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  1. NazeemUzeem
    NazeemUzeem
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    Starting with Ver 1.9.4, powerofthree's Papyrus Extender is now a required mod.

    For some reason the changelog does not seem to have been updated, so here it is.

    • Added animations to Sit cross-legged and Sitting on ledge.
    • Script adjustments to allow AnimObject to be changed using AnimObject Swapper. Added dummy items for samples.
    • Changed DAR condition from HasMagicEffect to HasMagicEffectWithKeyword to allow creating patches without animation using AnimObject Swapper. Created a new keyword for animation while keeping the existing keyword.
    • Addressed a problem that ragdoll status could not be obtained correctly under certain conditions. As a result, PrecisionOption was removed and powerofthree's Papyrus Extender became a required mod.
    • Tweaking of behavior files and scripts.
  2. ReeseReynolds
    ReeseReynolds
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    Is there no animation for iNeed waterskins or have I messed something up somehow?
    1. GVLT
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      There is no patch for Ineed yet as it seems.
    2. ReeseReynolds
      ReeseReynolds
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      Ah well at least it isn't me, I'll wait for the patch!
    3. korodik
      korodik
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      Solution in the description for you, guys! (KID.ini patch creation method) Oversimplified:
      1. Download the optional file!
      2. Delete everything in it and copy-paste the end lines of above mentioned (Reference example)!
      3. Save your file into the mod folder!
      4. Enjoy!
    4. ReeseReynolds
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      Unfortunately doing this did not work for me

      Edit: Just kidding I fixed it, but if anyone wants to skip this step and use a mod, Eating Animations - Patch Collection does not have ineed listed as a mod that it covers but it does patch the iNeed waterskins.
    5. NazeemUzeem
      NazeemUzeem
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      Thanks for the explanation.
  3. Robaron
    Robaron
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    Is there a way to make the eating and drinking animations last a while longer? If I sit (or stand) in an inn, I really want to enjoy the view of my character eating for a while, not plunging a whole dish down the throat in two seconds.
    1. Bryertuck
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      I would like to know this too. It's the only feature of animated eating redux I wish I could carry over to this mod.
      I love setting the drinking animation to really long then sitting in a chair at an inn and listening to a bard while my character drinks a mug of mead. 
  4. s4rMs
    s4rMs
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    Tried to eat a whole wheel of cheese during combat, didn't end up well for my character. 10/10 Immersive.
  5. hatly
    hatly
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    For those who still don't have the mod working, download an older version without behavioral support for Nemesis. Version 1.3 works for me.
    1. nonolepetitrobot
      nonolepetitrobot
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      Version 1.3 is the last version not to use Nemesis ? Because I clearly don't use Nemesis.
  6. ggxx112
    ggxx112
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    thanks
  7. EZIOOH
    EZIOOH
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    the animations work perfectly but i don't understand how it somehow change my movement animations to default i use vanargard run and walk animation and when i enable this mod it revert the walk and run to the default walk and run
  8. nartuo36
    nartuo36
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    My game crashes Everytime I load in. I had install this and the followers one to make my follower lively. But no matter if I install together and separate I crash.

    I'm on Pandora as it reads and loads all my animations

    Edit: fixed it. I figured out I had 2 conslemods installed and forgot I had one previously installed for combat. Works with pandora
  9. LongYinHaHa
    LongYinHaHa
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    For those who installed the mod correctly but the animation cannot worked,there is a way to solve the problem(worked for me at least):
    that is to delete the "order list" file in your "overwrite\Nemesis_Engine\cache",then rerun Nemesis Engine.Hope it will be useful.
    From my perspective,the reason why it cannot work is the Nemesis Engine animation order not-correct.The EAS mod should be put before/above the payload interpreter mod.Because i don't know how to change the order in the Nemesis Engine,so the only way i can figure out to solve the problem is to delete the file.
    Hope it will work.(Please forgive my poor English)
    1. Itsmedaavi
      Itsmedaavi
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      you're a life savior dude, thank you so much, I did exactly what u said and nemesis finally loaded the animations! again, tysm.
    2. OmnikTWR
      OmnikTWR
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      where is this directory
    3. KeyonXXX
      KeyonXXX
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      Data\Nemesis_Engine\cache <------- (IN THIS FOLDER DELETE EVERYTHING)
      Now run Nemesis like you normally would just retick everything BOOM ENJOY!
      LongYinHaHa thanks man this still works.
    4. toostruus
      toostruus
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      Wow... Thank you.
      This actually worked and should be stickyed.

