Welcome to Stendarr Rising. This has been a group project and we hope you have as much fun playing it as we have had creating it. We welcome your feedback and if you have any ideas for future development then please let us know. Cheers.
Does anyone have a cell ID for either the inside of the hall or the fortifications outside?
I'm being "asked to leave" and can't sleep in the (finished) hall. I believe this is due to having killed an escaped rabbit. The rabbit was causing the front gate guards to aggressively warn it off and I was trying to stop this.
I hope to reset cell ownership to address the issue if I can find a cell ID, unless someone as an alternative suggestion.
Did you try the Troubleshooting Steps from the Description....
- Troubleshooting - I can't use the Carpenter's Workbench? By default Werewolves and Vampires can't rebuild the Hall, this can be toggled off in the MCM. Where's the key to access the Hall?Craft the Hall and Vault key at the Forge. Why do the Vigilant's say I'm trespassing?Crafting the Hall key adds the player to the Vigilant Faction. Acquiring the key via the console skips this step. Craft the key at the forge to join the faction.
Thanks for your response. Yes, I have crafted all keys. As described, the trespassing issue started when I killed one of the escaped rabbits. If you could provide any cell ID in the finished hall or the environs I would greatly appreciate this. Thx again.
Can I put my own followers as Vigilants, or is it just through the hiring system? I feel like my copious followers need something to do! Cheers for the great work
What's up, I love using your mod but my question is if it is compatible with Shattered - A post-apocalyptic Skyrim, since due to the shattered theme it occurred to me that perhaps the last bastion to save Skyrim are the followers of sttendar, sorry if this is a my English is a little convoluted but it is not my native language
The CRF chest will still appear and be accessible before you rebuild the hall. Be sure to use the available patch to reposition it from its floating position.
Crash on startup means you have a file missing a master. In most cases this means you've installed a patch but haven't installed or enabled the master file needed by the patch. This mod has no master file requirements (besides the base game), however you might have enabled a patch by mistake during the install. Hope that helps you to narrow down your issue.
Im having trouble getting the MCM to open (playing Steam with controller). I normally get MCM on other mods as a power which i then open like a shout or similar; had this work fine with immersive armors and cathedral, just to name a few. But with SR i cant seem to access the MCM, there is no power or magic, and pressing the equivalent to esc key (on controller the options key) which opens the menu for quests and save/load, doesnt show anything related to this mod. Problem is, im a werewolf and would really love to be able to start playing this ;; i only got as far as picking up the woodcutters axe and the pickaxe… Pls help ;;
You could try opening the console using the tilde key "~", entering the command below, and hitting enter. That should make SkyUI reload each and every MCM.setstage SKI_ConfigManagerInstance 1
Yes, occasionally some MCM's just don't load for some users; this is generally a SkyUI rather than an issue with specific mods. If the console command isn't working, you could try a mod like Jaxonz MCM Kicker and see if that does the trick.
There's no shortcut to trigger the MCM. You need to use ESC to bring up the game menu and look for it in "Mod Configuration".
Update: I’ve reinstalled SKSE and SKYui, checked versions, and voila! Its there now :D i must’ve had a wrong version by mistake, but the config now shows and for other mods too! I shall join the vigilants imminently ;) Thank you and kudos for you!
When I clear away the rubble, the stack of firewood in front of the entrance to the workshop and forge does not disappear. When I build the workshop, which adds a roof, I am completely blocked from entering it. Any idea on how to fix this issue?
Link to screenshot: https://steamcommunity.com/id/emrgncypanda/screenshot/2468607103370504931/
The Better Dynamic snow patch won't work requires an esp that says Better Dynamic Snow.esp when the Better Dynamic Snow Mod For SE is called Better Dynamic Snow SE.esp I think you may have used the LE of Better Dynamic Snow as the dependency for the patch
No, the patch is made for the Better Dynamic Snow ver. 2.x - the older (but still commonly used) version of BDS, you don't need it for Better Dynamic Snow 3+. The patch specifically is called Better Dynamic Snow 2 in the installer and mod's description. Also, due to a different plugin name, the installer won't autoselect it if you have the newer version.
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Welcome to Stendarr Rising. This has been a group project and we hope you have as much fun playing it as we have had creating it. We welcome your feedback and if you have any ideas for future development then please let us know. Cheers.
I'm being "asked to leave" and can't sleep in the (finished) hall. I believe this is due to having killed an escaped rabbit. The rabbit was causing the front gate guards to aggressively warn it off and I was trying to stop this.
I hope to reset cell ownership to address the issue if I can find a cell ID, unless someone as an alternative suggestion.
Outstanding mod btw, kudos to the mod author(s).
- Troubleshooting -
I can't use the Carpenter's Workbench? By default Werewolves and Vampires can't rebuild the Hall, this can be toggled off in the MCM.
Where's the key to access the Hall? Craft the Hall and Vault key at the Forge.
Why do the Vigilant's say I'm trespassing? Crafting the Hall key adds the player to the Vigilant Faction. Acquiring the key via the console skips this step. Craft the key at the forge to join the faction.
As described, the trespassing issue started when I killed one of the escaped rabbits.
If you could provide any cell ID in the finished hall or the environs I would greatly appreciate this. Thx again.
Can i run this module from Tamrielic Distribution ?
I'm new with mods, is there any compability issue with my load order?
Problem is, im a werewolf and would really love to be able to start playing this ;; i only got as far as picking up the woodcutters axe and the pickaxe…
Pls help ;;
setstage SKI_ConfigManagerInstance 1
Item ‘SKI_ConfigManagerInstance’ not found for parameter quest.
Compiled script not saved!
Is this a SkyUI issue then?
Which button on keyboard is it normally to trigger the MCM? Escape?
There's no shortcut to trigger the MCM. You need to use ESC to bring up the game menu and look for it in "Mod Configuration".
I will install the kicker and hope for an easy fix!
Thank again!
(will update)
I shall join the vigilants imminently ;)
Thank you and kudos for you!
Link to screenshot: https://steamcommunity.com/id/emrgncypanda/screenshot/2468607103370504931/