayloadInterpreter.dll
checking plugin PlayerEyesBlinkFix.dll
checking plugin po3_Afterlife.dll
checking plugin po3_BaseObjectSwapper.dll
checking plugin po3_DualCastingFix.dll
checking plugin po3_ENBLightForEffectShaders.dll
checking plugin po3_EnemyFriendlyFire.dll
checking plugin po3_EnhancedInvisibility.dll
checking plugin po3_EnhancedReanimation.dll
checking plugin po3_EssentialFavorites.dll
checking plugin po3_KeywordItemDistributor.dll
checking plugin po3_LockVariations.dll
checking plugin po3_MagicSneakAttacks.dll
checking plugin po3_NameThoseAshpiles.dll
checking plugin po3_OxygenMeter2.dll
checking plugin po3_PapyrusExtender.dll
checking plugin po3_RegionalSaveNames.dll
checking plugin po3_SimpleOffenceSuppression.dll
checking plugin po3_SlayableOffspring.dll
checking plugin po3_SpellPerkItemDistributor.dll
checking plugin po3_SplashesOfSkyrim.dll
checking plugin po3_SplashesOfStorms.dll
checking plugin po3_Tweaks.dll
checking plugin po3_VampiresCastNoShadow.dll
checking plugin Precision.dll
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checking plugin PrivateProfileRedirector.dll
checking plugin RainExtinguishesFires.dll
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checking plugin RememberLockpickAngle.dll
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checking plugin ScaleformTranslationPP.dll
checking plugin SCAR.dll
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checking plugin ScriptEffectArchetypeCrashFix.dll
checking plugin ShaderTools.dll
checking plugin ShowPlayerInMenus.dll
checking plugin SimpleDualSheath.dll
checking plugin skee64.dll
checking plugin SkyClimb.dll
checking plugin SkyrimPlatform.dll
checking plugin SmoothCam.dll
checking plugin SrtCrashFix64.dll
checking plugin SSEDisplayTweaks.dll
checking plugin SSEFpsStabilizer.dll
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checking plugin TrueDirectionalMovement.dll
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checking plugin VendorRespawnFix.dll
checking plugin WadeInWater.dll
checking plugin YesImSure.dll
checking plugin YouCanSleepRemake.dll
loading plugin "Achievements Mods Enabler Loader"
plugin AchievementsModsEnablerLoader.dll (00000001 Achievements Mods Enabler Loader 00000001) loaded correctly (handle 1)
loading plugin "Actor Limit Fix"
plugin 2 allocated 11 bytes from branch pool
plugin 2 allocated 16 bytes from branch pool
plugin 2 allocated 11 bytes from branch pool
plugin 2 allocated 11 bytes from branch pool
plugin 2 allocated 11 bytes from branch pool
plugin 2 allocated 11 bytes from branch pool
plugin ActorLimitFix.dll (00000001 Actor Limit Fix 00000009) loaded correctly (handle 2)
loading plugin "Ahzaab's moreHUD Plugin"
plugin 3 allocated 64 bytes from branch pool
registering plugin listener for SKSE at 3 of 130
plugin AHZmoreHUDPlugin.dll (00000001 Ahzaab's moreHUD Plugin 004C9A28) loaded correctly (handle 3)
loading plugin "Improved Alternate Conversation Camera"
registering plugin listener for SKSE at 4 of 130
plugin AlternateConversationCamera.dll (00000001 Improved Alternate Conversation Camera 00000079) loaded correctly (handle 4)
loading plugin "AnimationMotionRevolution"
plugin 5 allocated 45 bytes from branch pool
plugin 5 allocated 45 bytes from branch pool
plugin 5 allocated 49 bytes from branch pool
plugin 5 allocated 49 bytes from branch pool
plugin 5 allocated 49 bytes from branch pool
plugin 5 allocated 49 bytes from branch pool
plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 5)
loading plugin "AnimationQueueFix"
plugin 6 allocated 14 bytes from branch pool
plugin AnimationQueueFix.dll (00000001 AnimationQueueFix 01000010) loaded correctly (handle 6)
loading plugin "AuroraFix"
plugin 7 allocated 14 bytes from branch pool
plugin 7 allocated 14 bytes from branch pool
plugin AuroraFix.dll (00000001 AuroraFix 01000000) loaded correctly (handle 7)
loading plugin "AutoInputSwitch"
plugin 8 allocated 8 bytes from branch pool
registering plugin listener for SKSE at 8 of 130
plugin AutoInputSwitch.dll (00000001 AutoInputSwitch 01020000) loaded correctly (handle 8)
loading plugin "AutoParallax"
plugin AutoParallax.dll (00000001 AutoParallax 01000070) loaded correctly (handle 9)
loading plugin "Barter Limit Fix"
plugin BarterLimitFix.dll (00000001 Barter Limit Fix 00000001) loaded correctly (handle 10)
loading plugin "Bash Bug Fix"
registering plugin listener for SKSE at 11 of 130
plugin BashBugFix.dll (00000001 Bash Bug Fix 03000000) loaded correctly (handle 11)
loading plugin "BeardMaskFix"
plugin 12 allocated 51 bytes from branch pool
plugin BeardMaskFix.dll (00000001 BeardMaskFix 01000010) loaded correctly (handle 12)
loading plugin "BehaviorDataInjector"
registering plugin listener for SKSE at 13 of 130
plugin BehaviorDataInjector.dll (00000001 BehaviorDataInjector 00010030) loaded correctly (handle 13)
loading plugin "BetterJumpingSE"
plugin BetterJumpingSE.dll (00000001 BetterJumpingSE 00000001) loaded correctly (handle 14)
loading plugin "BetterThirdPersonSelection"
