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CommonDominator

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About this mod

A modified version of Dynamic Stamina balanced for a starting character with a very low stamina level while keeping the game challenging and playable.

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Dynamic Stamina for Low Level Character

Tone down version of  Dynamic Stamina - Combat actions and movement use stamina  by  skyrimaguas (with permission). The original mod is required. Download and endorse the original mod for a complete description of its functionality.

https://www.nexusmods.com/skyrimspecialedition/mods/36852

Description

This is a modified version of Dynamic Stamina balanced for a starting character with a very low stamina level while keeping the game challenging and playable, without disabling stamina combat and movement effects. Most combat and movement consumption have been reduced by half or more. The penalty for wearing a light armor has been slightly reduced while a heavy armor for which you are untrained is a strong burden. 

A starting character is feeble and humble.
No fancy heavy armor and no big fight surrounded by hordes of bandits until having grown up its capabilities.
He may tried but soon will find himself totally exhausted and dead !

However, he could walk in clothes all day long without pause or with a light armor by catching his breath regularly.
He rests before going into combat and retreats from large hostile groups.
He tries to outmaneuver its enemies and rest between fights.
He trains on dummies, rabbits and foxes, then on mudcrabs and wolfs.
He pauses, checks and recovers its stamina level often.
He preserves stamina potions until in dire strait.
The first dragons will be quite a challenge...

When grown up, go back to full and harsh Dynamic Stamina effects by setting DS_LOWLEVELCHARACTER to 0.
This mod sets DS_ALLNPC to 0 by default. Only the player is affected and not all NPC.

Text from the original mod follows with modified values, original values in ().

Spoiler:  
Show

Dynamic Stamina
Mod Author: skyrimaguas

Latest Version: 2.0
A simple, script-free mod that makes combat actions and movement consume stamina. 
Ever felt that stamina is pretty much useless? Aside from power attacking and sprinting, there isn't any much use for it because by default, its influence on your character is purely optional. I always end up with tons of stamina boosting potions and food which I never really felt the need to use. 
This mod aims to change that and make stamina a vital attribute in performing actions. Now, most combat actions and movement will use a certain amount of stamina making it relevant to your character as much as magicka or health.
Stamina becomes your character's "energy" points or "action points" (like in Fallout) and having more or less of its amount will have consequences on your gameplay - you can become "tired" as you lose stamina by doing actions in combat, getting hit or simply moving around in general. You will need to take a short rest to recover stamina (or drink that stamina potion or eat food). 
Now, investing in your character's stamina points will matter as it can allow you to do more actions.

VERSION 2.0 is rebuilt from ground-up and is more streamlined. Main changes:
- Effects can be toggled on and off via console (see below for the codes)
- Only one file version now and can be customized to affect only the player or All NPCs or Nerf it to your liking.
- Mechanics and penalties modified as per user feedback
- In-game customization guide

DETAILED MOD DESCRIPTION:

COMBAT ACTIONS
Power Attacking and Bashing consumes the Default amount (same as Vanilla)
Normal Melee and Bow Attacking consumes 1 (was 3) stamina points per second
Magic casting consumes 1 (was 2) stamina points per second
Magic Dual casting consumes 4 stamina points per second
Blocking (with shield, weapon, bow or torch) consumes 1 stamina point per second

MOVEMENT
Sprinting consumes the Default amount (same as Vanilla)
Normal Running consumes 0.5 (was 1) stamina point per second
Walking consumes 0.2 (was 0.5) stamina points per second
Swimming consumes 1.5 (was 3) stamina points per second, Argonians consume only 0.2 (was 1) stamina point per second
Sneaking while moving consumes 0.5 (was 2) stamina point per second
Jumping consumes 5 stamina points per second
Climbing up steep steps while running also consumes 5 stamina points per second
Moving backwards and strafing left or right consumes 0.5 (was 1) additional stamina points per second
Moving backwards and strafing left or right while sneaking consumes 1 (was 3) additional stamina points per second
Turning consumes 0.1 (was 1) additional stamina points per second

ARMOR TYPE INFLUENCES
Stamina usage, regeneration and stagger effects are influenced by the type of armor your are wearing.
- Wearing Heavy Armor consumes an additional was 1 point per second for all combat actions and movements.
- Wearing Light Armor consumes an additional 0.2 (was 0.5) points per second for all combat actions and movements.
- Clothes (or no armor) has no extra stamina usage.