      Thanks again.
    5. Shadowwynnd
      Shadowwynnd
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      This problem has been bothering me for so long. I finally just assumed I'd have to live with it. You.....are a DAMN CHAMPION! =)
    6. Antilia
      Antilia
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      Thanks for the hint! Now it works for me too :D
    7. ruby3860
      ruby3860
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      it actually works! thank you for the instruction or i'll have to uninstall all the food mods i get.
    8. Jiarry
      Jiarry
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      It's working. I cried
    9. 13116469966
      13116469966
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      兄弟谢谢你!
    10. Auster1206
      Auster1206
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      谢谢
    11. Shadowwynnd
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      I"m not sure what I'm doing wrong here. Perhaps Im not deleting the right file or cache? The closest directory I've found is "Cached Behavior".  Because this is a packaged modlist, the directory structure is setup differently perhaps? I believe I have all of the requirements in place. Dynamic/Open Animation Replacer, payload intepreter, etc. Driving me crazy, I'm ready to call 911. Save me from this fate. Any ideas? Are there load order considerations or another internal mod/setting that may be impacting this. Please let me know if anybody has some ideas. Glad its working for so many.
      Edit: After all of the suggested steps in the post above, what finally fixed it for me was deleting the contents of the Nemesis Output Folder in MO2. Now works like a charm!
    12. PrinceAlucard72
      PrinceAlucard72
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       Still doesn't work, for whatever reason there is no order list file in the cache in the first place.
    13. GAC1337
      GAC1337
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      tysm dude
    14. bearlantern
      bearlantern
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      it works! thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    15. Dean2002
      Dean2002
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      you are the true hero
    16. DrBadass1
      DrBadass1
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      worked for me too, should be pinned
    17. Zyz99664
      Zyz99664
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      It's really helpful.I thought OAR couldn't run this animation.Thank you!
      It's really helpful.clearZhēnshi bāng dàmángle6 / 5,000翻译结果翻译结果It's really helpful.
    18. Justantinople
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      @Shadowwynd Where is this output folder?
    19. KaiiFuu
      KaiiFuu
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      Did this about 5 times, and achieved the same result every time...still no animations. Glad its working for you guys though.
    20. Persefony
      Persefony
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      You are a true paragon. You saved me from my inevitable delete all my mods and start from scratch tantrum.
    21. Somethingwhatever
      Somethingwhatever
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      Thank you so much for this tip! I had kind of given up hope of using this mod, but this worked!
    22. Linique
      Linique
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      you can just click and drag the mods up and down to change their priority order in nexus so you dont have to look for the file
    23. Marshnut
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      it worked, thank you so much, you're a true hero!
    24. Draiken19
      Draiken19
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      Why isn't this pinned already???

      Thank you my friend!
  10. SerenityLost
    SerenityLost
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    Leaving this comment for my future self so I don't download it again (doesn't work for me).
  11. jayrontaylor
    jayrontaylor
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    For those that still don't got this working try to check your version of Keyword Item Distributor (KID)

    I chose SE 1.5.97 in the installer should've been AE 1.6 and higher.

    I'm running Special Edition 1.6.640
    1. lightning667
      lightning667
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      +1, It's the small things that slip your notice
  12. glennkahlil
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    Wasn't there a patch or a mod that made this first person too?