LOAD ORDER: a) Unofficial Skyrim Special Edition Patch b) Weapons Armor Clothing and Clutter Fixes (...) / other mods c) Odin - Skyrim Magic Overhaul d) Smilodon - Combat of Skyrim or Valravn - Integrated Combat of Skyrim (or other combat mods) e) Enhanced Skyrim NPCs SE (at very bottom in load order) (if you use mods that change same edits of ESNPCs, You may create a bashed patch after ESNPCs.
Fantastic overhaul. I play and mod on XB1 myself and while I realize our choices are more narrow without things like SKSE and SPID, I've tried a lot of combat overhauls and combinations this past year. Just absolutely love ESNPCs though. I run it in conjunction with a couple of other combat and enemy overhaul mods like Draugr Upgrades and Improvements and your Enhanced Skyrim Dragons (really dig this one too btw, the new spells/attacks the dragons use are so cool) but the changes to npcs and additions like Odin spells and healing is just wonderful and works very well as the core for a proper combat/difficulty setup without getting super complicated.
We don't have a lot of key ingredients that PC players often run to fully overhaul combat and make it feel better, more modern. We do have skysa movesets now on XB1 thanks to Nemesis and a resourceful porter which has helped immensely. But as far as overhauling the enemies themselves, I can't recommend this mod enough.
Just random technical mumbo jumbo comment. I am working with SPIDable Bodies and currently I am amazed how well and performant SPID. My mod basically modifies and test all NPCs and its not causing issues.
Your mod seems to make something similar but editing NPC records which probably cause major compability issues with other mods.
I know its probably too late to consider to try SPIDifying these changes but it may still prove a valuable tool in some case.
Thanks for your advice and your work. Unfortunately I don't have time to redone the mod from scratch, but I give free permission to anyone to rework/implement/SPIDfy my mod.
Hey Faxo76, I am sorry that my question is not related to this mod. But may I know which mod the armor in the first image is from? It looks really awesome. Thank you very much
This armor does not come from Vigilant, it is Northern God Armor, one of the most popular new armor mod on Nexus, 100k downloaded ... and yes its original idea come from Dark Soul Faraam, that I believe the picture is based on Faraam too, but the Faraam version on Nexus is really too old ...
Amazing mod ! I had a wild encounter in Bleak Fall Sanctum ( Dragon Priest with Paralysis ) which gave a hard time . I noticed some wolf and lesser bandits had some issues like turn their back on me and then afk ( rarely happend tho) otherwise super cool stuff . Thanks for you work
128 comments
Enhanced Skyrim Npcs SE
Enhanced Skyrim Dragons SE
BYOS - Build Your Own Soundtrack
Plague of The Dead Quest Disabled
1) Unofficial Skyrim Special Edition Patch
2) Odin - Skyrim Magic Overhaul
RECOMMENDED:
1) Weapons Armor Clothing and Clutter Fixes
2) Smilodon - Combat of Skyrim
or
2) Valravn - Integrated Combat of Skyrim
3) Enhanced Skyrim Dragons SEE
LOAD ORDER:
a) Unofficial Skyrim Special Edition Patch
b) Weapons Armor Clothing and Clutter Fixes
(...) / other mods
c) Odin - Skyrim Magic Overhaul
d) Smilodon - Combat of Skyrim or Valravn - Integrated Combat of Skyrim (or other combat mods)
e) Enhanced Skyrim NPCs SE (at very bottom in load order)
(if you use mods that change same edits of ESNPCs, You may create a bashed patch after ESNPCs.
FULLY COMPATIBILITY LIST:
Texture & Meshes Mods
Mods that adds new contents without changing vanilla Edits
Apocalypse - Magic of Skyrim
Immersive Citizens - AI Overhaul SE
Wildcat - Combat of Skyrim
Ordinator (load after Enhanced Skyrim NPCs SE)
Adamant
NEED A BASHED PATCH LIST (see the "Load Order" instructions up):
AI Overhaul SSE
Cheers.
We don't have a lot of key ingredients that PC players often run to fully overhaul combat and make it feel better, more modern. We do have skysa movesets now on XB1 thanks to Nemesis and a resourceful porter which has helped immensely. But as far as overhauling the enemies themselves, I can't recommend this mod enough.
:)
Your mod seems to make something similar but editing NPC records which probably cause major compability issues with other mods.
I know its probably too late to consider to try SPIDifying these changes but it may still prove a valuable tool in some case.
Unfortunately I don't have time to redone the mod from scratch, but I give free permission to anyone to rework/implement/SPIDfy my mod.
If you use Vokrii Perks for NPCs plus ESNPCs you will have overpowered NPCs
Now Valravn - Integrated Combat of Skyrim is a suggested mod for ESNPCs. Just load ESNPCs AFTER Valravn
Anyway, last .esp in load order wins.
Updated the sticky post.
You need to load ESNPCs before Ordinator. Player will use ordinator perks and NPCs will use vanilla perks.
Thanks.
Unfortunately, I don't know.
Sorry.
Uploaded by4thUnknownUploaded by4thUnknown