IMMERSIVE INTERACTIONS 1.50 - THE "TAKE A SEAT" UPDATE
As a summary of the changelog: Waiting mode, new sneaking animations, new door with key animation, bug fixes, improvements...
Sitting will play the default vanilla sitting animation, but you can add more variety with 15 new animations via my just released: Take A Seat - New DAR Animations
Is it normal that I don't see this mod in Nemesis? I see other installed mods like True directional movement and precision though. Sorry if this is a dumb question I've never used Nemesis before.
I Recently just switch from DAR to OAR and just found out that all the animation from Immersive Interaction is no longer working. I already uninstall this mod and do a clean save and reinstalling Immersive Interaction again but its just not working. Any idea how to fix this?
FYI: Actions like Open Doors, Picklocks, Take items (fast alchemy, levers, critters, etc.), use FNIS Offset animations, which are not compatible with Pandora at the moment.
I.E. revert to Nemesis/FNIS if you want these animations to work.
I'm using Nether's Follower Framework and when I greet my followers and hug animation play they die after xD disabling it for now otherwise mod working great thank you.
After installing Dynamic Looting and Harvesting Animations and disabling harvesting animations, animations for levers that move up and down or pull and turn levers in dungeons, etc. no longer play. (Motion to extend arm) Is there any solution? (Animations will play if harvesting animations is enabled)
I quote from the POST of a dynamic plunder and harvest animation. "It could be classified as a "harvestable plant"; there is a FormList that plays that animation in Immersive Interactions, where the "creature" is placed. Try adding a lever there.It says.Where do I edit it?
Suddenly having an issue where when opening a container, the container immediately opens and then when closed, the animation will play and then the container opens again. Could this be an incompatibility with Quick Loot, or some other mod?
Hi jayserpa, I love this mod, I am really enjoying the immersion it adds to my game, thanks for that. Is it possible to add in some future update an animation for warming hands near a fire source?
There's a small chance that my character gets stuck in an infinite animation loop (so far it has happened when building a Campfire fire and digging a site from LotD). Unstuck from the MCM just changes the view to 3rd person, otherwise does nothing. Have to reload a save. Anyone know a fix?
Wonderful mod, really enjoying returning to Skyrim mods and using this with DAK!
However, for some reason I am not sitting or lying when i use the wait menu? I can't actually see the animations in the mod files... Am I doing something wrong?
I will try and update this mod today, and I'm going to remove all my other animation mods (dynamic character animation, seamless female idles and more) and see if this mod fires, I don't know why it's not working it was never an issue with my old load order.
Thanks for any help you might be able to shed here.
3284 comments
IMMERSIVE INTERACTIONS 1.50 - THE "TAKE A SEAT" UPDATE
Sitting will play the default vanilla sitting animation, but you can add
more variety with 15 new animations via my just released:
Take A Seat - New DAR Animations
In case you missed them, you might also be interested in
"Leaps of Faith" and "Nilheim - Quest Expansion", released last month.
Enjoy the update and stay safe!
I dont know why some animations dont show up......
I knew we could use Nemesis and FNIS together
https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/issues/76
FYI: Actions like Open Doors, Picklocks, Take items (fast alchemy, levers, critters, etc.), use FNIS Offset animations, which are not compatible with Pandora at the moment.
I.E. revert to Nemesis/FNIS if you want these animations to work.
disabling it for now otherwise mod working great thank you.
Is there any solution? (Animations will play if harvesting animations is enabled)
"It could be classified as a "harvestable plant"; there is a FormList that plays that animation in Immersive Interactions, where the "creature" is placed. Try adding a lever there.It says.Where do I edit it?
after opening a book, press "tab" to cancel instead of "E" to take, the pick animation still play without book taking
However, for some reason I am not sitting or lying when i use the wait menu? I can't actually see the animations in the mod files... Am I doing something wrong?
I will try and update this mod today, and I'm going to remove all my other animation mods (dynamic character animation, seamless female idles and more) and see if this mod fires, I don't know why it's not working it was never an issue with my old load order.
Thanks for any help you might be able to shed here.
I'm missing something here surely?
(Edit: I saw a post about having skyrim souls to make this work?)
(Update: SKYRIM Souls fixed it! No Pause in the wait menu made this work flawlessly.)