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File credits
Invisium for the drop script and some creative inspiration sward66 for Forgotten Magic Redone
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Changelogs
Version 1.0
Initial Upload
I love the Paladin Spells of Forgotten Magic, especially the Hammer of Justice. Summoning it was always a little clumsy so I took the liberty to make some *improvements*:
Hammer of Justice spell summons the Holy mace permanently (if it is not already in your inventory).
Hammer of Justice spell provides the typical upgradable buffs via the same self casted spell. This can be put into Ocato's Recital if you have Ordinator installed.
Hammer can be sheathed, unequipped, hotkeyed and poisoned like normal weapons.
Hammer is affected by Conjuration Perks and counts as a summoned weapon. Thus it can banish daedra, turn undead,...
Hammer is affected by one-handed and mace perks.
Hammer now counts as a silver weapon so it can damage Ghosts if you use Know Your Enemy.
Hammer cannot be enchanted or tempered.
Hammer by default does not have the Forgotten Magic buffs. To get them just cast the spell and they are gained for a limited period of time.
If you drop the hammer it is deleted and removed from the game. To resummon it, simply cast the spell again.
This mod is fully compatible with FMR Ordinator Compatibility Patch and True Bound Weapons. In fact, invisum, the author of True Bound Weapons was kind enough to let me use his drop item script and inspired me to create this FMR adaption of his mod. Happy clubbing!