plugin 15 allocated 256 bytes from branch pool
registering plugin listener for SKSE at 15 of 130
plugin BetterThirdPersonSelection.dll (00000001 BetterThirdPersonSelection 01000000) loaded correctly (handle 15)
loading plugin "Bug Fixes SSE"
plugin 16 allocated 162 bytes from branch pool
plugin 16 allocated 41 bytes from branch pool
plugin 16 allocated 41 bytes from branch pool
plugin BugFixesSSE.dll (00000001 Bug Fixes SSE 0000000A) loaded correctly (handle 16)
loading plugin "CompassNavigationOverhaul"
registering plugin listener for SKSE at 17 of 130
plugin 17 allocated 117 bytes from branch pool
plugin CompassNavigationOverhaul.dll (00000001 CompassNavigationOverhaul 02010000) loaded correctly (handle 17)
loading plugin "ComprehensiveAttackSpeedPatch"
registering plugin listener for SKSE at 18 of 130
plugin 18 allocated 126 bytes from branch pool
plugin ComprehensiveAttackSpeedPatch.dll (00000001 ComprehensiveAttackSpeedPatch 01000000) loaded correctly (handle 18)
loading plugin "ConsoleUtilSSE"
registering plugin listener for SKSE at 19 of 130
plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01040000) loaded correctly (handle 19)
loading plugin "ContainerItemDistributor"
registering plugin listener for SKSE at 20 of 130
plugin ContainerItemDistributor.dll (00000001 ContainerItemDistributor 01010000) loaded correctly (handle 20)
loading plugin "ContextualCrosshair"
registering plugin listener for SKSE at 21 of 130
plugin ContextualCrosshair.dll (00000001 ContextualCrosshair 01030000) loaded correctly (handle 21)
loading plugin "CraftingCategories"
plugin 22 allocated 42 bytes from branch pool
registering plugin listener for SKSE at 22 of 130
plugin CraftingCategories.dll (00000001 CraftingCategories 01000010) loaded correctly (handle 22)
loading plugin "CrashLogger"
plugin CrashLogger.dll (00000001 CrashLogger 01080000) loaded correctly (handle 23)
loading plugin "CustomSkills"
plugin 24 allocated 237 bytes from branch pool
registering plugin listener for SKSE at 24 of 130
plugin CustomSkills.dll (00000001 CustomSkills 02000020) loaded correctly (handle 24)
loading plugin "DodgeFramework"
registering plugin listener for SKSE at 25 of 130
plugin DodgeFramework.dll (00000001 DodgeFramework 01000000) loaded correctly (handle 25)
loading plugin "DontEatSpellTomes"
registering plugin listener for SKSE at 26 of 130
plugin DontEatSpellTomes.dll (00000001 DontEatSpellTomes 01020020) loaded correctly (handle 26)
loading plugin "DtryKeyUtil"
registering plugin listener for SKSE at 27 of 130
plugin DtryKeyUtil.dll (00000001 DtryKeyUtil 00000020) loaded correctly (handle 27)
loading plugin "DynamicCollisionAdjustment"
plugin 28 allocated 256 bytes from branch pool
registering plugin listener for SKSE at 28 of 130
plugin DynamicCollisionAdjustment.dll (00000001 DynamicCollisionAdjustment 01010000) loaded correctly (handle 28)
loading plugin "DynDOLOD"
registering plugin listener for SKSE at 29 of 130
plugin DynDOLOD.DLL (00000001 DynDOLOD 030000C0) loaded correctly (handle 29)
loading plugin "ENB Light Inventory Fix (ELIF)"
plugin ELIF.dll (00000001 ENB Light Inventory Fix (ELIF) 00000001) loaded correctly (handle 30)
loading plugin "2.2.0"
plugin ENBHelperSE.dll (00000001 2.2.0 00000002) loaded correctly (handle 31)
loading plugin "EnchantableSpecialItemFix"
plugin 32 allocated 14 bytes from branch pool
plugin EnchantableSpecialItemFix.dll (00000001 EnchantableSpecialItemFix 01000020) loaded correctly (handle 32)
loading plugin "6.1.1"
registering plugin listener for SKSE at 33 of 130
plugin EngineFixes.dll (00000001 6.1.1 00000006) loaded correctly (handle 33)
loading plugin "EquipEnchantmentFix"
plugin 34 allocated 64 bytes from branch pool
plugin 34 allocated 32 bytes from local pool
registering plugin listener for SKSE at 34 of 130
plugin EquipEnchantmentFix.dll (00000001 EquipEnchantmentFix 00010305) loaded correctly (handle 34)
loading plugin "EVLaS"
plugin EVLaS.dll (00000001 EVLaS 00000001) loaded correctly (handle 35)
loading plugin "Experience"
registering plugin listener for SKSE at 36 of 130
plugin Experience.dll (00000001 Experience 03010000) loaded correctly (handle 36)
loading plugin "FaceGenFixes"
plugin FaceGenFixes.dll (00000001 FaceGenFixes 01000030) loaded correctly (handle 37)
loading plugin "fisses"
plugin fiss.dll (00000001 fisses 0000008D) loaded correctly (handle 38)
loading plugin "FormListManipulator"
registering plugin listener for SKSE at 39 of 130
plugin FormListManipulator.dll (00000001 FormListManipulator 01070000) loaded correctly (handle 39)
loading plugin "Fuz Ro D'oh"
registering plugin listener for SKSE at 40 of 130
plugin Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 02034066) loaded correctly (handle 40)
loading plugin "HandToHand"
plugin HandToHand.dll (00000001 HandToHand 01000000) loaded correctly (handle 41)
loading plugin "HDT-SMP Force Fields"
registering plugin listener for SKSE at 42 of 130
