For some reason the changelog does not seem to have been updated, so here it is.
Added animations to Sit cross-legged and Sitting on ledge.
Script adjustments to allow AnimObject to be changed using AnimObject Swapper. Added dummy items for samples.
Changed DAR condition from HasMagicEffect to HasMagicEffectWithKeyword to allow creating patches without animation using AnimObject Swapper. Created a new keyword for animation while keeping the existing keyword.
Addressed a problem that ragdoll status could not be obtained correctly under certain conditions. As a result, PrecisionOption was removed and powerofthree's Papyrus Extender became a required mod.
Solution in the description for you, guys! (KID.ini patch creation method) Oversimplified: 1. Download the optional file! 2. Delete everything in it and copy-paste the end lines of above mentioned (Reference example)! 3. Save your file into the mod folder! 4. Enjoy!
Edit: Just kidding I fixed it, but if anyone wants to skip this step and use a mod, Eating Animations - Patch Collection does not have ineed listed as a mod that it covers but it does patch the iNeed waterskins.
Is there a way to make the eating and drinking animations last a while longer? If I sit (or stand) in an inn, I really want to enjoy the view of my character eating for a while, not plunging a whole dish down the throat in two seconds.
I would like to know this too. It's the only feature of animated eating redux I wish I could carry over to this mod. I love setting the drinking animation to really long then sitting in a chair at an inn and listening to a bard while my character drinks a mug of mead.
the animations work perfectly but i don't understand how it somehow change my movement animations to default i use vanargard run and walk animation and when i enable this mod it revert the walk and run to the default walk and run
My game crashes Everytime I load in. I had install this and the followers one to make my follower lively. But no matter if I install together and separate I crash.
I'm on Pandora as it reads and loads all my animations
Edit: fixed it. I figured out I had 2 conslemods installed and forgot I had one previously installed for combat. Works with pandora
For those who installed the mod correctly but the animation cannot worked,there is a way to solve the problem(worked for me at least): that is to delete the "order list" file in your "overwrite\Nemesis_Engine\cache",then rerun Nemesis Engine.Hope it will be useful. From my perspective,the reason why it cannot work is the Nemesis Engine animation order not-correct.The EAS mod should be put before/above the payload interpreter mod.Because i don't know how to change the order in the Nemesis Engine,so the only way i can figure out to solve the problem is to delete the file. Hope it will work.(Please forgive my poor English)
Data\Nemesis_Engine\cache <------- (IN THIS FOLDER DELETE EVERYTHING) Now run Nemesis like you normally would just retick everything BOOM ENJOY! LongYinHaHa thanks man this still works.
I"m not sure what I'm doing wrong here. Perhaps Im not deleting the right file or cache? The closest directory I've found is "Cached Behavior". Because this is a packaged modlist, the directory structure is setup differently perhaps? I believe I have all of the requirements in place. Dynamic/Open Animation Replacer, payload intepreter, etc. Driving me crazy, I'm ready to call 911. Save me from this fate. Any ideas? Are there load order considerations or another internal mod/setting that may be impacting this. Please let me know if anybody has some ideas. Glad its working for so many. Edit: After all of the suggested steps in the post above, what finally fixed it for me was deleting the contents of the Nemesis Output Folder in MO2. Now works like a charm!
1262 comments
For some reason the changelog does not seem to have been updated, so here it is.
1. Download the optional file!
2. Delete everything in it and copy-paste the end lines of above mentioned (Reference example)!
3. Save your file into the mod folder!
4. Enjoy!
Edit: Just kidding I fixed it, but if anyone wants to skip this step and use a mod, Eating Animations - Patch Collection does not have ineed listed as a mod that it covers but it does patch the iNeed waterskins.
I love setting the drinking animation to really long then sitting in a chair at an inn and listening to a bard while my character drinks a mug of mead.
I'm on Pandora as it reads and loads all my animations
Edit: fixed it. I figured out I had 2 conslemods installed and forgot I had one previously installed for combat. Works with pandora
that is to delete the "order list" file in your "overwrite\Nemesis_Engine\cache",then rerun Nemesis Engine.Hope it will be useful.
From my perspective,the reason why it cannot work is the Nemesis Engine animation order not-correct.The EAS mod should be put before/above the payload interpreter mod.Because i don't know how to change the order in the Nemesis Engine,so the only way i can figure out to solve the problem is to delete the file.
Hope it will work.(Please forgive my poor English)
Now run Nemesis like you normally would just retick everything BOOM ENJOY!
LongYinHaHa thanks man this still works.
This actually worked and should be stickyed.
Thanks again.
Edit: After all of the suggested steps in the post above, what finally fixed it for me was deleting the contents of the Nemesis Output Folder in MO2. Now works like a charm!
It's really helpful.clearZhēnshi bāng dàmángle6 / 5,000翻译结果翻译结果It's really helpful.
Thank you my friend!
I chose SE 1.5.97 in the installer should've been AE 1.6 and higher.
I'm running Special Edition 1.6.640