Skyrim Special Edition

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weds4

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weds4

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40 comments

  1. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    1. ftwranger
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      you install all the mods that I install
    2. hoangdai94
      hoangdai94
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      Cause I install almost everything LOL :v
  2. bientje
    bientje
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    Which one works better, your mod or this one: https://www.nexusmods.com/skyrimspecialedition/mods/8389?

    Your mod has a fancy widget, of course, and can be espfe. Any other advantages? :)

    I like what the other mod does with the removing of equipment after transforming back.

    (I asked a similar question over on your power keyrings ;)
    1. weds4
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      Hi again!
      First, my mod shows an actual timer, so that you know how many seconds you have left, whereas the other one only shows a draining bar. It's up to the user to choose their preference of course, but I prefer a timer.
      Also, my mod is "more compatible," since the only thing it relies on is werewolf mods using one global value (all of the werewolf mods I could find use this value, since it is the same one vanilla uses). You can see that the other mod you linked had to have compatibility updates for growl since it affects magicka in werewolf form. It could have other compatibility issues involving mods that change magicka, but I'm not sure since I didn't look too closely under the hood.

      Regarding the equipment when changing back, I think that is out of scope for my mod, but it would not be difficult at all to make a separate mod that does that (I'm pretty sure it was an original "feature" that got patched out eventually). I encourage you to try to make it!

      Again, thanks for the questions!
    2. bientje
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      Your mod is the clear winner.

      And thank you for keeping features separate :)
    3. za5adlo
      za5adlo
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      weds4, Can i use your mod together with mentioned above?
      I mean i didnt know about your one, before i installed another. But since i know, i would like to use it, widget is very nice.
  3. BlutLykos
    BlutLykos
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    Amazing work! Btw do you know by chance where can I find this werewolf in your pictures?

    https://staticdelivery.nexusmods.com/mods/1704/images/45326/45326-1612650240-622163821.jpeg
    1. oago
      oago
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  4. awdavies
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    Does just what it says on the tin. Great mod. Cheers.
  5. fghbe
    fghbe
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    Great mod. But an installation instruction for manual installation would be nice, saw multiple mods with "scripts" folders and such were only a esp and bsa file was needed and here we have a lot more which is fine but just a quick 2 step guide would be sick that all the things need to be copied :)
    1. forcedtoREG
      forcedtoREG
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      just install it normally with your mod manager or drop it straight to your Data folder and merge. nothing wrong with this mod's directories
  6. DracomaneBill
    DracomaneBill
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    Any chance of adding support for Nightmare Night's Werebear race?
  7. Ghost9S
    Ghost9S
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    So I play this together with Moonlight Tales and during Lunar Transformations, the Timer lasts OVER 4314559 Seconds, and waiting doesn't work, anyway to tweak this? or how do I? 
  8. bumrocksmusic
    bumrocksmusic
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    1. LunaEversor
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      Are you testing mods with the coc command by any chance? If you are, have you tried saving and reloading? I could never get the widget to display correctly without reloading. I assume that the coc command is breaking whatever trigger the widget quest uses.
    2. bumrocksmusic
      bumrocksmusic
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      yea I got this to work a couple of days ago, I just reloaded my save and I think its because MCM load/register my the mods slower
  9. Yria
    Yria
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    Hircine be praised. Installing this to preserve my sanity, last time I transformed I ate so many bandits I couldn't even tell how much longer I would have to wait to revert back lol.
  10. Noxvern
    Noxvern
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    I'm using SkyHUD and I can't see the widget. Are they incompatible? Im also using the NORDIC UI - Interface Overhaul. Its weird cause I can see the other widgets of SKY UI as usual (like the effects when you eat and ingredient, for example) but not this one...
    1. weds4
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      As far as I know, there is no incompatibllity with SkyHUD or UI overhauls. This mod adds its own swf without editing any others so there shouldn't be a conflict.
      This widget will only appear when you are in werewolf form (when your character race is the werewolf beast race).
    2. Dragun9500
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      I had the same issue. But after doing some testing, for me it was actually because I was playing as a werebear! Even with Skyhud and Nordic UI and several patches for Nordic UI I was able to get the widget to display if I chose to play as a werewolf, not a werebear.