plugin HDT-SMP Force Fields.dll (00000001 HDT-SMP Force Fields 00090100) loaded correctly (handle 42)
loading plugin "hdtSMP64"
registering plugin listener for SKSE at 43 of 130
plugin hdtSMP64.dll (00000001 hdtSMP64 00019A31) loaded correctly (handle 43)
loading plugin "HonedMetal"
plugin HonedMetal.dll (00000001 HonedMetal 00000005) loaded correctly (handle 44)
loading plugin "ImmersiveEquipmentDisplays"
plugin 45 allocated 336 bytes from branch pool
plugin 45 allocated 384 bytes from local pool
registering plugin listener for SKSE at 45 of 130
plugin ImmersiveEquipmentDisplays.dll (00000001 ImmersiveEquipmentDisplays 00010702) loaded correctly (handle 45)
loading plugin "ImprovedCameraSE"
registering plugin listener for SKSE at 46 of 130
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 32 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 16 bytes from branch pool
plugin 46 allocated 64 bytes from branch pool
plugin 46 allocated 32 bytes from branch pool
plugin 46 allocated 32 bytes from branch pool
plugin 46 allocated 32 bytes from branch pool
plugin ImprovedCameraSE.dll (00000001 ImprovedCameraSE 0100003C) loaded correctly (handle 46)
loading plugin "ImWalkinHere"
plugin 47 allocated 16 bytes from branch pool
registering plugin listener for SKSE at 47 of 130
plugin ImWalkinHere.dll (00000001 ImWalkinHere 01070000) loaded correctly (handle 47)
loading plugin "InfinityUI"
plugin 48 allocated 84 bytes from branch pool
plugin InfinityUI.dll (00000001 InfinityUI 02000010) loaded correctly (handle 48)
loading plugin "InventoryInjector"
plugin 49 allocated 8 bytes from branch pool
registering plugin listener for SKSE at 49 of 130
plugin InventoryInjector.dll (00000001 InventoryInjector 01000020) loaded correctly (handle 49)
loading plugin "JContainers64"
registering plugin listener for SKSE at 50 of 130
plugin JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 50)
loading plugin "Keyboard Shortcuts Fix Loader"
plugin KeyboardShortcutsFixLoader.dll (00000001 Keyboard Shortcuts Fix Loader 00000001) loaded correctly (handle 51)
loading plugin "keyholepeekmenu"
registering plugin listener for SKSE at 52 of 130
plugin keyholepeekmenu.dll (00000001 keyholepeekmenu 01040000) loaded correctly (handle 52)
loading plugin "large sector fix patch"
plugin large_sector_fix.dll (00000001 large sector fix patch 00000001) loaded correctly (handle 53)
loading plugin "DynamicAnimationCasting"
registering plugin listener for SKSE at 54 of 130
plugin loki_DynamicAnimationCasting.dll (00000001 DynamicAnimationCasting 03020030) loaded correctly (handle 54)
loading plugin "MapMarkerFramework"
plugin 55 allocated 42 bytes from branch pool
registering plugin listener for SKSE at 55 of 130
plugin MapMarkerFramework.dll (00000001 MapMarkerFramework 02020000) loaded correctly (handle 55)
loading plugin "PluginName"
registering plugin listener for SKSE at 56 of 130
plugin MaxsuAIProcessFix.dll (00000001 PluginName 01000000) loaded correctly (handle 56)
loading plugin "PluginName"
registering plugin listener for SKSE at 57 of 130
plugin MaxsuCombatEscape.dll (00000001 PluginName 01000000) loaded correctly (handle 57)
loading plugin "MaxsuDetectionMeter"
registering plugin listener for SKSE at 58 of 130
plugin 58 allocated 28 bytes from branch pool
plugin MaxsuDetectionMeter.dll (00000001 MaxsuDetectionMeter 01000070) loaded correctly (handle 58)
loading plugin "MaxsuIFrame"
plugin 59 allocated 16 bytes from branch pool
plugin MaxsuIFrame.dll (00000001 MaxsuIFrame 01000060) loaded correctly (handle 59)
loading plugin "MCMHelper"
registering plugin listener for SKSE at 60 of 130
plugin MCMHelper.dll (00000001 MCMHelper 01040000) loaded correctly (handle 60)
loading plugin "MCO"
plugin MCO.dll (00000001 MCO 01000000) loaded correctly (handle 61)
loading plugin "MergeMapper"
plugin MergeMapper.dll (00000001 MergeMapper 01050000) loaded correctly (handle 62)
loading plugin "mfgfix"
plugin mfgfix.dll (00000001 mfgfix 01060010) loaded correctly (handle 63)
loading plugin "More Informative Console"
registering plugin listener for SKSE at 64 of 130
plugin MoreInformativeConsole.dll (00000001 More Informative Console 01000000) loaded correctly (handle 64)
loading plugin "MuJointFix"
registering plugin listener for SKSE at 65 of 130
plugin MuJointFix.dll (00000001 MuJointFix 02000110) loaded correctly (handle 65)
loading plugin "NPC Water AI Fix"
plugin NPCWaterAIFix.dll (00000001 NPC Water AI Fix 00000005) loaded correctly (handle 66)
loading plugin "OneClickPowerAttack"
registering plugin listener for SKSE at 67 of 130
plugin OneClickPowerAttack.dll (00000001 OneClickPowerAttack 01000000) loaded correctly (handle 67)
loading plugin "OpenAnimationReplacer-IEDConditionExtensions"
registering plugin listener for SKSE at 68 of 130
plugin OpenAnimationReplacer-IEDConditionExtensions.dll (00000001 OpenAnimationReplacer-IEDConditionExtensions 01000010) loaded correctly (handle 68)
loading plugin "OpenAnimationReplacer"
registering plugin listener for SKSE at 69 of 130
