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NazeemUzeemUploaded by
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Activity logs
This page was last updated on 18 May 2023, 3:30PM
- Changelogs
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Version 1.9.4
- Added animations to Sit cross-legged and Sitting on ledge.
- Script adjustments to allow AnimObject to be changed using AnimObject Swapper. Added dummy items for samples.
- Changed DAR condition from HasMagicEffect to HasMagicEffectWithKeyword to allow creating patches without animation using AnimObject Swapper. Created a new keyword for animation while keeping the existing keyword.
- Addressed a problem that ragdoll status could not be obtained correctly under certain conditions. As a result, PrecisionOption was removed and powerofthree's Papyrus Extender became a required mod.
- Tweaking of behavior files and scripts.
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Version 1.9.3
- Added animation of eating while riding a horse.
- Fixed a bug that caused inoperability when riding a horse while eating.
- Adjusted scripts.
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Version 1.9.2
- Fixed a conflict with Jump Behavior Overhaul SE.
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Version 1.9.1
- Fixed a problem that some foods (Sujamma,SurilieBrothersWine,SweetRoll) were animated with Waterskin animation.
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Version 1.9
- By editing the behavior file, we were able to implement EAS's original animations. The player can animate eating while moving and sneaking freely.
- Editing of the behavior file to add dedicated animation variables and animations for table benches, bar stools, and Jarl chairs.
- Editing of the behavior file eliminated the need to use RitualSpell and eliminated animation conflict problems.
- Editing of the Behavior file shortened & sped up some of the processing that was done in the papyrus script.
- Implemented MCM. Table meal animations can be set up, small tables can be set up, and SheatheWeapon-only animations can be set up.
- Used Payload Interpreter for dynamic execution of animation variables and flour sack effects.
- Eliminated slow-processing Spell-style food graphics and replaced them with animobjects. This minimized delays in displaying food and made papyrus scripts lighter.
- Since the food graphic is now an animobject type, the food mesh reverted to the V1.5 NiStringExtraData type.
- DAR _conditions are now HasMagicEffect type because of the increased dependence on hkx files due to the implementation of animobjects and dynamic execution of animation variables.
- Fixed food meshes that were partially transparent. (Sujamma, ale, crab, milk, etc.)
- The direct editing of food records has been abolished and replaced with a system in which PlayerAlias detects the keywords distributed by KID and casts a dedicated spell. This fixes the food record conflict issue.
- MaigcEffect type changed from Health to Script, no magnitude check, cost changed from 1.0 to 0.0. Spell for MaigcEffect in EAS added. aaz_XXX_Animation_SP
- Added a longer Spell time to address the problem of animations ending in the middle of a script in a delayed environment.
- Eliminated MaigcEffect for intervals, which duplicated processing and was not very useful.
- Eliminated movement animations for WEAPONNode and MagicEffectsNode. This fixed a problem that caused the player to become invisible in some places.
- Fixed a problem where MaigcEffect was triggered even during activation animations such as while riding, mining, chopping wood, etc.
- Added animations to cocktails (CliffRacer, White-GoldTower, VelvetLeChance).
- Changed the sound of cooked meats (Beef, Boar, Horker, Mammoth).
- Changed the sound for table animations of eating with knife and fork (except for fish).
- Fixed a problem with spiced wine animations.
- Lightweight scripts, standing animations, and table animations were adjusted.
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Version 1.7
- Added an animation of eating at the table to meat and soup.
- Changed the sound of some cooked meats.
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Version 1.6
- Changed food labeling to magic effect. This eliminates the need to use equipment slots.
- Adjusted standing animation.
- Changed to return to the first person at the end when animating with a forced third person.
- Added patch for "iNeed - Food Water and Sleep".
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Version 1.5
- Added animation for chairs.
- Script adjustments.
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Version 1.4.1
- Enabled menu control after eating.
- Fixed an issue where some foods would not re-equip 59,60 slots.
- Script adjustment etc.
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Version 1.4
- Made animations for all foods.
- By changing the animation used in DAR, it is possible to animate even when the sword is pulled out or when the torch is equipped.
- By changing the animations and events used, the operation became very stable.
- Script improvements. (Review of overall triggering conditions, animation time independent of spell length, change of equipment display method, etc.)
- Improvements to existing animations.
- Changed Food records to "USSEP" criteria.
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Version 1.3
- Added DLC food animation.
- Script modifications and tweaks.
- Minor modifications to ready-made animations.
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Version 1.2.1
- Fixed a mistake that Argonian and Nord Vampire were missing from "Armor Addon --Addition Race"
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Version 1.2
- Made the script lighter. Corrected the loop animation that accompanies it. Stabilized overall.
- The DAR condition is a keyword expression for better compatibility.
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Version 1.0.1
- Fixed an issue where some food animations weren't working.
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Version 1.0
- release
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- Author's activity
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May 2023
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18 May 2023, 3:30PM | Action by: NazeemUzeem
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18 May 2023, 3:23PM | Action by: NazeemUzeem
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April 2023
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01 Apr 2023, 2:35PM | Action by: NazeemUzeem
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February 2023
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16 Feb 2023, 9:58AM | Action by: NazeemUzeem
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November 2022
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18 Nov 2022, 4:30PM | Action by: NazeemUzeem
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18 Nov 2022, 4:29PM | Action by: NazeemUzeem
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18 Nov 2022, 4:28PM | Action by: NazeemUzeem
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18 Nov 2022, 4:21PM | Action by: NazeemUzeem
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18 Nov 2022, 3:56PM | Action by: NazeemUzeem
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'File \'Eating Animations And Sounds SE V1.9.4\' description changed.'
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18 Nov 2022, 3:54PM | Action by: NazeemUzeem
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'File \'Eating Animations And Sounds SE V1.9.3 PrecisionOption\' category changed to Old versions.'
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'Eating Animations And Sounds SE V1.9.4 [version 1.9.4]'
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18 Nov 2022, 3:15PM | Action by: NazeemUzeem
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'Description changed.'
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18 Nov 2022, 3:12PM | Action by: NazeemUzeem
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18 Nov 2022, 3:03PM | Action by: NazeemUzeem
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18 Nov 2022, 2:36PM | Action by: NazeemUzeem
Changelog added
'Change log added for version 1.9.4'
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18 Nov 2022, 2:22PM | Action by: NazeemUzeem
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'Description changed.
Mod version changed to 1.9.4.'
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18 Nov 2022, 2:20PM | Action by: NazeemUzeem
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08 Nov 2022, 5:00PM | Action by: NazeemUzeem
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