GETTING ATTACKED
Getting hit in combat by melee or bow weapons will deal you a small amount of Stamina Damage:
- 0 points of stamina damage if wearing Heavy Armor
- 1 (was 2) points of stamina damage if wearing Light Armor
- 2 (was 5) points of stamina damage if wearing No Armor (Clothes)

GETTING STAGGERED
Getting staggered will deal you a significant amount of Stamina Damage: 
- 20 (was 10) points of stamina damage if wearing Heavy Armor
- 15 (was 25) points of stamina damage if wearing Light Armor
- 10 (was 50) points of stamina damage if wearing No Armor (Clothes)

STAMINA REGENERATION - Taking a Rest!
Stamina will only regenerate if you stop moving - the amount recovered will be based on your character's stamina regeneration rate attribute. As in the vanilla system, this can be influenced by modifiers - potions, food, spells, effects and enchantments.
Sheathing your equipped weapons and/or spells will provide additional stamina regeneration boost:
- additional 3 points per second if wearing Heavy Armor
- additional 6 (was 5) points per second if wearing Light Armor
- additional 12 (was 8) points per second if wearing No Armor (Clothes)
Sitting down on a chair or getting mounted on a horse allows you to rest and regenerate faster with additional 15 stamina points per second.
Crouching - sneaking while staying still gives a small amount of regeneration boost:
- additional 0 points per second if wearing Heavy Armor
- additional 0.8 (was 0.5) points per second if wearing Light Armor
- additional 1 point per second if wearing No Armor (Clothes)
An exception will be when SWIMMING (not mounted) - stamina will still be consumed continuously even if you stopped moving and sheathed your weapons (as you have to constantly move to stay afloat).
Vampire characters will not get the regeneration boost during day time (they still regenerate normally) but they will get double the above regeneration boost amounts during night time (6pm to 5am).

STAMINA DRAIN PENALTIES:
Generally, you will get "fatigue" effects when stamina amount gets below threshold levels - combat actions and certain movements will be restricted.
When Stamina amount goes below ten (10):
- Slower Melee and Bow attack speed
- Slower movement speed and zero carry weight (over-encumbered effect)
- Cannot jump, perform power attacks and bash attacks
When Stamina amount goes to ZERO (0):
- Blurred Visuals due to exhaustion
- Cannot cast spells
- Attack damage reduced by 75%
- Armor Rating Reduced by Half
- XP gain reduced by half (to avoid exploits)

CUSTOMIZING THE MOD'S EFFECTS:
To keep it script free, customization is done via console command (~): set GLOBALVARIABLE to VALUE (1 OR 0). There will be an in-game customization guide sheet with these console codes.
GLOBAL VARIABLES for toggling the mod's main modules:
DS_MODACTIVE- enable (1) or disable (0) all the mods effects (main switch). Default is 1
DS_COMBAT- enable (1) or disable (0) all combat stamina consumption mechanics. Default is 1
DS_MOVEMENT- enable (1) or disable (0) all movement actions stamina consumption mechanics. Default is 1
DS_REGENERATE- enable (1) or disable (0) all stamina regeneration boost mechanics. Default is 1
DS_PENALTY- enable (1) or disable (0) all stamina drain penalties. Default is 1
DS_ALLNPC- toggle (1) mod affects player and all NPCs, (0) affects only the player. Default is 1

Example on how to use it:
to disable movement mechanics and play with only the combat mechanics, open console command (press "~") then type
set DS_MOVEMENT to 0
There are more console global variables that can be toggled for more detailed customization ***(see below notes).

MINIMALIST APPROACH FOR COMPATIBILITY
Dynamic Stamina is compatible with ALL combat overhaul mods and will be applied on top of your other mods effects.
Dynamic Stamina mod touches very little vanilla records to assure maximum compatibility with many mods. It is very streamlined but will have a significant effect on your gameplay style.
It does not change or add records for vanilla stamina modifiers like foods, ingredients, spells and enchantments so it can be best used with other mods that alter these.

NO SCRIPTS!
This mod is script free, that's the big difference. There are other mods that also change the stamina mechanics (usually survival type mods and combat overhauls) but their heavy use of scripts made me stay away from using them, because attaching too many scripts on every action, object and game events will have consequences on the game engine -- and not to mention, will contribute to save game bloating. 

Requirements:
NONE



Requirements
Dynamic Stamina - Combat actions and movement use stamina 

Installation
Install Dynamic Stamina and follow all installation instructions. Install Dynamic Stamina LLC by simply dropping  the ESPFE (ESL flagged ESP) into your data folder or use your mod manager of choice. Place Dynamic Stamina LLC  after Dynamic Stamina in load order.  

Uninstallation
Use your mod manager or remove the esp. 

Credits
skyrimaguas for the original mod and permission

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