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 61 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin 69 allocated 14 bytes from branch pool
plugin OpenAnimationReplacer.dll (00000001 OpenAnimationReplacer 02000010) loaded correctly (handle 69)
loading plugin "PairedAnimationImprovements"
plugin 70 allocated 14 bytes from branch pool
plugin 70 allocated 14 bytes from branch pool
plugin PairedAnimationImprovements.dll (00000001 PairedAnimationImprovements 01000000) loaded correctly (handle 70)
loading plugin "PapyrusIniManipulator"
registering plugin listener for SKSE at 71 of 130
plugin PapyrusIniManipulator.dll (00000001 PapyrusIniManipulator 01090030) loaded correctly (handle 71)
loading plugin "PapyrusTweaks"
registering plugin listener for SKSE at 72 of 130
plugin 72 allocated 36 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin 72 allocated 14 bytes from branch pool
plugin PapyrusTweaks.dll (00000001 PapyrusTweaks 04000000) loaded correctly (handle 72)
loading plugin "PapyrusUtil"
plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 73)
loading plugin "PayloadInterpreter"
registering plugin listener for SKSE at 74 of 130
plugin PayloadInterpreter.dll (00000001 PayloadInterpreter 01000000) loaded correctly (handle 74)
loading plugin "Player Eyes Blink Fix"
plugin PlayerEyesBlinkFix.dll (00000001 Player Eyes Blink Fix 00000001) loaded correctly (handle 75)
loading plugin "Afterlife"
registering plugin listener for SKSE at 76 of 130
plugin po3_Afterlife.dll (00000001 Afterlife 01000000) loaded correctly (handle 76)
loading plugin "Base Object Swapper"
registering plugin listener for SKSE at 77 of 130
plugin po3_BaseObjectSwapper.dll (00000001 Base Object Swapper 02000000) loaded correctly (handle 77)
loading plugin "DualCastingFix"
registering plugin listener for SKSE at 78 of 130
plugin po3_DualCastingFix.dll (00000001 DualCastingFix 01000000) loaded correctly (handle 78)
loading plugin "ENB Light For Effect Shaders"
registering plugin listener for SKSE at 79 of 130
plugin po3_ENBLightForEffectShaders.dll (00000001 ENB Light For Effect Shaders 02000000) loaded correctly (handle 79)
loading plugin "Enemy Friendly Fire"
registering plugin listener for SKSE at 80 of 130
plugin po3_EnemyFriendlyFire.dll (00000001 Enemy Friendly Fire 01000000) loaded correctly (handle 80)
loading plugin "Enhanced Invisibility"
registering plugin listener for SKSE at 81 of 130
plugin po3_EnhancedInvisibility.dll (00000001 Enhanced Invisibility 01000000) loaded correctly (handle 81)
loading plugin "Enhanced Reanimation"
registering plugin listener for SKSE at 82 of 130
plugin po3_EnhancedReanimation.dll (00000001 Enhanced Reanimation 01000000) loaded correctly (handle 82)
loading plugin "Essential Favorites"
registering plugin listener for SKSE at 83 of 130
plugin po3_EssentialFavorites.dll (00000001 Essential Favorites 02000000) loaded correctly (handle 83)
loading plugin "Keyword Item Distributor"
registering plugin listener for SKSE at 84 of 130
plugin po3_KeywordItemDistributor.dll (00000001 Keyword Item Distributor 03000000) loaded correctly (handle 84)
loading plugin "Lock Variations"
registering plugin listener for SKSE at 85 of 130
plugin po3_LockVariations.dll (00000001 Lock Variations 03000000) loaded correctly (handle 85)
loading plugin "Magic Sneak Attacks"
registering plugin listener for SKSE at 86 of 130
plugin po3_MagicSneakAttacks.dll (00000001 Magic Sneak Attacks 01000000) loaded correctly (handle 86)
loading plugin "NameThoseAshpiles"
registering plugin listener for SKSE at 87 of 130
plugin po3_NameThoseAshpiles.dll (00000001 NameThoseAshpiles 04000000) loaded correctly (handle 87)
loading plugin "po3_OxygenMeter2"
registering plugin listener for SKSE at 88 of 130
plugin po3_OxygenMeter2.dll (00000001 po3_OxygenMeter2 01000000) loaded correctly (handle 88)
loading plugin "powerofthree's Papyrus Extender"
registering plugin listener for SKSE at 89 of 130
plugin po3_PapyrusExtender.dll (00000001 powerofthree's Papyrus Extender 05000000) loaded correctly (handle 89)
loading plugin "Regional Save Names"
registering plugin listener for SKSE at 90 of 130
plugin po3_RegionalSaveNames.dll (00000001 Regional Save Names 01000000) loaded correctly (handle 90)
loading plugin "Simple Offence Suppression"
registering plugin listener for SKSE at 91 of 130
plugin po3_SimpleOffenceSuppression.dll (00000001 Simple Offence Suppression 02000000) loaded correctly (handle 91)
loading plugin "Slayable Offspring SKSE"
registering plugin listener for SKSE at 92 of 130
plugin po3_SlayableOffspring.dll (00000001 Slayable Offspring SKSE 02000000) loaded correctly (handle 92)
loading plugin "Spell Perk Item Distributor"
registering plugin listener for SKSE at 93 of 130
plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 06000000) loaded correctly (handle 93)
loading plugin "Splashes of Skyrim"
registering plugin listener for SKSE at 94 of 130
plugin po3_SplashesOfSkyrim.dll (00000001 Splashes of Skyrim 01000000) loaded correctly (handle 94)
