Racial Body Morphs 2:Electric Boogaloo: This time it actually works
This looks great man, I had a hunch as to what caused those old issues but I knew it meant some serious rework that I'd probably never get around to; Haven't opened up the CK in years, you're doing god's work my son
(My kid plays this game and has been asking for the racial body morphs mod but I dare not install it as it was/is, so it's nice to have a safer alternative) Endorsed/subscribed/Favourited/added to my wish list/nominated/exonerated/very nice 10/10
Hey facing the same issue. Tried uninstalling then rerunning Nemesis. Nothing. The game loads fine but as soon as i load a save or new game the game CTD's 2 seconds after the music for the cell plays. Did you solve this issue
Unintended consequence of this mod, I believe, Some animations now clip such as the tanning rack animation, my Imperial characters align OK but my Nord characters clip through the leather being scraped. Anyone else find this to be true?
Not sure if there's anything that can be done about it, so just for awareness. It's a trade-off.
Worth a try, but unfortunately it did not work. In fact it made things worse, as after I enabled that mod the forge and workbench animations were off with the workpiece clipping into the surface of the anvil/bench, and the smith's hands sunk even further into the leather being worked:
Maybe because the skeletons have been modified and not just scaled?
537 comments
I'll look into rebasing off the new XPMSSE - I don't have much free time anymore
(December 2023):
Maybe try this: Diverse Racial Skeletons for Mu Skeleton Editor
This time it actually works
This looks great man, I had a hunch as to what caused those old issues but I knew it meant some serious rework that I'd probably never get around to;
Haven't opened up the CK in years, you're doing god's work my son
(My kid plays this game and has been asking for the racial body morphs mod but I dare not install it as it was/is, so it's nice to have a safer alternative)
Endorsed/subscribed/Favourited/added to my wish list/nominated/exonerated/very nice 10/10
Minimal:
No requirements
Basic:
Fores New Idles in Skyrim or Project New Reign - Nemesis Unlimited Behavior Engine
Extended:
Skeleton Rigs:
- Fores New Idles in Skyrim or Project New Reign - Nemesis Unlimited Behavior Engine
XPMS(S)E Racemenu:
- Racemenu for SE/AE (Nexus) or Racemenu SE/AE (Patreon) (Early access to latest builds for first 3 days on Patreon)
XPMS(S)E MCM:
- SKSE64
- Fores New Idles in Skyrim
Nemesis users:
XPMSSE - Nemesis - Papyrus Stack Fix and Optimised Scripts for XPMSSE These mod includes the changes for XPMS(S)E MCM to work with Nemesis
and the later one fixes the co-save bloat the original XPMSE - Fixed
Scripts mod causes. Don't install the Fixed Scripts mod if you want
Proteus to work
- Racemenu for SE/AE (Nexus) or Racemenu SE/AE (Patreon) (Early access to latest builds for first 3 days on Patreon) )
Enhanced Character Edit[/url]\Vanilla users: extract the RaceMenu bsa and install only the nioverride.pex and the skee.dll/ini)
Recommendation when also using Simple Dual Sheath: Auto skeleton patch for XPMSSE Left Hand Sheath Rotation Fix patches also followers and mods based on XPMS(S)E
Some animations now clip such as the tanning rack animation, my Imperial characters align OK but my Nord characters clip through the leather being scraped. Anyone else find this to be true?
Not sure if there's anything that can be done about it, so just for awareness. It's a trade-off.
Maybe because the skeletons have been modified and not just scaled?
can i use this mod without XP32 Maximum Skeleton? Is it compatible with npc overhaul mods?
thank you for this lovely mod