Skyrim Special Edition

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Mharlek1

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Mharlek1

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About this mod

Beards

Requirements
Permissions and credits
Changelogs
This mod adds beards and mustache options to humans, elves and orcs; also comes with limited Khajiit support.

Its for the player character only.
Its also an open resource for anyone wanting to use it for npc mods/any mod.

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For Argonian/Khajiit content on character creation refer to BeastHHBB
A npc replacer with the beards included exists here 
And here you will find more beards for Khajiit and a complete beast race replacer for 3dnpcs, also with more unique player content.
A female counterpart replacer Vahdin.
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Player character and BoP

Before use - knowing how to fit the beard with the head
In character creation the beards are affected by mouth widths and forward, chin widths and lengths, jaw sliders, cheekbones and head shapes. 
These beards are tweaked in a way that when the sliders for these options are at 0 there is no clipping. the beards are also flexible, though limited, they move with the sliders, and even so they were made to avoid any clipping, so fear not.
Beard accessories are more susceptible to this and long beards have much more freedom.
They depend on how you tweak your character and you are not very likely to find any for the player character.

Racemenu or enhanced character edit sliders won´t affect these models. The vanilla sliders will. Its compatible by all means.
Works for vampires.
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Requirements: None

Made with/for expressive facial animations - male. Works without/just vanilla.

Conflicts - None

Issues and clipping - none that is known of, clipping is the same as vanilla, crouching. Some longer beards may look stiff because they are modeled to armor and clothing and not the naked body, avoiding clippings.

The normal main file is an esps with esm-esl flags, with compacted formids.
The late polymorph version requires the mod highpoly head to work.

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Facegen and BoP


- Do not make this mod as a dependency for your npc replacer mods. Its just a fair warning because it uses more than one standalone head mesh option.

- This mod was made for the player character only. Any beards are recommended to be subjected to outfit studio for further tweaks on any npc with generated beards.  By using the volume and the two move(s) features alone, manually drag or by values  (x,z,y). Do not use scale or rotate as that will break them.

- Bsas have the files for facegeneration. - to preview the models in ck and generate facegen they must be extracted.

- by default, options for the elder race are not available. I suggest the models for Bret,Imp or Red to be used for them because they are the best fit. Or even the elf models. Better yet, use the npc sample to get a grip on how to do it and use outfit studio to adjust them properly as mentioned above.

- you may want to check EFA/EFM expressive facial mods. Beards to npcs benefit from those files, especially EFA. Clipping underbeards (they have their own) is a factor to consider when not using these for npcs and for compatibility.

- using HpHeads and expressive facegen morphs is not something I recommend for exporting facegen - installed together that is, because the eye meshes come out wrong.


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What the Polymorph option is: Tris for nif file from expressive morphs for the new and vanilla, nifs and tris for and from High Poly parts. Meshes adjusted to hph. Head files are not used here.

- feel free to combine your own beards in the CK by configuring them together.
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                                                                       XBOX PORT
                                                                                     LE


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Roadmap:
Mod is complete. 
Hdt physics - Hard pass, from my part. You are free to do it.

Issues: some models may be a bit rough. I may dwell on this nightmare from time to time to address this and ruffle them up a bit.
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Tools
bae, nif optimizer, blender, nifskope, outfit studio, creation kit, cathedral assets optimizer for bsa, sseedit.

Credits
megapatato for helping out understanding the tri file generation process
nirouku for expressive facial animations used the malehead.tri as a reference to generate the tri files.
Letrstryagain and triptherift for the alt statue mesh found here
Thanks a lot to the beta testers SomewhatWindy and GothiOdal.

Other  mods
BeastHHBB
Beards of Power Sons of Skyrim
Vahdin - Female npc replacer
Ulver Reshade
Lost Masks
Beards of Power
IBeasts - 3dNpcs
Markarth Side - Resort City
Solitude Paintings
Paintings for Breezehome
Paintings for Honeyside
Paintings for the Bannered Mare 
Paintings for the Temple of Dibella 
Paintings for The Winking Skeever and Candlehearth Hall 
Paintings for Cities of the North 
Whiterun Trees
Windhelm trees with Mighty Talos