loading plugin "Splashes of Storms"
registering plugin listener for SKSE at 95 of 130
plugin po3_SplashesOfStorms.dll (00000001 Splashes of Storms 01000000) loaded correctly (handle 95)
loading plugin "po3_Tweaks"
registering plugin listener for SKSE at 96 of 130
plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 96)
loading plugin "Vampires Cast No Shadow"
registering plugin listener for SKSE at 97 of 130
plugin po3_VampiresCastNoShadow.dll (00000001 Vampires Cast No Shadow 01000000) loaded correctly (handle 97)
loading plugin "Precision"
plugin 98 allocated 1024 bytes from branch pool
registering plugin listener for SKSE at 98 of 130
plugin Precision.dll (00000001 Precision 02000040) loaded correctly (handle 98)
loading plugin "FallrimPriority"
plugin PriorityMod.dll (00000001 FallrimPriority 00000003) loaded correctly (handle 99)
loading plugin "PrivateProfileRedirector"
plugin PrivateProfileRedirector.dll (00000001 PrivateProfileRedirector 00000035) loaded correctly (handle 100)
loading plugin "RainExtinguishesFires"
plugin RainExtinguishesFires.dll (00000001 RainExtinguishesFires 01000000) loaded correctly (handle 101)
loading plugin "Learn ingredients"
registering plugin listener for SKSE at 102 of 130
plugin Recipes.dll (00000001 Learn ingredients 01000000) loaded correctly (handle 102)
loading plugin "Recursion FPS Fix"
plugin 103 allocated 14 bytes from branch pool
plugin 103 allocated 14 bytes from branch pool
plugin RecursionFPSFix.dll (00000001 Recursion FPS Fix 01000000) loaded correctly (handle 103)
loading plugin "Remember Lockpick Angle"
registering plugin listener for SKSE at 104 of 130
plugin RememberLockpickAngle.dll (00000001 Remember Lockpick Angle 00000004) loaded correctly (handle 104)
loading plugin "RemoveAllItemsFix"
registering plugin listener for SKSE at 105 of 130
plugin RemoveAllItemsFix.dll (00000001 RemoveAllItemsFix 01010000) loaded correctly (handle 105)
loading plugin "ScaleformTranslationPP"
plugin 106 allocated 16 bytes from branch pool
registering plugin listener for SKSE at 106 of 130
plugin ScaleformTranslationPP.dll (00000001 ScaleformTranslationPP 01060000) loaded correctly (handle 106)
loading plugin "SCAR"
registering plugin listener for SKSE at 107 of 130
plugin SCAR.dll (00000001 SCAR 01000060) loaded correctly (handle 107)
loading plugin "Scrambled Bugs"
registering plugin listener for SKSE at 108 of 130
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 23 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin 108 allocated 14 bytes from branch pool
plugin ScrambledBugs.dll (00000001 Scrambled Bugs 00000015) loaded correctly (handle 108)
loading plugin "Script Effect Archetype Crash Fix"
plugin ScriptEffectArchetypeCrashFix.dll (00000001 Script Effect Archetype Crash Fix 00000001) loaded correctly (handle 109)
loading plugin "PluginName"
plugin 110 allocated 64 bytes from branch pool
plugin ShaderTools.dll (00000001 PluginName 01000000) loaded correctly (handle 110)
loading plugin "ShowPlayerInMenus"
plugin 111 allocated 512 bytes from branch pool
registering plugin listener for SKSE at 111 of 130
plugin ShowPlayerInMenus.dll (00000001 ShowPlayerInMenus 01000000) loaded correctly (handle 111)
loading plugin "SimpleDualSheath"
plugin 112 allocated 160 bytes from branch pool
plugin 112 allocated 720 bytes from local pool
registering plugin listener for SKSE at 112 of 130
plugin SimpleDualSheath.dll (00000001 SimpleDualSheath 00010506) loaded correctly (handle 112)
loading plugin "skee"
registering plugin listener for SKSE at 113 of 130
plugin 113 allocated 512 bytes from branch pool
plugin 113 allocated 512 bytes from local pool
plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 113)
loading plugin "SkyClimb"
plugin SkyClimb.dll (00000001 SkyClimb 00000010) loaded correctly (handle 114)
loading plugin "SkyrimPlatform"
plugin 115 allocated 64 bytes from branch pool
registering plugin listener for SKSE at 115 of 130
plugin SkyrimPlatform.dll (00000001 SkyrimPlatform 54000000) loaded correctly (handle 115)
loading plugin "SmoothCam"
registering plugin listener for SKSE at 116 of 130
plugin 116 allocated 512 bytes from branch pool
plugin SmoothCam.dll (00000001 SmoothCam 00000011) loaded correctly (handle 116)
loading plugin "Animation Limit Crash Fix"
plugin SrtCrashFix64.dll (00000001 Animation Limit Crash Fix 00000001) loaded correctly (handle 117)
loading plugin "SSEDisplayTweaks"
plugin 118 allocated 512 bytes from branch pool
plugin 118 allocated 1536 bytes from local pool
registering plugin listener for SKSE at 118 of 130
plugin SSEDisplayTweaks.dll (00000001 SSEDisplayTweaks 0000050C) loaded correctly (handle 118)
loading plugin "SSE Fps Stabilizer"
registering plugin listener for SKSE at 119 of 130
plugin SSEFpsStabilizer.dll (00000001 SSE Fps Stabilizer 00010108) loaded correctly (handle 119)
loading plugin "SSMT_Fix"
plugin 120 allocated 16 bytes from branch pool
plugin 120 allocated 24 bytes from local pool
