PS: If you want animations for the potions like in the video (for you and your enemies), I strongly recommend Ultimate Animated Potions NG. The mods are fully compatible.
Love this mod, just wondering if you’ll add a Followers. For Followers to use potions when their life hits a certain percentage and that would work only if they have a Health Potion. Or even Followers Heal you, if they are a mage and know the spell.
Love yours Mods they are ESSENTIAL to Quality in my Opinion.
None of the NPCs drop any potions despite cranking up every available MCM setting to the max. Tested on nearly vanilla setup with only USSEP, scrambled bugs, bug fixes sse and papyrus tweaks installed.
I think this occurs because the quaff all the potions during combat, if your able to kill them quickly enough however theyll drop a lot of potions but you usually have to instakill them
Mod endorsed ,works as intended HOWEVER if you are using multiple spawn mods like OBIS, genesis or whatever your skyrim will for sure have a memory leak when the NPCs start spamming.
when I killed an enemy while it was using a potion (I have Ultimate Animated Potions NG), the potion it dropped has "NPC" in the beginning of its name. not a big issue, but it kinda put me off.
I really like this mod and have been using it for a a couple of years, but I just created a new build and it apparently is conflicting with BA Bard Songs
I have BA Bard Songs quite high in the MO2 left pane with my other music mods (Immersive Music, Chapter II and Melodies of Civilization along with the required patches). Smart NPC Potions loads immediatley after O.B.I.S. and its patches. Everything works well until I activate Smart NPC Potions and then the bards at ALL of the taverns, inns, etc. start playing a melody/instrument then 5 to 7 seconds later they start playing a different melody/instrument, and this sequence repeats indefinitely until I leave the establishment. This is very repeatable - if I deactivate this mod the behavior stops, and when i re-activate the mod the glitch returns.
Anyone have any ideas? Because I would very much like to keep using this mod.
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Showcase for version 1.20:
PS: If you want animations for the potions like in the video (for you and your enemies),
I strongly recommend Ultimate Animated Potions NG. The mods are fully compatible.
Love yours Mods they are ESSENTIAL to Quality in my Opinion.
Tested on nearly vanilla setup with only USSEP, scrambled bugs, bug fixes sse and papyrus tweaks installed.
the name was "NPC potion fear"
I have BA Bard Songs quite high in the MO2 left pane with my other music mods (Immersive Music, Chapter II and Melodies of Civilization along with the required patches). Smart NPC Potions loads immediatley after O.B.I.S. and its patches. Everything works well until I activate Smart NPC Potions and then the bards at ALL of the taverns, inns, etc. start playing a melody/instrument then 5 to 7 seconds later they start playing a different melody/instrument, and this sequence repeats indefinitely until I leave the establishment. This is very repeatable - if I deactivate this mod the behavior stops, and when i re-activate the mod the glitch returns.
Anyone have any ideas? Because I would very much like to keep using this mod.
Thanks in advance.