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About this mod

Adds a meter during beast form showing relative time left until transforming back.

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Adds a meter during werewolf (or werebear) beast form revealing relative time left until transforming back. Supports default Beast Form and all-night transformation mods such as "Moonlight Tales Special Edition" by Brevi.  

Allow up to 30 seconds for the meter to appear after transforming into beast form.

  • This meter borrows the blue magicka bar and restores magicka when finished.
  • The time meter may be enabled/disabled using a power spell "Werewolf Meter Toggle" which stops the script.
  • Requires Dawnguard to be active.


Keep a backup save in case you wish to uninstall.

To install simply drop the files into your Data folder or use a mod manager. If your character is not a werewolf (or other shape-shifter), the meter will initialize disabled. You may enable the meter using the Power spell to toggle.

Removal best methods

  • Remove the files, DTWerewolfMeter.esp and DTWerewolfMeter.bsa, then load backup-save from before installation.
  • Or leave plugin in your load and disable the meter using "Werewolf Meter Toggle" power spell and continue playing.


Power: Werewolf Meter Toggle

This power spell enables and disables the meter. When enabled a light-weight script monitors the player for transformations. When not playing a werewolf character, you may disable the meter to stop the script activity.

Version 1.4 - the toggle spell will disappear from your power spells two minutes after game load. If you wish to use the toggle then save, reload, and use the spell. Removing the spell helps keep your spell list clean of a rarely used spell.



Supports all-night transformations and "lunar transformations" such as found in werewolf mods by Brevi. "Werewolf Time Meter" makes no alterations to existing quests or spells for compatibility with most werewolf, werebear, or wereboar mods. May not be compatible with mods overhauling magicka or mods updating magicka during beast form such as a spell-casting werewolf. If another mod disables magicka regeneration (and happens to use similar method as this mod) then be aware that using the "Werewolf Meter Toggle" may attempt to "fix" your stuck magicka regeneration. At this time I don't know of any mods that do this.

Suggested mods


Known issues

On the quest becoming a werewolf with the first transformation the time meter bar may not display. 

The Atronach Stone may cause meter to temporarily rise when hit by a spell.

Removing the mod with a save during beast form may cause magicka regeneration to stop permanently. (Avoid removing mods mid-game.) Re-activate the mod and disable using the meter toggle to fix issue, or use the console command:  player.ForceAV MagickaRateMulti 100 (if have Atronach Stone set to 50 instead).


For more details, see the webpage: www.DracoTorre.com/mods/werewolfmeter/

Also available on Bethesda.net for Xbox One: bethesda.net/en/mods/skyrim/mod-detail/3947928
and for PC: bethesda.net/en/mods/skyrim/mod-detail/3947884

Thanks to candyman457 and spwned for giving me the idea to create this mod, and thanks to Bethesda Game Studios for Creation Kit.

Most of all, thank you!  ~ DracoTorre.com