plugin SSMT_Fix.dll (00000001 SSMT_Fix 00010101) loaded correctly (handle 120)
loading plugin "Thaumaturgy"
plugin 121 allocated 64 bytes from branch pool
plugin Thaumaturgy.dll (00000001 Thaumaturgy 01000000) loaded correctly (handle 121)
loading plugin "To Your Face AE"
plugin ToYourFace.dll (00000001 To Your Face AE 00000001) loaded correctly (handle 122)
loading plugin "TrueDirectionalMovement"
plugin 123 allocated 512 bytes from branch pool
registering plugin listener for SKSE at 123 of 130
plugin TrueDirectionalMovement.dll (00000001 TrueDirectionalMovement 02020030) loaded correctly (handle 123)
loading plugin "TrueHUD"
plugin 124 allocated 256 bytes from branch pool
registering plugin listener for SKSE at 124 of 130
plugin TrueHUD.dll (00000001 TrueHUD 01010080) loaded correctly (handle 124)
loading plugin "Vendor Respawn Fix"
plugin VendorRespawnFix.dll (00000001 Vendor Respawn Fix 00000001) loaded correctly (handle 125)
loading plugin "WadeInWater"
plugin 126 allocated 14 bytes from branch pool
plugin WadeInWater.dll (00000001 WadeInWater 01000000) loaded correctly (handle 126)
loading plugin "YesImSure"
plugin 127 allocated 16 bytes from branch pool
plugin YesImSure.dll (00000001 YesImSure 01070000) loaded correctly (handle 127)
loading plugin "YouCanSleepRemake"
plugin YouCanSleepRemake.dll (00000001 YouCanSleepRemake 01000020) loaded correctly (handle 128)
dispatch message (0) to plugin listeners
sending message type 0 to plugin 3
sending message type 0 to plugin 4
registering plugin listener for SmoothCam at 4 of 129
sending message type 0 to plugin 8
sending message type 0 to plugin 11
sending message type 0 to plugin 13
plugin 13 allocated 16 bytes from branch pool
sending message type 0 to plugin 15
sending message type 0 to plugin 17
registering plugin listener for InfinityUI at 17 of 129
exception occurred while loading plugins
init complete
hooked dinput
dispatch message (6) to plugin listeners
sending message type 6 to plugin 3
sending message type 6 to plugin 4
sending message type 6 to plugin 8
sending message type 6 to plugin 11
sending message type 6 to plugin 13
sending message type 6 to plugin 15
sending message type 6 to plugin 17
sending message type 6 to plugin 18
sending message type 6 to plugin 19
sending message type 6 to plugin 20
sending message type 6 to plugin 21
sending message type 6 to plugin 22
sending message type 6 to plugin 24
sending message type 6 to plugin 25
sending message type 6 to plugin 26
sending message type 6 to plugin 27
sending message type 6 to plugin 28
sending message type 6 to plugin 29
sending message type 6 to plugin 33
sending message type 6 to plugin 34
sending message type 6 to plugin 36
sending message type 6 to plugin 39
sending message type 6 to plugin 40
sending message type 6 to plugin 42
sending message type 6 to plugin 43
sending message type 6 to plugin 45
sending message type 6 to plugin 46
plugin 46 allocated 16 bytes from branch pool
sending message type 6 to plugin 47
sending message type 6 to plugin 49
sending message type 6 to plugin 50
sending message type 6 to plugin 52
sending message type 6 to plugin 54
sending message type 6 to plugin 55
sending message type 6 to plugin 56
sending message type 6 to plugin 57
sending message type 6 to plugin 58
sending message type 6 to plugin 60
sending message type 6 to plugin 64
sending message type 6 to plugin 65
sending message type 6 to plugin 67
sending message type 6 to plugin 68
sending message type 6 to plugin 69
sending message type 6 to plugin 71
sending message type 6 to plugin 72
sending message type 6 to plugin 74
sending message type 6 to plugin 76
sending message type 6 to plugin 77
sending message type 6 to plugin 78
sending message type 6 to plugin 79
sending message type 6 to plugin 80
sending message type 6 to plugin 81
sending message type 6 to plugin 82
sending message type 6 to plugin 83
sending message type 6 to plugin 84
sending message type 6 to plugin 85
sending message type 6 to plugin 86
sending message type 6 to plugin 87
sending message type 6 to plugin 88
sending message type 6 to plugin 89
sending message type 6 to plugin 90
sending message type 6 to plugin 91
sending message type 6 to plugin 92
sending message type 6 to plugin 93
sending message type 6 to plugin 94
sending message type 6 to plugin 95
sending message type 6 to plugin 96
sending message type 6 to plugin 97
sending message type 6 to plugin 98
sending message type 6 to plugin 102
sending message type 6 to plugin 104
sending message type 6 to plugin 105
sending message type 6 to plugin 106
sending message type 6 to plugin 107
sending message type 6 to plugin 108
sending message type 6 to plugin 111
sending message type 6 to plugin 112
sending message type 6 to plugin 113
sending message type 6 to plugin 115
sending message type 6 to plugin 116
sending message type 6 to plugin 118
sending message type 6 to plugin 119
sending message type 6 to plugin 123
sending message type 6 to plugin 124
dispatched message.
