About this mod
gives playable races unique skeleton meshes and custom racial height modifiers.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Polish
- Changelogs
It's kinda like Racial Body Morphs.
The main differences are:
- Rebuilt from scratch using XPMSSE v4.80, which hopefully means that it just works™ with all the latest body & physics mods
- Female skeletons will eventually be based off Vera's Female Skeleton
- Comprehensive documentation for mod makers (see included .xlsx files)
- it just works™ with VR mods like VRIK and HIGGS
- Racial types share the same base skeleton, which maybe makes it more compatible out-of-the box with Nemesis
- beast races were modified using an edited skeletonBeast.nif
- non-beast races were modified using an edited skeleton.nif
- The collision bug that breaks FUS RO DAH and other knockdown attacks has been fixed (don't parent NPC COM [COM])
- IMO, skeleton edits are more consistent
- skeletons are now symmetrical
- Altmer men are now taller than Altmer women
- removed hand edits
- Dawnguard & USSEP records are forwarded, eliminating the vampire facial bugs
- OOTB-compatible with Simple Dual Sheath
- Racial heights are now based off of Morrowind's lore
- Racial names have been changed for maximum I M M E R S I O N
Installation:
- Install via MO2. I don't use Vortex or NMM, so I won't be able to help with those.
- I would very-strongly recommend FHSFE and FPCHF, but I guess they're technically optional.
- If you use high heels, try Heels Fix
- You should probably use Mu Joint Fix as well if you do any poses
- Run Nemesis - you can use FNIS, but like... why?
FAQ:
- Will you please make a patch for [insert mod name]?
- Probably, unless it involves skeleton edits. Then no. Do it yourself.
Special thanks to:
- Trainwiz, for the super-useful tutorial
- Rogueshot, for being wonderful and for responding to my messages
- Sattyre, for beta-testing
- OHSB, for Racial Body Morphs
- Groovtama et al, for XPMSSE and for helping me fix issues regarding Deadly Mutilation
- HighOnez, for being a cool cat™ and porting to LE
- Holaholacocacola, for the Synthesis patcher
- SlavicPotato, for the left-hand fix
My deepest apologies to:
- Groovtama et al, for having the races use custom skeleton paths. Seriously, I can't stress this enough - do NOT ask for help on the XPMSSE page.
thanks everyone :)
