Skyrim Special Edition

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Created by

Cooleoj

Uploaded by

Cooleoj

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Safe to use

About this mod

Transforms White river watch into a much more dynamic and interesting dungeon. New rooms, enemies and loot. Up to double the size with new alternative paths and ways to complete!

Permissions and credits
Changelogs
Donations
My mods | Donate | Patreon



"Eh? Who's there? Rodulf, that you?"




Why did I create this?

Dungeons and ruins in Skyrim are generally underwhelming in my opinion. They are way too straight forward and made to be easily traversed. Exploration isn't a thing; as there is only one path. That isn't fun in a game primarily about dungeon-delving. Dungeons should be challenging, confusing and interesting. White River Watch takes about 15-20 minutes to clear in the vanilla game and there is one way to finish it. Now there are several paths and dead ends which you can explore. There is even a second way of finishing the dungeon.

What has been added?
A lot of new paths, rooms and enemies have been added. Everything added fits with the theme of the original dungeon, I always strive to be lore-friendly. I want my creations to be indistinguishable from the vanilla game. I have also taken care to not add too much loot as to not inflate the players wealth and power but there should still be some  rewards for the player to find. White River Watch should take about double (or even more) the time to clear now.


What I want to achieve

An interesting new experience ideal for both new and returning players. You might get lost and have to retrace your steps, and that is the point. Fighting bandits in an abandoned cave shouldn't be on rails. Now it isn't!



Installation
Install with mod manager of your choice.

Do not install while your character is inside White River Watch as some things might get weird.


Port to Oldrim
Download here, created by Xtudo

Compatibility
Compatible:
OBIS
Luminosity
MorrowLoot Ultimate
Legacy of the Dragonborn
ELFX Main module (load ELFX before this mod)

Notes on compatibility: This mod will be compatible with everything that does not touch or change the cell WhiteRiverWatch01. Some mods that change the lighting in
cells could be incompatible visually but should not break the game. If you experience gaps in the cell try disabling your lighting mods. Load WhiteRiverWatchRevisited.esp after your lighting mods to avoid issues.