Reading translations from Interface\Translations\Campfire_ENGLISH.txt...
Reading translations from Interface\Translations\Glenmoril_ENGLISH.txt...
Reading translations from Interface\Translations\Vigilant_ENGLISH.txt...
Reading translations from Interface\Translations\Unslaad_ENGLISH.txt...
Reading translations from Interface\Translations\Dodge_MCO-DXP_ENGLISH.txt...
Reading translations from Interface\Translations\DodgeFramework_ENGLISH.txt...
Reading translations from Interface\Translations\DynamicCollisionAdjustment_ENGLISH.txt...
Reading translations from Interface\Translations\TrueHUD_ENGLISH.txt...
Reading translations from Interface\Translations\Expressive Facegen Morphs_ENGLISH.txt...
Reading translations from Interface\Translations\OCPA_ENGLISH.txt...
Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt...
Reading translations from Interface\Translations\TimingIsEverything_ENGLISH.txt...
Reading translations from Interface\Translations\Relationship Dialogue Overhaul_ENGLISH.txt...
Reading translations from Interface\Translations\GreatWarSkyrim_ENGLISH.txt...
Reading translations from Interface\Translations\Skyrim Immersive Creatures Special Edition_ENGLISH.txt...
Reading translations from Interface\Translations\Hothtrooper44_ArmorCompilation_ENGLISH.txt...
Reading translations from Interface\Translations\WACCF_Armor and Clothing Extension_ENGLISH.txt...
Reading translations from Interface\Translations\Thieves Guild Requirements_ENGLISH.txt...
Reading translations from Interface\Translations\Holidays_ENGLISH.txt...
Reading translations from Interface\Translations\Run For Your Lives_ENGLISH.txt...
Reading translations from Interface\Translations\FarmhouseChimneys_ENGLISH.txt...
Reading translations from Interface\Translations\ww_AlternateDBEnding_ENGLISH.txt...
Reading translations from Interface\Translations\Afterlife_ENGLISH.txt...
Reading translations from Interface\Translations\TEEN WOLF_ENGLISH.txt...
Reading translations from Interface\Translations\SpellResearch_ENGLISH.txt...
Reading translations from Interface\Translations\SunHelmSurvival_ENGLISH.txt...
Reading translations from Interface\Translations\Master of Disguise - Special Edition_ENGLISH.txt...
Reading translations from Interface\Translations\DestructibleDisplayCases_ENGLISH.txt...
Reading translations from Interface\Translations\Apocalypse - Magic of Skyrim_ENGLISH.txt...
Reading translations from Interface\Translations\TaberuAnimation_ENGLISH.txt...
Reading translations from Interface\Translations\AcquisitiveSoulGemMultithreaded_ENGLISH.txt...
Reading translations from Interface\Translations\AHZmoreHUD_ENGLISH.txt...
Reading translations from Interface\Translations\BetterThirdPersonSelection_ENGLISH.txt...
Reading translations from Interface\Translations\DiverseDragonsCollectionSE_ENGLISH.txt...
Reading translations from Interface\Translations\Dynamic Things Alternative_ENGLISH.txt...
Reading translations from Interface\Translations\EVGConditionalIdles_ENGLISH.txt...
Reading translations from Interface\Translations\HonedMetal_ENGLISH.txt...
Reading translations from Interface\Translations\MCMHelper_ENGLISH.txt...
Reading translations from Interface\Translations\Precision_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt...
Reading translations from Interface\Translations\ReadTheRoom_ENGLISH.txt...
Reading translations from Interface\Translations\ShowPlayerInMenus_ENGLISH.txt...
Reading translations from Interface\Translations\SpellResearchUltimatePatch_ENGLISH.txt...
Reading translations from Interface\Translations\SpellResearch_Book_ENGLISH.txt...
Reading translations from Interface\Translations\TrueDirectionalMovement_ENGLISH.txt...
Reading translations from Interface\Translations\UIExtensions_ENGLISH.txt...
Reading translations from Interface\Translations\WetandCold_ENGLISH.txt...
Reading translations from Interface\Translations\WondersofWeather_ENGLISH.txt...
Reading translations from Interface\Translations\XPMSE_ENGLISH.txt...
Reading translations from Interface\Translations\AMatterOfTime_ENGLISH.txt...
Reading translations from Interface\Translations\TimeFlies_ENGLISH.txt...
Reading translations from Interface\Translations\JS Emissive Eyes SE - Johnskyrim_ENGLISH.txt...
