The current default file (that downloads when you just select "download mod with Vortex") is sort of like the old 'Lite' version, plus interiors. It requires Base Object Swapper so I may add that as a required file.
I've mostly fixed the issue with the (old and on hiatus) main version crashing. However since I'm happy with the BOS version I'll take it easy, and experiment in my own time with making a reduxed version that's further remodelled and larger than before.
Really love this mod! Any chance for an ETAC - Riverwood patch to be for the modular ETAC - Riverwood and not just the complete? I'd be ever so grateful!!!!
Stupid people are stupid when they don't try things themselves or ask for help, and you've done both ;)
The Base Object Swapper version, right? If I did it right [just being paranoid there], you need this, it's two dependencies, and running on SKSE. I don't mean to patronise, but if that's all done and the right versions for your Skyrim then my mod should just work thanks to BOS being cool.
Haha yeah I obviously had that :P I figured it out. I definitely tried it myself considering it took me 3 or so hours before commenting this. Don't worry, no stupid people here anymore.
I Absolutely LOVE this. I use it with the JK's T'skyrim patch. Best Overhaul. Only thing is, there seems to be slight incompat w/ Beginners shack (Eli) some floating landscape items on the exterior. I tried placing beginners shack below, But it caused a landscape tear seam :-( Any advice on how I could make these two play nicely?
Is this with the old major/more edited version? It could have a dirty landscape edit if so, it tended to crash my game outright. If you mean the Base Object Swapper version - no idea. Honestly I've never been good at fixing landscape seams, I get them just with a light modlist and CC/Anniversary content. Thanks for the compliments on the mod btw.
I feel a tad silly, I was using BOTH base swapper and the old full version haha. Bc I need the old full version for the ideal riverwood patch. May I possibly make a request? Is there any possible way to fix the Riverwood trader door spawn thats caused by Ideal? Or remove the Riverwood trader from the full version? Also, Thanks for the super speedy response!
EFDIT: I used my SSEDIT and deleted the Riverwood Trader door from Ideal Riverwoods ESP. Problem solved :-) Learned the technique from GamerPoets tutorial on how to remove Individual towns and Cities from JKs Skyrim aha.
I was unsure what you mean by 3D support, so I'll just cover all bases!
If you meant parallax then I'll consider that, I never got it looking good in my game so it's hard to test, plus I'm unsure the differences between different parallax methods, it's all unfamiliar to me.
If you meant 3D walkways as in Fyx - 3D Farmhouse Walkways then maybe I could add polygons now I'm a better modeller. Fyx's don't look night and day difference better to me so that should mean you won't see a sudden difference between its meshes and mine.
Well I'm always open to questions and suggestions. Obligatory statement that I'm not actively working on this mod, but next time I do anything with the meshes I'll look for weak spots in the mesh smoothness because why not.
Thanks. Is the normal map a wall or something else? If it's the wall on the low stone farmhouses it's intended to be that way but depending on how much it clashes with custom texture mods I could include my own normal.
Yes. I believe it's the building behind the one pictured in the third image of your mod. The retexture I use is this and I get huge flagstone normals on your building (third pic on that mod is the texture).
So it seems that the JK's Skyrim Patch and Medieval Lanterns patch both don't recognize the new BOS version of the mod. Are these patches still needed with the BOS version or do they need to be remade?
You'll be glad to know that aside one minor note I'll get to, those patches aren't necessary for the BOS version. The JK's patch was largely due to the bakery added in the old major version of the mod, the object swapper file will work with any town mod since it just looks for vanilla models and swaps them, no conflict in cell edits e.t.c. The one 'conflict' I remember seeing is a soft one, the inn's porch area has a slight remodel which will can make hanging lanterns from mods appear to float a little. It won't cause any performance or stabilty detriment like say, a collision swap that makes a physics object clip into a wall would do, but I'm considering untrimming that mesh back so it looks normal again if it's a big deal.
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do you know if it will be compatiable with northern roads?
Thanks!
The Base Object Swapper version, right? If I did it right [just being paranoid there], you need this, it's two dependencies, and running on SKSE. I don't mean to patronise, but if that's all done and the right versions for your Skyrim then my mod should just work thanks to BOS being cool.
anymore.I tried placing beginners shack below, But it caused a landscape tear seam :-( Any advice on how I could make these two play nicely?
Honestly I've never been good at fixing landscape seams, I get them just with a light modlist and CC/Anniversary content. Thanks for the compliments on the mod btw.
EFDIT: I used my SSEDIT and deleted the Riverwood Trader door from Ideal Riverwoods ESP. Problem solved :-) Learned the technique from GamerPoets tutorial on how to remove Individual towns and Cities from JKs Skyrim aha.
If you meant parallax then I'll consider that, I never got it looking good in my game so it's hard to test, plus I'm unsure the differences between different parallax methods, it's all unfamiliar to me.
If you meant SMIM style 3D ropes those are already in. :)
If you meant 3D walkways as in Fyx - 3D Farmhouse Walkways then maybe I could add polygons now I'm a better modeller. Fyx's don't look night and day difference better to me so that should mean you won't see a sudden difference between its meshes and mine.
I mean, it's just a small detail with Fyx Walkways, might not even be worth the effort :)
Obligatory statement that I'm not actively working on this mod, but next time I do anything with the meshes I'll look for weak spots in the mesh smoothness because why not.
The one 'conflict' I remember seeing is a soft one, the inn's porch area has a slight remodel which will can make hanging lanterns from mods appear to float a little. It won't cause any performance or stabilty detriment like say, a collision swap that makes a physics object clip into a wall would do, but I'm considering untrimming that mesh back so it looks normal again if it's a big deal.
I'm learning Blender so they may be more and better to come. Maybe.