Reading translations from Interface\Translations\ImprovedAlternateConversationCamera_ENGLISH.txt...
Reading translations from Interface\Translations\I4IconAddon_ENGLISH.txt...
Reading translations from Interface\Translations\SkyClimb_ENGLISH.txt...
Reading translations from Interface\Translations\Take A Peek - New Stealth Mechanic_ENGLISH.txt...
Reading translations from Interface\Translations\Weapon Styles_ENGLISH.txt...
Reading translations from Interface\Translations\Trade & Barter_ENGLISH.txt...
Reading translations from Interface\Translations\Complete Crafting Overhaul_Remastered_ENGLISH.txt...
Reading translations from Interface\Translations\Sacrilege - Minimalistic Vampires of Skyrim_ENGLISH.txt...
Reading translations from Interface\Translations\nwsFollowerFramework_ENGLISH.txt...
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (8) to plugin listeners
sending message type 8 to plugin 3
sending message type 8 to plugin 4
sending message type 8 to plugin 8
sending message type 8 to plugin 11
plugin 11 allocated 67 bytes from branch pool
plugin 11 allocated 69 bytes from branch pool
plugin 11 allocated 61 bytes from branch pool
sending message type 8 to plugin 13
sending message type 8 to plugin 15
sending message type 8 to plugin 17
sending message type 8 to plugin 18
sending message type 8 to plugin 19
sending message type 8 to plugin 20
sending message type 8 to plugin 21
sending message type 8 to plugin 22
sending message type 8 to plugin 24
sending message type 8 to plugin 25
sending message type 8 to plugin 26
sending message type 8 to plugin 27
sending message type 8 to plugin 28
sending message type 8 to plugin 29
sending message type 8 to plugin 33
sending message type 8 to plugin 34
sending message type 8 to plugin 36
sending message type 8 to plugin 39
sending message type 8 to plugin 40
sending message type 8 to plugin 42
sending message type 8 to plugin 43
sending message type 8 to plugin 45
sending message type 8 to plugin 46
sending message type 8 to plugin 47
sending message type 8 to plugin 49
sending message type 8 to plugin 50
sending message type 8 to plugin 52
sending message type 8 to plugin 54
sending message type 8 to plugin 55
dispatch message (0) to plugin listeners
dispatched message.
sending message type 8 to plugin 56
sending message type 8 to plugin 57
sending message type 8 to plugin 58
sending message type 8 to plugin 60
sending message type 8 to plugin 64
sending message type 8 to plugin 65
sending message type 8 to plugin 67
sending message type 8 to plugin 68
sending message type 8 to plugin 69
sending message type 8 to plugin 71
sending message type 8 to plugin 72
sending message type 8 to plugin 74
dispatch message (0) to plugin listeners
dispatched message.
sending message type 8 to plugin 76
sending message type 8 to plugin 77
sending message type 8 to plugin 78
sending message type 8 to plugin 79
sending message type 8 to plugin 80
sending message type 8 to plugin 81
sending message type 8 to plugin 82
sending message type 8 to plugin 83
sending message type 8 to plugin 84
sending message type 8 to plugin 85
sending message type 8 to plugin 86
sending message type 8 to plugin 87
sending message type 8 to plugin 88
sending message type 8 to plugin 89
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
plugin 89 allocated 14 bytes from branch pool
sending message type 8 to plugin 90
sending message type 8 to plugin 91
sending message type 8 to plugin 92
sending message type 8 to plugin 93
sending message type 8 to plugin 94
sending message type 8 to plugin 95
sending message type 8 to plugin 96
sending message type 8 to plugin 97
sending message type 8 to plugin 98
sending message type 8 to plugin 102
plugin 102 allocated 14 bytes from branch pool
plugin 102 allocated 14 bytes from branch pool
plugin 102 allocated 14 bytes from branch pool
plugin 102 allocated 14 bytes from branch pool
sending message type 8 to plugin 104
sending message type 8 to plugin 105
sending message type 8 to plugin 106
sending message type 8 to plugin 107
sending message type 8 to plugin 108
sending message type 8 to plugin 111
sending message type 8 to plugin 112
sending message type 8 to plugin 113
sending message type 8 to plugin 115
sending message type 8 to plugin 116
sending message type 8 to plugin 118
sending message type 8 to plugin 119
sending message type 8 to plugin 123
registering plugin listener for SmoothCam at 123 of 129
dispatch message (0) to plugin listeners
dispatched message.
sending message type 8 to plugin 124
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
dispatch message (5) to plugin listeners
sending message type 5 to plugin 17
dispatched message.
SimpleDualSheath log:
Initializing SimpleDualSheath version 1.5.6 (runtime 1.6.640.0)
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_WeaponObjects_Attach] Writing..
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_WeaponObjects_Attach] OK
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Get] Writing..
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Get] OK
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Attach] Writing..
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Attach] OK
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Detach] Writing..
[EngineExtensions] [Patch] [SDS::EngineExtensions::Patch_SCB_Detach] OK
Loaded, trampolines: branch:[66/160] codegen:[423/720]
Can anyone please help me?
for whatever reason having CoMAP - Common Marker Addon Project installed is what is causing the issue. when I uninstall Comap the SDS interface is found and my other bug disappears. that seems like a really weird interaction but I'm glad I've fixed it.
Edit: hopefully there can be a fix. should I make a bug report there as well? or do you reckon the issue is on SDS side?